/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 2000
- * Markus Armbruster, 2008
+ * Markus Armbruster, 2008-2014
*/
#include <config.h>
if (!snxtitem(&ni, type, player->argp[1], NULL))
return RET_SYN;
nunits = 0;
- if (player->argp[2] != NULL)
+ if (player->argp[2] != NULL) {
pq = getstarg(player->argp[2], "Retreat path? ", buf1);
- else
+ for (i = 0; i < RET_LEN - 1 && pq[i]; i++) {
+ if (chkdir(pq[i], DIR_STOP, DIR_LAST) < 0) {
+ pr("'%c' is not a valid direction...\n", pq[i]);
+ direrr(NULL, NULL, NULL);
+ return RET_SYN;
+ }
+ }
+ } else
pq = NULL;
rflags = 0;
for (i = 0; fl[i]; i++) {
ch = tolower(fl[i]);
- if (ch == 'C') {
+ if (ch == 'c') {
*pq = 0;
- return 0;
+ break;
}
- if (ch == '?') {
+ if (ch == '?' && !player->argp[3]) {
for (j = 1; rflagsc[j]; j++) {
if (rflagsc[j] != 'X')
pr("%c\tretreat when %s\n",
}
rflags |= 1 << (p - rflagsc);
}
- if (*pq && !rflags) {
- pr("Must give retreat conditions!\n");
- return RET_FAIL;
- }
+ if (*pq && !rflags)
+ return RET_SYN;
if (ni.sel == NS_GROUP && ni.group)
rflags |= RET_GROUP;
if (!*pq)
pr("%3d ", unit.gen.own);
pr("%4d ", ni.cur);
pr("%-16.16s ", name);
- prxy("%4d,%-4d ", unit.gen.x, unit.gen.y, player->cnum);
+ prxy("%4d,%-4d ", unit.gen.x, unit.gen.y);
pr("%1.1s", &unit.gen.group);
pr(" %-11s", rpath);
rflags = *rflagsp;