/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* prod.c: Calculate production levels
- *
+ *
* Known contributors to this file:
* David Muir Sharnoff, 1987
* Steve McClure, 1997-2000
+ * Markus Armbruster, 2004-2016
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "nsc.h"
-#include "sect.h"
-#include "product.h"
-#include "nat.h"
+#include <config.h>
+
+#include <math.h>
+#include "commands.h"
#include "item.h"
-#include "file.h"
#include "optlist.h"
-#include "commands.h"
+#include "product.h"
+#include "update.h"
+
+static void prprod(struct sctstr *, double, double, char,
+ double, double, double, char[], int[], int[], int);
int
-count_pop(register int n)
+count_pop(int n)
{
- register int i;
- register int pop = 0;
+ int i;
+ int pop = 0;
struct sctstr *sp;
- int vec[I_MAX+1];
for (i = 0; NULL != (sp = getsectid(i)); i++) {
- if (sp->sct_own != n)
- continue;
- if (sp->sct_oldown != n)
- continue;
- if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
- continue;
- pop += vec[I_CIVIL];
+ if (sp->sct_own != n)
+ continue;
+ if (sp->sct_oldown != n)
+ continue;
+ pop += sp->sct_item[I_CIVIL];
}
return pop;
}
int
prod(void)
{
- extern double obrate, uwbrate;
- extern int etu_per_update;
- struct natstr *natp;
- struct sctstr sect;
- struct nstr_sect nstr;
- struct pchrstr *pp;
- double effic;
- double maxr; /* floating version of max */
- double prodeff;
- double real; /* floating pt version of act */
- double work;
- int totpop;
- int act; /* actual production */
- int cost;
- int i;
- int max; /* production w/infinate materials */
- double maxtake;
- int nsect;
- double take;
- double mtake;
- int there;
- int totcomp; /* sum of component amounts */
- int used; /* production w/infinite workforce */
- int wforce;
- int it;
- u_short *amount; /* amount for component pointer */
- u_char *comp; /* component pointer */
- u_char *endcomp;
- u_char vtype;
- s_char *resource;
- int c;
- s_char maxc[3][10];
- s_char use[3][10];
- int items[I_MAX+1];
- int vec[I_MAX+1], lcms, hcms;
- int civs=0;
- int uws=0;
- int bwork;
- int twork;
- int type;
- int eff;
- int maxpop;
- u_char otype;
-
+ struct natstr *natp;
+ struct sctstr sect, scratch_sect;
+ struct nstr_sect nstr;
+ struct pchrstr *pp;
+ double p_e;
+ double prodeff;
+ int totpop;
+ double cost;
+ int i;
+ int nsect;
+ double real, maxr;
+ double take, mtake;
+ i_type it;
+ unsigned char *resource;
+ char cmnem[MAXPRCON];
+ int cuse[MAXPRCON], cmax[MAXPRCON];
+ char mnem;
+
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
- player->simulation = 1;
- prdate();
+ player->simulation = 1;
+ prdate();
nsect = 0;
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
- getvec(VT_ITEM, items, (s_char *)§, EF_SECTOR);
-
- civs = min(9999, (int) ((obrate * (double) etu_per_update + 1.0)
- * (double) items[I_CIVIL]));
- uws = min(9999, (int) ((uwbrate * (double) etu_per_update + 1.0)
- * (double) items[I_UW]));
- if (opt_RES_POP) {
- natp = getnatp(sect.sct_own);
- maxpop = max_pop((float)natp->nat_level[NAT_RLEV], §);
- civs = min(civs, maxpop);
- uws = min(uws, maxpop);
- } else { /* now RES_POP */
- civs = min(999,civs);
- uws = min(999,uws);
- } /* end RES_POP */
-
- /* This isn't quite right, since research might rise/fall */
- /* during the update, but it's the best we can really do */
- wforce = (int)(((double)civs * (double)sect.sct_work)
- / 100.0 + (double)uws + (double)items[I_MILIT] * 2.0 / 5.0);
- work = (double)etu_per_update * (double)wforce / 100.0;
- bwork = (int)((double)work / 2.0);
-
if (sect.sct_off)
continue;
- type = sect.sct_type;
- eff = sect.sct_effic;
- if(sect.sct_newtype != type) {
- twork = (eff+3)/4;
- if(twork > bwork) {
- twork = bwork;
- }
- bwork -= twork;
- eff -= twork*4;
- otype = type;
- if(eff <= 0) {
- type = sect.sct_newtype;
- eff = 0;
- }
- if (opt_BIG_CITY) {
- if (!eff && dchr[otype].d_pkg == UPKG &&
- dchr[type].d_pkg != UPKG) {
- if (opt_RES_POP) {
- natp = getnatp(sect.sct_own);
- civs = min(civs, max_pop(natp->nat_level[NAT_RLEV],0));
- uws = min(uws, max_pop(natp->nat_level[NAT_RLEV], 0));
- } else {
- civs = min(9999,civs);
- uws = min(9999,uws);
- }
- wforce = (int)((civs * sect.sct_work) / 100.0 + uws + items[I_MILIT] * 2 / 5.0);
- work = etu_per_update * wforce / 100.0;
- bwork = min((int)(work/2), bwork);
- }
- }
- twork = 100 - eff;
- if(twork > bwork) {
- twork = bwork;
- }
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- if (dchr[type].d_lcms>0){
- lcms = vec[I_LCM];
- lcms /= dchr[type].d_lcms;
- if (twork > lcms)
- twork = lcms;
- }
- if (dchr[type].d_hcms>0){
- hcms = vec[I_HCM];
- hcms /= dchr[type].d_hcms;
- if (twork > hcms)
- twork = hcms;
- }
- bwork -= twork;
- eff += twork;
- } else if (eff < 100) {
- twork = 100 - eff;
- if (twork > bwork) {
- twork = bwork;
- }
- bwork -= twork;
- eff += twork;
- }
- work = work/2 + bwork;
- if (eff < 60 || (type != SCT_ENLIST && eff < 61))
- continue;
-
- effic = eff/100.0;
- if (effic > 1.0)
- effic = 1.0;
-
- if (dchr[type].d_prd == 0 && type != SCT_ENLIST)
- continue;
- totcomp = 0;
- pp = &pchr[dchr[type].d_prd];
- vtype = pp->p_type;
+
natp = getnatp(sect.sct_own);
- /*
- * sect effic (inc improvements)
- */
- if (type == SCT_ENLIST && sect.sct_own != sect.sct_oldown)
+ do_feed(§, natp, etu_per_update, 1);
+ buildeff(§);
+ if (sect.sct_effic < 60)
continue;
- if (type == SCT_ENLIST)
- goto is_enlist;
- if (pp->p_nrndx != 0) {
- totcomp++;
- resource = ((s_char *) §) + pp->p_nrndx;
- effic = (*resource * effic) / 100.0;
- if (pp->p_nrdep > 0) {
- maxtake = (*resource * 100.0) / pp->p_nrdep;
- if (effic > maxtake)
- effic = maxtake;
- }
- }
- /*
- * production effic.
- */
- if (pp->p_nlndx >= 0) {
- prodeff = natp->nat_level[pp->p_nlndx] - pp->p_nlmin;
- if (prodeff < 0.0) {
- prodeff = 0.0;
- }
- prodeff = prodeff / (prodeff + pp->p_nllag);
- } else {
- prodeff = 1.0;
- }
- used = 999;
- comp = pp->p_vtype;
- endcomp = pp->p_vtype + pp->p_nv;
- amount = pp->p_vamt;
- while (comp < endcomp) {
- if (*amount == 0)
- totcomp++;
- else {
- used = min(used, (int)(getvar((int)*comp, (s_char *)§,
- EF_SECTOR) / *amount));
- totcomp += *amount;
+
+ if (sect.sct_type == SCT_ENLIST) {
+ int maxmil;
+ int enlisted;
+
+ if (sect.sct_own != sect.sct_oldown)
+ continue;
+ enlisted = 0;
+ maxmil = sect.sct_item[I_CIVIL] / 2 - sect.sct_item[I_MILIT];
+ if (maxmil > 0) {
+ enlisted = (etu_per_update
+ * (10 + sect.sct_item[I_MILIT])
+ * 0.05);
+ if (enlisted > maxmil)
+ enlisted = maxmil;
}
- ++comp;
- ++amount;
- }
- if (totcomp == 0)
+ if (enlisted < 0)
+ enlisted = 0;
+ prprod(§, sect.sct_effic / 100.0, 1.0,
+ ichr[I_MILIT].i_mnem, enlisted, maxmil, enlisted * 3,
+ "c\0\0", &enlisted, &enlisted, nsect++);
continue;
- /*
- * is production limited by resources or
- * workforce?
- */
- max = (int) (work * effic / (double) totcomp) + 0.5;
- act = min(used, max);
- /*
- * some things are easier to make.. food,
- * pet, etc.
- */
- act = (int) (((double)pp->p_effic * 0.01 * (double)act) + 0.5);
- max = (int) (((double)pp->p_effic * 0.01 * (double)max) + 0.5);
-
- real = (double)act * (double)prodeff;
- maxr = (double)max * (double)prodeff;
-
- if (vtype != 0) {
- if (real < 0.0)
- real = 0.0;
- /* production backlog? */
- if ((there = getvar((int)vtype, (s_char *)§, EF_SECTOR)) >= 9999) {
- there = 9999;
- }
- act = min(act, (9999 - there));
- max = min(max, (9999 - there));
}
-
+
+ if (dchr[sect.sct_type].d_prd < 0)
+ continue;
+ pp = &pchr[dchr[sect.sct_type].d_prd];
+ if (pp->p_nrndx)
+ resource = (unsigned char *)§ + pp->p_nrndx;
+ else
+ resource = NULL;
+
+ /* sector p.e. */
+ p_e = sect.sct_effic / 100.0;
+ if (resource)
+ p_e *= *resource / 100.0;
+
+ prodeff = prod_eff(sect.sct_type, natp->nat_level[pp->p_nlndx]);
+
+ scratch_sect = sect;
+ real = prod_output(&scratch_sect, prodeff);
+
+ scratch_sect = sect;
+ for (i = 0; i < MAXPRCON; ++i)
+ scratch_sect.sct_item[pp->p_ctype[i]] = ITEM_MAX;
+ scratch_sect.sct_item[pp->p_type] = 0;
+ maxr = prod_output(&scratch_sect, prodeff);
+
if (prodeff != 0) {
take = real / prodeff;
mtake = maxr / prodeff;
} else
mtake = take = 0.0;
-
- if (take > 999.0)
- take = 999.0;
- if (mtake > 999.0)
- mtake = 999.0;
-
- take = (double)take / ((double)pp->p_effic * 0.01);
- mtake = (double)mtake / ((double)pp->p_effic * 0.01);
-
- cost = (int)(take * (double)pp->p_cost);
+
+ cost = take * pp->p_cost;
if (opt_TECH_POP) {
if (pp->p_level == NAT_TLEV) {
totpop = count_pop(sect.sct_own);
if (totpop > 50000)
- cost = (int)((double)cost * (double)totpop / 50000.0);
- }
- }
-
- comp = pp->p_vtype;
- amount = pp->p_vamt;
- i = 0;
- while (comp < endcomp) {
- it = unitem((int) *comp);
- if (it > 0 && it <= I_MAX && ichr[it].i_name != 0)
- c = ichr[it].i_name[0];
- else
- c = ' ';
- (void) sprintf(use[i], " %3d%c", (int)((take * (double)(*amount)) + 0.5), c);
- (void) sprintf(maxc[i], " %3d%c", (int)((mtake * (double)(*amount)) + 0.5), c);
- ++comp;
- ++amount;
- ++i;
- }
- while (i < 3) {
- strcpy(use[i], " ");
- strcpy(maxc[i], " ");
- ++i;
- }
-
- is_enlist:
-
- if (nsect++ == 0) {
- pr("PRODUCTION SIMULATION\n");
- pr(" sect des eff wkfc will make- p.e. cost use1 use2 use3 max1 max2 max3 max\n");
- }
-
- prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
- pr(" %c", dchr[type].d_mnem);
- pr(" %3.0f%%", effic * 100.0);
-
- pr(" %4d", wforce);
- if (vtype != 0) {
- pr(" %4d", (int)(real + 0.5));
- } else if (type != SCT_ENLIST) {
- switch (pp->p_level) {
- case NAT_TLEV:
- case NAT_RLEV:
- pr(" %1.2f", real);
- break;
- case NAT_ELEV:
- case NAT_HLEV:
- pr(" %4.0f", real);
- break;
- default:
- pr("ERROR");
- break;
- }
- } else {
- int maxmil;
- int enlisted;
- int civs;
-
- civs = min(999, (int) ((obrate * (double) etu_per_update + 1.0)
- * (double) items[I_CIVIL]));
- natp = getnatp(sect.sct_own);
- maxpop = max_pop((float)natp->nat_level[NAT_RLEV], §);
- civs = min(civs, maxpop);
- /* This isn't quite right, since research might
- rise/fall during the update, but it's the best
- we can really do */
- enlisted = 0;
- maxmil = (civs / 2) - items[I_MILIT];
- if (maxmil > 0) {
- enlisted = (etu_per_update * (10 + items[I_MILIT]) * 0.05);
- if (enlisted > maxmil)
- enlisted = maxmil;
+ cost *= totpop / 50000.0;
}
- if (enlisted < 0)
- enlisted = 0;
- if (natp->nat_priorities[type] == 0){
- maxmil = 0;
- }
- pr(" %4d mil 1.00 $%-5d%3dc",
- enlisted, enlisted * 3, enlisted);
- pr(" %3dc %4d\n",
- enlisted, maxmil, maxmil);
- continue;
- }
-
- pr(" %-5.5s", pp->p_sname);
- prodeff = prodeff * (double)pp->p_effic * 0.01;
- pr(" %.2f", prodeff);
- pr(" $%-4d", cost);
- for (i = 0; i < 3; i++) {
- pr(use[i]);
}
- pr(" ");
- for (i = 0; i < 3; i++) {
- pr(maxc[i]);
- }
- if (natp->nat_priorities[type] == 0){
- max = 0;
- maxr = 0;
+
+ for (i = 0; i < MAXPRCON; ++i) {
+ cmnem[i] = cuse[i] = cmax[i] = 0;
+ if (!pp->p_camt[i])
+ continue;
+ it = pp->p_ctype[i];
+ if (CANT_HAPPEN(it <= I_NONE || I_MAX < it))
+ continue;
+ cmnem[i] = ichr[it].i_mnem;
+ cuse[i] = (int)ceil(take * pp->p_camt[i]);
+ cmax[i] = (int)ceil(mtake * pp->p_camt[i]);
}
- if (vtype != 0 || pp->p_level == NAT_ELEV
- || pp->p_level == NAT_HLEV)
- pr(" %4d\n", min(999,(int)(max * prodeff + 0.05)));
+
+ if (pp->p_type != I_NONE)
+ mnem = ichr[pp->p_type].i_mnem;
+ else if (pp->p_level == NAT_TLEV || pp->p_level == NAT_RLEV)
+ mnem = '.';
else
- pr(" %1.2f\n", maxr);
+ mnem = 0;
+ prprod(§, p_e, prodeff, mnem, real, maxr, cost,
+ cmnem, cuse, cmax, nsect++);
}
player->simulation = 0;
if (nsect == 0) {
return RET_OK;
}
+static void
+prprod(struct sctstr *sp, double p_e, double prodeff,
+ char mnem, double make, double max, double cost,
+ char cmnem[], int cuse[], int cmax[], int nsect)
+{
+ int i;
+
+ if (nsect == 0) {
+ pr("PRODUCTION SIMULATION\n");
+ pr(" sect des eff avail make p.e. cost use1 use2 use3 max1 max2 max3 max\n");
+ }
+
+ prxy("%4d,%-4d", sp->sct_x, sp->sct_y);
+ pr(" %c %3.0f%% %5d",
+ dchr[sp->sct_type].d_mnem, p_e * 100.0, sp->sct_avail);
+ if (mnem == '.')
+ pr(" %5.2f", make);
+ else
+ pr(" %4.0f%c", make, mnem ? mnem : ' ');
+ pr(" %.2f $%-5.0f", prodeff, cost);
+ for (i = 0; i < 3; i++) {
+ if (i < MAXPRCON && cmnem[i])
+ pr("%4d%c", cuse[i], cmnem[i]);
+ else
+ pr(" ");
+ }
+ pr(" ");
+ for (i = 0; i < 3; i++) {
+ if (i < MAXPRCON && cmnem[i])
+ pr("%4d%c", cmax[i], cmnem[i]);
+ else
+ pr(" ");
+ }
+ if (mnem == '.')
+ pr(" %5.2f\n", max);
+ else
+ pr(" %5.0f\n", max);
+}