/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1996
*/
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "plane.h"
-#include "nsc.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "plane.h"
int
pstat(void)
if (!snxtitem(&np, EF_PLANE, player->argp[1]))
return RET_SYN;
nplanes = 0;
- while (nxtitem(&np, (s_char *)&plane)) {
+ while (nxtitem(&np, &plane)) {
if (!player->owner || plane.pln_own == 0)
continue;
- if (plane.pln_type < 0 || plane.pln_type > pln_maxno) {
- pr("bad plane type %d (#%d)\n", plane.pln_type, np.cur);
- continue;
- }
if (nplanes++ == 0) {
pr("pln# %22.22s x,y eff tech att def acc ran load fuel\n", "plane-type");
}