/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* Known contributors to this file:
* David Muir Sharnoff, 1987
* Steve McClure, 1997-2000
- * Markus Armbruster, 2004-2009
+ * Markus Armbruster, 2004-2010
*/
#include <config.h>
eff = 0;
}
if (!eff && IS_BIG_CITY(otype) && !IS_BIG_CITY(type)) {
- natp = getnatp(sect.sct_own);
maxpop = max_population(natp->nat_level[NAT_RLEV],
type, eff);
work = new_work(§,
if (sect.sct_own != sect.sct_oldown)
continue;
- civs = (1.0 + obrate * etu_per_update) * sect.sct_item[I_CIVIL];
- natp = getnatp(sect.sct_own);
- maxpop = max_pop(natp->nat_level[NAT_RLEV], §);
- civs = MIN(civs, maxpop);
enlisted = 0;
- maxmil = (civs / 2) - sect.sct_item[I_MILIT];
+ maxmil = MIN(civs, maxpop) / 2 - sect.sct_item[I_MILIT];
if (maxmil > 0) {
enlisted = (etu_per_update
* (10 + sect.sct_item[I_MILIT])
resource = (unsigned char *)§ + pp->p_nrndx;
else
resource = NULL;
- natp = getnatp(sect.sct_own);
/*
* sect p_e (inc improvements)
*/