]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/sabo.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / commands / sabo.c
index 950f0ba6925c2d0ec9e40bdddceafa53b827b26b..b66eb31c48c2b236bf42b954d1813ea03e681e10 100644 (file)
 int
 sabo(void)
 {
-       struct  nstr_item ni;
-       struct  lndstr land;
-       struct  sctstr sect;
-       double  odds;
-       int     vec[I_MAX+1];
-       int     dam;
+    struct nstr_item ni;
+    struct lndstr land;
+    struct sctstr sect;
+    double odds;
+    int vec[I_MAX + 1];
+    int dam;
 
-       if (!snxtitem(&ni, EF_LAND, player->argp[1]))
-               return RET_SYN;
+    if (!snxtitem(&ni, EF_LAND, player->argp[1]))
+       return RET_SYN;
 
-       while (nxtitem(&ni, (s_char *)&land)) {
-               if (!player->owner) continue;
-               if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
-                       pr("%s is not a spy.\n", prland(&land));
-                       continue;
-               }
-               if (land.lnd_ship >= 0) {
-                       pr("%s is on ship %d.\n", prland(&land),
-                         land.lnd_ship);
-                       continue;
-               }
-               if (land.lnd_land >= 0) {
-                       pr("%s is on unit %d.\n", prland(&land),
-                         land.lnd_land);
-                       continue;
-               }
-               if (!getsect(land.lnd_x, land.lnd_y, &sect)) continue;
-               getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
-               if (vec[I_SHELL] == 0) {
-                       pr("%s has no shells.\n", prland(&land));
-                       continue;
-               }
-               putvar(V_SHELL, vec[I_SHELL] - 1, (s_char *)&land, EF_LAND);
+    while (nxtitem(&ni, (s_char *)&land)) {
+       if (!player->owner)
+           continue;
+       if (!(lchr[(int)land.lnd_type].l_flags & L_SPY)) {
+           pr("%s is not a spy.\n", prland(&land));
+           continue;
+       }
+       if (land.lnd_ship >= 0) {
+           pr("%s is on ship %d.\n", prland(&land), land.lnd_ship);
+           continue;
+       }
+       if (land.lnd_land >= 0) {
+           pr("%s is on unit %d.\n", prland(&land), land.lnd_land);
+           continue;
+       }
+       if (!getsect(land.lnd_x, land.lnd_y, &sect))
+           continue;
+       getvec(VT_ITEM, vec, (s_char *)&land, EF_LAND);
+       if (vec[I_SHELL] == 0) {
+           pr("%s has no shells.\n", prland(&land));
+           continue;
+       }
+       putvar(V_SHELL, vec[I_SHELL] - 1, (s_char *)&land, EF_LAND);
 
-               odds = (100 - land.lnd_effic) / 100.0 + .10;
-               if (chance(odds)) {
-                       wu(0, sect.sct_own,
-                         "%s spy shot in %s during sabotage attempt.\n",
-                         cname(player->cnum),
-                         xyas(sect.sct_x, sect.sct_y, sect.sct_own));
-                       pr("%s was shot and killed.\n", prland(&land));
-                       land.lnd_effic = 0;
-                       putland(land.lnd_uid, &land);
-                       continue;
-               }
+       odds = (100 - land.lnd_effic) / 100.0 + .10;
+       if (chance(odds)) {
+           wu(0, sect.sct_own,
+              "%s spy shot in %s during sabotage attempt.\n",
+              cname(player->cnum),
+              xyas(sect.sct_x, sect.sct_y, sect.sct_own));
+           pr("%s was shot and killed.\n", prland(&land));
+           land.lnd_effic = 0;
+           putland(land.lnd_uid, &land);
+           continue;
+       }
 
-               land.lnd_own = 0;
-               putland(land.lnd_uid, &land);
+       land.lnd_own = 0;
+       putland(land.lnd_uid, &land);
 
-               getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
-               dam = landgun(3*land.lnd_effic, 7);
-               if (vec[I_SHELL] > 20)
-                 dam += seagun(land.lnd_effic, random() % (vec[I_SHELL] / 10));
-               if (vec[I_PETROL] > 100)
-                 dam += seagun(land.lnd_effic, random() % (vec[I_PETROL] / 50));
+       getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
+       dam = landgun(3 * land.lnd_effic, 7);
+       if (vec[I_SHELL] > 20)
+           dam += seagun(land.lnd_effic, random() % (vec[I_SHELL] / 10));
+       if (vec[I_PETROL] > 100)
+           dam += seagun(land.lnd_effic, random() % (vec[I_PETROL] / 50));
 
-               pr("Explosion in %s causes %d damage.\n", 
-                         xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
-               if (sect.sct_own) {
-                       wu(0, sect.sct_own,
-                         "Sabotage in sector %s caused %d damage.\n",
-                         xyas(sect.sct_x, sect.sct_y, sect.sct_own), dam);
-               }
-               sectdamage(&sect, dam, 0);
-               putsect(&sect);
+       pr("Explosion in %s causes %d damage.\n",
+          xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
+       if (sect.sct_own) {
+           wu(0, sect.sct_own,
+              "Sabotage in sector %s caused %d damage.\n",
+              xyas(sect.sct_x, sect.sct_y, sect.sct_own), dam);
+       }
+       sectdamage(&sect, dam, 0);
+       putsect(&sect);
 
-               land.lnd_own = player->cnum;
-               if (chance(odds)) {
-                       pr("%s dies in explosion.\n", prland(&land));
-                       land.lnd_effic = 0;
-               }
-               putland(land.lnd_uid, &land);
+       land.lnd_own = player->cnum;
+       if (chance(odds)) {
+           pr("%s dies in explosion.\n", prland(&land));
+           land.lnd_effic = 0;
        }
-       return RET_OK;
+       putland(land.lnd_uid, &land);
+    }
+    return RET_OK;
 }