/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* relo.c: Re-read (some) configuration files
- *
+ *
* Known contributors to this file:
* Markus Armbruster, 2007
*/
#include "server.h"
int
-relo(void)
+c_reload(void)
{
/*
* Like SIGHUP, plus friendly chatter. If you change anything
if (journal_reopen() < 0) {
pr("Can't reopen journal");
- return RET_SYS;
+ return RET_FAIL;
}
pr("Journal reopened.\n");
update_reschedule();
pr("Reload of update schedule requested.\n");
+ if (logreopen() < 0) {
+ pr("Can't reopen log");
+ return RET_FAIL;
+ }
+ pr("Log reopened.\n");
+
return RET_OK;
}