/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* ---
*
* rese.c: Reset (lower) commodity prices
- *
+ *
* Known contributors to this file:
* Jeff Bailey
* Pat Loney, 1992
}
check_market();
check_trade();
- if ((p = getstarg(player->argp[1], "Which lot : ", buf)) == 0
- || *p == 0)
+ p = getstarg(player->argp[1], "Which lot : ", buf);
+ if (!p || !*p)
return RET_SYN;
number_set = atoi(p);
getcomm(number_set, &comm);
pr("Some one already has a bid out on that\n");
return RET_OK;
}
- if ((p = getstarg(player->argp[2], "New (lower) price: ", buf)) == 0
- || *p == 0)
+ p = getstarg(player->argp[2], "New (lower) price: ", buf);
+ if (!p || !*p)
return RET_SYN;
if (!check_comm_ok(&comm))
return RET_FAIL;
return RET_OK;
}
if (player->god) {
- if ((p = getstring("Really destroy that lot? ", buf)) == 0)
+ if (!(p = getstring("Really destroy that lot? ", buf)))
return RET_FAIL;
if (!check_comm_ok(&comm))
return RET_FAIL;