/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Dave Pare, 1986
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
-#include "var.h"
#include "sect.h"
#include "ship.h"
-#include "item.h"
#include "plane.h"
-#include "nuke.h"
#include "xy.h"
#include "nsc.h"
-#include "news.h"
#include "file.h"
#include "nat.h"
#include "path.h"
int
reco(void)
{
- s_char *p;
int mission_flags;
coord tx, ty;
coord ax, ay;
int cno;
struct nstr_item ni_bomb;
struct nstr_item ni_esc;
- coord x, y;
struct sctstr target;
struct emp_qelem bomb_list;
struct emp_qelem esc_list;
if (!snxtitem(&ni_esc, EF_PLANE,
getstarg(player->argp[2], "escort(s)? ", buf)))
pr("No escorts...\n");
- if ((p = getstarg(player->argp[3], "assembly point? ", buf)) == 0
- || *p == 0)
- return RET_SYN;
- if (!sarg_xy(p, &x, &y) || !getsect(x, y, &ap_sect))
+ if (!get_assembly_point(player->argp[3], &ap_sect, buf))
return RET_SYN;
- if (ap_sect.sct_own && ap_sect.sct_own != player->cnum &&
- getrel(getnatp(ap_sect.sct_own), player->cnum) != ALLIED) {
- pr("Assembly point not owned by you or an ally!\n");
- return RET_SYN;
- }
- ax = x;
- ay = y;
- if (getpath(flightpath, player->argp[4], ax, ay, 0, 0,
- 0, P_FLYING) == 0 || *p == 0)
+ ax = ap_sect.sct_x;
+ ay = ap_sect.sct_y;
+ if (getpath(flightpath, player->argp[4], ax, ay, 0, 0, P_FLYING) == 0
+ || *flightpath == 0)
return RET_SYN;
tx = ax;
ty = ay;
return RET_FAIL;
}
mission_flags = pln_arm(&esc_list, ap_to_target, 'r',
- 0, P_F, mission_flags);
+ 0, P_F | P_ESC, mission_flags);
mission_flags |= PM_R;
if (*player->argp[0] == 's')