/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* reco.c: Fly a recon mission
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
+ * Markus Armbruster, 2004-2012
*/
#include <config.h>
#include "commands.h"
+#include "empobj.h"
#include "path.h"
#include "plane.h"
-#include "ship.h"
int
reco(void)
{
- int mission_flags;
+ int mission_flags = player->argp[0][0] == 's' ? PM_R | PM_S : PM_R;
coord tx, ty;
coord ax, ay;
int ap_to_target;
int cno;
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
- struct sctstr target;
+ union empobj_storage target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
int wantflags;
char buf[1024];
wantflags = 0;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE,
- getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
if (!get_assembly_point(player->argp[3], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;
ay = ap_sect.sct_y;
- if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, P_FLYING) == 0
- || *flightpath == 0)
+ if (!getpath(flightpath, player->argp[4], ax, ay, 0, 0, MOB_FLY))
return RET_SYN;
tx = ax;
ty = ay;
(void)pathtoxy(flightpath, &tx, &ty, fcost);
pr("target is %s\n", xyas(tx, ty, player->cnum));
- getsect(tx, ty, &target);
- cno = -1;
- mission_flags = 0;
- if (pln_onewaymission(&target, &cno, &wantflags) < 0)
+
+ if (pln_where_to_land(tx, ty, &target, &wantflags) < 0)
return RET_SYN;
+ cno = target.gen.ef_type == EF_SHIP ? target.gen.uid : -1;
+
ap_to_target = strlen(flightpath);
if (flightpath[ap_to_target - 1] == 'h')
ap_to_target--;
/*
* select planes within range
*/
- pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target,
- 1, wantflags, P_M | P_O);
- if (QEMPTY(&bomb_list)) {
- pr("No planes could be equipped for the mission.\n");
- return RET_FAIL;
- }
- wantflags |= P_F;
- wantflags |= P_ESC;
- pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target,
- 1, wantflags, P_M | P_O);
- if (cno >= 0 && !pln_oneway_to_carrier_ok(&bomb_list, &esc_list, cno)) {
+ pln_sel(&ni_bomb, &bomb_list, &ap_sect, ap_to_target, 1,
+ wantflags | (mission_flags & PM_S ? P_SWEEP : 0),
+ P_M | P_O);
+ pln_sel(&ni_esc, &esc_list, &ap_sect, ap_to_target, 1,
+ wantflags | P_ESC | P_F, P_M | P_O);
+ if (cno >= 0
+ && !pln_can_land_on_carrier(&bomb_list, &esc_list, &target.ship)) {
pr("Not enough room on ship #%d!\n", cno);
return RET_FAIL;
}
/*
* now arm and equip the bombers, transports, whatever.
*/
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags |= P_A;
- mission_flags = pln_arm(&bomb_list, ap_to_target, 'r',
- 0, P_S | P_I, mission_flags);
+ pln_arm(&bomb_list, ap_to_target, 'r', NULL);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
- mission_flags = pln_arm(&esc_list, ap_to_target, 'r',
- 0, P_F | P_ESC, mission_flags);
- mission_flags |= PM_R;
-
- if (*player->argp[0] == 's')
- mission_flags |= PM_S;
-
- ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
- 0, 0, 0);
+ pln_arm(&esc_list, ap_to_target, 'e', NULL);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {