/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* reco.c: Fly a recon mission
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
*/
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "ship.h"
-#include "plane.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
-#include "path.h"
#include "commands.h"
+#include "path.h"
+#include "plane.h"
+#include "ship.h"
int
reco(void)
char buf[1024];
wantflags = 0;
- if (!snxtitem(&ni_bomb, EF_PLANE, player->argp[1]))
+ if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
- if (!snxtitem(&ni_esc, EF_PLANE,
- getstarg(player->argp[2], "escort(s)? ", buf)))
- pr("No escorts...\n");
if (!get_assembly_point(player->argp[3], &ap_sect, buf))
return RET_SYN;
ax = ap_sect.sct_x;
if (pln_onewaymission(&target, &cno, &wantflags) < 0)
return RET_SYN;
ap_to_target = strlen(flightpath);
- if (*(flightpath + strlen(flightpath) - 1) == 'h')
+ if (flightpath[ap_to_target - 1] == 'h')
ap_to_target--;
pr("range to target is %d\n", ap_to_target);
/*
if (*player->argp[0] == 's')
mission_flags |= PM_S;
- ac_encounter(&bomb_list, &esc_list, ax, ay, flightpath, mission_flags,
- 0, 0, 0);
+ ac_encounter(&bomb_list, &esc_list, ax, ay,
+ flightpath, mission_flags, 0);
if (QEMPTY(&bomb_list)) {
pr("No planes got through fighter defenses\n");
} else {