/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* prod.c: Calculate production levels
- *
+ *
* Known contributors to this file:
* David Muir Sharnoff, 1987
* Steve McClure, 1997-2000
- * Markus Armbruster, 2004-2006
+ * Markus Armbruster, 2004-2013
*/
#include <config.h>
double real; /* floating pt version of act */
int work;
int totpop;
- int act; /* actual production */
+ int material_consume; /* actual production */
double cost;
int i;
- int max; /* production w/infinite materials */
+ int max_consume; /* production w/infinite materials */
int nsect;
double take;
double mtake;
int there;
int unit_work; /* sum of component amounts */
- int used; /* production w/infinite workforce */
+ int mat_limit, res_limit;
+ double worker_limit;
i_type it;
i_type vtype;
unsigned char *resource;
eff = 0;
}
if (!eff && IS_BIG_CITY(otype) && !IS_BIG_CITY(type)) {
- natp = getnatp(sect.sct_own);
maxpop = max_population(natp->nat_level[NAT_RLEV],
type, eff);
work = new_work(§,
if (eff < 60)
continue;
- p_e = eff / 100.0;
- if (p_e > 1.0)
- p_e = 1.0;
-
if (type == SCT_ENLIST) {
int maxmil;
int enlisted;
if (sect.sct_own != sect.sct_oldown)
continue;
- civs = (1.0 + obrate * etu_per_update) * sect.sct_item[I_CIVIL];
- natp = getnatp(sect.sct_own);
- maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
- civs = MIN(civs, maxpop);
enlisted = 0;
- maxmil = (civs / 2) - sect.sct_item[I_MILIT];
+ maxmil = MIN(civs, maxpop) / 2 - sect.sct_item[I_MILIT];
if (maxmil > 0) {
enlisted = (etu_per_update
* (10 + sect.sct_item[I_MILIT])
}
if (enlisted < 0)
enlisted = 0;
- prprod(sect.sct_x, sect.sct_y, type, p_e, 1.0, work,
+ prprod(sect.sct_x, sect.sct_y, type, eff / 100.0, 1.0, work,
ichr[I_MILIT].i_mnem, enlisted, maxmil, enlisted * 3,
"c\0\0", &enlisted, &enlisted, nsect++);
continue;
if (dchr[type].d_prd < 0)
continue;
- unit_work = 0;
pp = &pchr[dchr[type].d_prd];
vtype = pp->p_type;
- natp = getnatp(sect.sct_own);
- /*
- * sect p_e (inc improvements)
- */
- if (pp->p_nrndx != 0) {
- unit_work++;
+ if (pp->p_nrndx)
resource = (unsigned char *)§ + pp->p_nrndx;
- p_e = (*resource * p_e) / 100.0;
- }
- /*
- * production effic.
- */
- prodeff = prod_eff(type, natp->nat_level[pp->p_nlndx]);
- /*
- * raw material limit
- */
- used = 9999;
- for (i = 0; i < MAXPRCON; ++i) {
- it = pp->p_ctype[i];
- if (!pp->p_camt[i])
- continue;
- if (CANT_HAPPEN(it <= I_NONE || I_MAX < it))
- continue;
- used = MIN(used, sect.sct_item[it] / pp->p_camt[i]);
- unit_work += pp->p_camt[i];
+ else
+ resource = NULL;
+
+ mat_limit = prod_materials_cost(pp, sect.sct_item, &unit_work);
+
+ /* sector p.e. */
+ p_e = eff / 100.0;
+ if (resource) {
+ unit_work++;
+ p_e *= *resource / 100.0;
}
if (unit_work == 0)
unit_work = 1;
- /*
- * is production limited by resources or
- * workforce?
- */
- max = (int)(work * p_e / (double)unit_work + 0.5);
- if (pp->p_nrdep != 0 && vtype != I_NONE) {
- if (*resource * 100 < pp->p_nrdep * max)
- max = *resource * 100 / pp->p_nrdep;
- }
- act = MIN(used, max);
- real = MIN(999.0, (double)act * prodeff);
- maxr = MIN(999.0, (double)max * prodeff);
+ worker_limit = work * p_e / (double)unit_work;
+ res_limit = prod_resource_limit(pp, resource);
+
+ max_consume = res_limit;
+ if (max_consume > worker_limit)
+ max_consume = (int)worker_limit;
+ material_consume = MIN(max_consume, mat_limit);
+
+ prodeff = prod_eff(type, natp->nat_level[pp->p_nlndx]);
+ real = (double)material_consume * prodeff;
+ maxr = (double)max_consume * prodeff;
if (vtype != I_NONE) {
+ real = MIN(999.0, real);
+ maxr = MIN(999.0, maxr);
if (real < 0.0)
real = 0.0;
/* production backlog? */
pr(" sect des eff avail make p.e. cost use1 use2 use3 max1 max2 max3 max\n");
}
- prxy("%4d,%-4d", x, y, player->cnum);
+ prxy("%4d,%-4d", x, y);
pr(" %c %3.0f%% %5d", dchr[type].d_mnem, p_e * 100.0, work);
if (mnem == '.')
pr(" %5.2f", make);