]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/real.c
Update copyright notice
[empserver] / src / lib / commands / real.c
index 8e084e396353302473d8d4205e285ac5dd23526f..95b3fc28ab8ad20a5159ef50edb57c6d38dccd0a 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  real.c: Show or set a realm
- * 
+ *
  *  Known contributors to this file:
- *     
+ *
  */
 
-#include "misc.h"
-#include "player.h"
-#include "nat.h"
-#include "xy.h"
-#include "file.h"
-#include "nsc.h"
+#include <config.h>
+
+#include <ctype.h>
 #include "commands.h"
 
 static void
 list_realm(int curr, struct natstr *natp)
 {
-    struct     boundstr *b;
-    struct     range abs;
-    struct     range rel;
+    struct realmstr realm;
 
-    abs.width = 0;
-    abs.height = 0;
-    b = &natp->nat_b[curr];
-    abs.lx = b->b_xl;
-    abs.hx = b->b_xh;
-    abs.ly = b->b_yl;
-    abs.hy = b->b_yh;
-    xyrelrange(natp, &abs, &rel);
+    getrealm(curr, natp->nat_cnum, &realm);
     pr("Realm #%d is %d:%d,%d:%d\n", curr,
-       rel.lx, rel.hx, rel.ly, rel.hy);
-
+       xrel(natp, realm.r_xl), xrel(natp, realm.r_xh),
+       yrel(natp, realm.r_yl), yrel(natp, realm.r_yh));
 }
 
 int
 real(void)
 {
-       register struct boundstr *rp;
-       struct  natstr *natp;
-       int     curr;
-       int     lastr;
-       struct  range abs;
-       s_char  *realmp = player->argp[1];
-
-       natp = getnatp(player->cnum);
-       if (!realmp) {
-               curr = 0;
-               lastr = MAXNOR - 1;
-       } else {
-               if (*realmp == '#')
-                       ++realmp;
-               if (!isdigit(*realmp))
-                       return RET_SYN;
-               curr = lastr = atoi(realmp);
-               if (curr < 0 || curr >= MAXNOR) {
-                       pr("Realm number must be in the range 0:%d\n",
-                              MAXNOR-1);
-                       return RET_SYN;
-               }
-       }
-       abs.width = 0;
-       abs.height = 0;
-       if (player->argp[2] == 0) {
-               while (curr <= lastr) {
-                   list_realm(curr, natp);
-                   curr++;
-               }
-       } else {
-               if (sarg_type(player->argp[2]) != NS_AREA)
-                       return RET_SYN;
-               if (!sarg_area(player->argp[2], &abs))
-                       return RET_SYN;
-               rp = &natp->nat_b[curr];
-               rp->b_xl = abs.lx;
-               rp->b_xh = abs.hx - 1;
-               rp->b_yl = abs.ly;
-               rp->b_yh = abs.hy - 1;
-               natp->nat_b[curr] = *rp;
-               list_realm(curr, natp);
-               putnat(natp);
-       }
-       return RET_OK;
-}
-/*
-dreal()
-{
-       struct  natstr *natp;
-       int     curr;
-       int     lastr;
-       struct  range abs;
-       struct  range rel;
-       struct  boundstr *b;
-       int     nat;
-       s_char  *rp = player->argp[1];
+    struct realmstr realm;
+    struct natstr *natp;
+    int curr;
+    int lastr;
+    struct range abs;
+    char *realmp = player->argp[1];
 
+    natp = getnatp(player->cnum);
+    if (!realmp) {
+       curr = 0;
        lastr = MAXNOR - 1;
-       curr  = 0;
-       if (rp == 0) {
-               nat = player->cnum;
-       } else {
-               nat = atoi(rp);
-               if (nat < 0)
-                       return RET_SYN;
-               if (nat >= MAXNOC)
-                       return RET_SYN;
+    } else {
+       if (*realmp == '#')
+           ++realmp;
+       if (*realmp && !isdigit(*realmp))
+           return RET_SYN;
+       curr = lastr = atoi(realmp);
+       if (curr < 0 || curr >= MAXNOR) {
+           pr("Realm number must be in the range 0:%d\n", MAXNOR - 1);
+           return RET_SYN;
        }
-       pr("Realms for %s (#%d)\n",cname(nat),nat);
-       natp = getnatp(nat);
-       abs.width = 0;          
-       abs.height = 0;
+    }
+    if (!player->argp[2]) {
        while (curr <= lastr) {
-               b = &natp->nat_b[curr];
-               abs.lx = b->b_xl;
-               abs.hx = b->b_xh;
-               abs.ly = b->b_yl;
-               abs.hy = b->b_yh;
-               xyrelrange(natp, &abs, &rel);
-               pr("Realm #%d is %d:%d,%d:%d\n", curr,
-                       rel.lx, rel.hx, rel.ly, rel.hy);
-               curr++;
+           list_realm(curr, natp);
+           curr++;
        }
-       return RET_OK;
+    } else {
+       if (sarg_type(player->argp[2]) != NS_AREA)
+           return RET_SYN;
+       abs.width = 0;
+       abs.height = 0;
+       if (!sarg_area(player->argp[2], &abs))
+           return RET_SYN;
+       getrealm(curr, natp->nat_cnum, &realm);
+       realm.r_xl = abs.lx;
+       realm.r_xh = abs.hx;
+       realm.r_yl = abs.ly;
+       realm.r_yh = abs.hy;
+       putrealm(&realm);
+       list_realm(curr, natp);
+    }
+    return RET_OK;
 }
-*/