/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* rese.c: Reset (lower) commodity prices
- *
+ *
* Known contributors to this file:
* Jeff Bailey
* Pat Loney, 1992
* Steve McClure, 1996
*/
-#include "misc.h"
-#include "xy.h"
-#include "file.h"
-#include "var.h"
-#include "sect.h"
-#include "item.h"
-#include "nsc.h"
-#include "nat.h"
-#include "land.h"
-#include "nuke.h"
-#include "plane.h"
-#include "ship.h"
-#include "trade.h"
-#include <math.h> /* bailey@math-cs.kent.edu */
-#include "commodity.h"
-#include "player.h"
+#include <config.h>
+
#include "commands.h"
+#include "commodity.h"
+#include "item.h"
#include "optlist.h"
int
-rese(void)
+c_reset(void)
{
struct comstr comm;
struct sctstr sect;
char *p;
float price;
time_t now;
- s_char buf[1024];
+ char buf[1024];
if (!opt_MARKET) {
pr("The market is disabled.\n");
}
check_market();
check_trade();
- if ((p = getstarg(player->argp[1], "Which lot : ", buf)) == 0
- || *p == 0)
+ p = getstarg(player->argp[1], "Which lot : ", buf);
+ if (!p || !*p)
return RET_SYN;
number_set = atoi(p);
getcomm(number_set, &comm);
pr("Some one already has a bid out on that\n");
return RET_OK;
}
- if ((p = getstarg(player->argp[2], "New (lower) price: ", buf)) == 0
- || *p == 0)
+ p = getstarg(player->argp[2], "New (lower) price: ", buf);
+ if (!p || !*p)
return RET_SYN;
if (!check_comm_ok(&comm))
return RET_FAIL;
return RET_OK;
}
if (player->god) {
- if ((p = getstring("Really destroy that lot? ", buf)) == 0)
+ if (!(p = getstring("Really destroy that lot? ", buf)))
return RET_FAIL;
if (!check_comm_ok(&comm))
return RET_FAIL;
(void)time(&now);
comm.com_markettime = now;
if (!putcomm(number_set, &comm)) {
- pr("Problems with the commodities file, Call the Deity\n");
+ pr("Problems with the commodities file, call the Deity\n");
return RET_OK;
}
return RET_OK;