int
reco(void)
{
- int mission_flags;
coord tx, ty;
coord ax, ay;
int ap_to_target;
pr("target is %s\n", xyas(tx, ty, player->cnum));
getsect(tx, ty, &target);
cno = -1;
- mission_flags = 0;
if (pln_onewaymission(&target, &cno, &wantflags) < 0)
return RET_SYN;
ap_to_target = strlen(flightpath);
/*
* now arm and equip the bombers, transports, whatever.
*/
- mission_flags |= P_X; /* stealth (shhh) */
- mission_flags |= P_H; /* gets turned off if not all choppers */
- mission_flags = pln_arm(&bomb_list, ap_to_target, 'r',
- 0, P_S | P_I, mission_flags);
+ pln_arm(&bomb_list, ap_to_target, 'r', 0, P_S | P_I);
if (QEMPTY(&bomb_list)) {
pr("No planes could be equipped for the mission.\n");
return RET_FAIL;
}
- mission_flags = pln_arm(&esc_list, ap_to_target, 'r',
- 0, P_F | P_ESC, mission_flags);
- mission_flags |= PM_R;
-
- if (*player->argp[0] == 's')
- mission_flags |= PM_S;
-
- ac_encounter(&bomb_list, &esc_list, ax, ay,
- flightpath, mission_flags, 0);
+ pln_arm(&esc_list, ap_to_target, 'r', 0, P_F | P_ESC);
+ ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath,
+ *player->argp[0] == 's' ? PM_R | PM_S : PM_R,
+ 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {