/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
if (nat.nat_stat == STAT_UNUSED)
continue;
if (opt_HIDDEN) {
- if (!player->god && !getcontact(natp, ni.cur))
+ if (!player->god && !in_contact(player->cnum, ni.cur))
continue;
}
if (!player->god && nat.nat_stat != STAT_ACTIVE)
printdiff(plnatp, natp, NAT_HLEV);
}
if (player->god) {
- prxy(" %4d,%-4d\n", natp->nat_xcap, natp->nat_ycap, player->cnum);
+ prxy(" %4d,%-4d\n", natp->nat_xcap, natp->nat_ycap);
} else {
if (!opt_HIDDEN && influx(natp))
pr("In flux\n");