/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* rout.c: Show empire deliver routes
- *
+ *
* Known contributors to this file:
- *
+ *
*/
#include <config.h>
#include "path.h"
int
-rout(void)
+c_route(void)
{
struct ichrstr *ip;
struct nstr_sect ns;
static char **map = NULL;
int i;
- if ((ip = whatitem(player->argp[1], "What item? ")) == 0)
+ if (!(ip = whatitem(player->argp[1], "What item? ")))
return RET_SYN;
i_del = ip->i_uid;;
if (!snxtsct(&ns, player->argp[2]))
if (!player->owner)
continue;
p = &map[ns.dy][ns.dx * 2];
- if ((dir = sect.sct_del[i_del] & 0x7) &&
- nstr_exec(cond, ncond, §))
+ dir = sect.sct_del[i_del] & 0x7;
+ if (dir && nstr_exec(cond, ncond, §))
memcpy(p, routech[dir], 3);
p[1] = dchr[sect.sct_type].d_mnem;
}