/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* real.c: Show or set a realm
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#include <config.h>
return RET_SYN;
}
}
- if (player->argp[2] == 0) {
+ if (!player->argp[2]) {
while (curr <= lastr) {
list_realm(curr, natp);
curr++;
return RET_SYN;
getrealm(curr, natp->nat_cnum, &realm);
realm.r_xl = abs.lx;
- realm.r_xh = abs.hx - 1;
+ realm.r_xh = abs.hx;
realm.r_yl = abs.ly;
- realm.r_yh = abs.hy - 1;
- realm.r_timestamp = time(NULL);
+ realm.r_yh = abs.hy;
putrealm(&realm);
list_realm(curr, natp);
}