/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
static char **map = NULL;
int i;
- if ((ip = whatitem(player->argp[1], "What item? ")) == 0)
+ if (!(ip = whatitem(player->argp[1], "What item? ")))
return RET_SYN;
i_del = ip->i_uid;;
if (!snxtsct(&ns, player->argp[2]))
if (!player->owner)
continue;
p = &map[ns.dy][ns.dx * 2];
- if ((dir = sect.sct_del[i_del] & 0x7) &&
- nstr_exec(cond, ncond, §))
+ dir = sect.sct_del[i_del] & 0x7;
+ if (dir && nstr_exec(cond, ncond, §))
memcpy(p, routech[dir], 3);
p[1] = dchr[sect.sct_type].d_mnem;
}