]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/sail.c
License upgrade to GPL version 3 or later
[empserver] / src / lib / commands / sail.c
index ad6ed7e9b349ffe922451855b49dae83315e5cbd..49a4216f5223a0e67b3fd0c9e434f3b429eca796 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  sail.c: Set sail path for leaders
- * 
+ *
  *  Known contributors to this file:
  *     Robert Forsman
  */
 
-#include <ctype.h>
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "ship.h"
-#include "path.h"
-#include "xy.h"
-#include "nsc.h"
-#include "file.h"
-#include "nat.h"
-#include "deity.h"
+#include <config.h>
+
 #include "commands.h"
 #include "optlist.h"
+#include "path.h"
+#include "ship.h"
 
 static int
 show_sail(struct nstr_item *nstr)
 {
-       register int count=0;
-       struct shpstr ship;
+    int count = 0;
+    struct shpstr ship;
 
-       while (nxtitem(nstr, (s_char *)&ship)) {
-               if (!player->owner || ship.shp_own==0)
-                       continue;
-               if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
-                       pr("bad ship type %d (#%d)\n",
-                                       ship.shp_type, nstr->cur);
-                       continue;
-               }
-               if (count++==0) {
-                       if (player->god)
-                               pr("own ");
-                       pr("shp#     ship type       x,y    ");
-                       pr("mobil mobquota follows path\n");
-               }
-               if (player->god)
-                       pr("%3d ",ship.shp_own);
-               pr("%4d ", ship.shp_uid);
-               pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
-               prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
-               pr("%3d  ",ship.shp_mobil);
-               pr("   %3d     ",ship.shp_mobquota);
-               pr("   %3d   ",ship.shp_follow);
-               if (ship.shp_path[0]) {
-                       pr(ship.shp_path);
-               } else if ((ship.shp_autonav & AN_AUTONAV)) {
-                       pr("Has orders");
-               }
-               pr("\n");
-               if (opt_SHIPNAMES) {
-                   if (ship.shp_name[0] != 0) {
-                       if (player->god)
-                           pr("    ");
-                       pr("       %s\n",ship.shp_name);
-                   }
-               }
+    while (nxtitem(nstr, &ship)) {
+       if (!player->owner || ship.shp_own == 0)
+           continue;
+       if (count++ == 0) {
+           if (player->god)
+               pr("own ");
+           pr("shp#     ship type       x,y    ");
+           pr("mobil mobquota follows path\n");
+       }
+       if (player->god)
+           pr("%3d ", ship.shp_own);
+       pr("%4d ", ship.shp_uid);
+       pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
+       prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
+       pr("%3d  ", ship.shp_mobil);
+       pr("   %3d     ", ship.shp_mobquota);
+       pr("   %3d   ", ship.shp_follow);
+       if (ship.shp_path[0]) {
+           pr("%s", ship.shp_path);
+       } else if ((ship.shp_autonav & AN_AUTONAV)) {
+           pr("Has orders");
        }
-       if (count == 0) {
-               if (player->argp[1])
-                       pr("%s: No ship(s)\n", player->argp[1]);
-               else
-                       pr("%s: No ship(s)\n", "");
-               return RET_FAIL;
-       }else
-               pr("%d ship%s\n", count, splur(count));
-       return RET_OK;
+       pr("\n");
+       if (ship.shp_name[0] != 0) {
+           if (player->god)
+               pr("    ");
+           pr("       %s\n", ship.shp_name);
+       }
+    }
+    if (count == 0) {
+       if (player->argp[1])
+           pr("%s: No ship(s)\n", player->argp[1]);
+       else
+           pr("%s: No ship(s)\n", "");
+       return RET_FAIL;
+    } else
+       pr("%d ship%s\n", count, splur(count));
+    return RET_OK;
 }
 
 static int
 cmd_unsail_ship(struct nstr_item *nstr)
 {
-       struct shpstr ship;
-       int count = 0;
+    struct shpstr ship;
+    int count = 0;
 
-       while (nxtitem(nstr, (s_char *)&ship)) {
-               if (!player->owner || ship.shp_own==0)
-                       continue;
-               if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
-                       pr("bad ship type %d (#%d)\n",
-                                       ship.shp_type, nstr->cur);
-                       continue;
-               }
-               if (ship.shp_path[0]) {
-                       pr("Ship #%d unsailed\n",ship.shp_uid);
-                       count++;
-                       ship.shp_path[0] = 0;
-                       putship(ship.shp_uid, &ship);
-               }
+    while (nxtitem(nstr, &ship)) {
+       if (!player->owner || ship.shp_own == 0)
+           continue;
+       if (ship.shp_path[0]) {
+           pr("Ship #%d unsailed\n", ship.shp_uid);
+           count++;
+           ship.shp_path[0] = 0;
+           putship(ship.shp_uid, &ship);
        }
-       return RET_OK;
+    }
+    return RET_OK;
 }
 
 static int
 cmd_sail_ship(struct nstr_item *nstr)
 {
-       s_char  *cp;
-       struct shpstr ship;
-       char    navpath[MAX_PATH_LEN];
-
-       while (!player->aborted && nxtitem(nstr, (s_char *)&ship)) {
-               if (!player->owner || ship.shp_own==0)
-                       continue;
-               if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
-                       pr("bad ship type %d (#%d)\n",
-                                       ship.shp_type, nstr->cur);
-                       continue;
-               }
-               if ((ship.shp_autonav & AN_AUTONAV) &&
-                               !(ship.shp_autonav & AN_STANDBY)) {
-                       pr("Ship #%d has other orders!\n",
-                               ship.shp_uid);
-                       continue;
-               }
+    char *cp;
+    struct shpstr ship;
+    char navpath[MAX_PATH_LEN];
 
-               pr("Ship #%d at %s\n", ship.shp_uid,
-                       xyas(ship.shp_x,ship.shp_y,ship.shp_own));
-               cp = getpath(navpath, player->argp[2],
-                       ship.shp_x, ship.shp_y, 0, 0, 0, P_SAILING);
-               if (!check_ship_ok(&ship))
-                   continue;
-               if (!player->aborted) {
-                       bzero(ship.shp_path, sizeof(ship.shp_path));
-                       strncpy(ship.shp_path, cp, sizeof(ship.shp_path)-2);
-                       ship.shp_mission = 0;
-                       putship(ship.shp_uid, &ship);
-               }
+    while (nxtitem(nstr, &ship)) {
+       if (!player->owner || ship.shp_own == 0)
+           continue;
+       if ((ship.shp_autonav & AN_AUTONAV) &&
+           !(ship.shp_autonav & AN_STANDBY)) {
+           pr("Ship #%d has other orders!\n", ship.shp_uid);
+           continue;
        }
-       return RET_OK;
+
+       pr("Ship #%d at %s\n", ship.shp_uid,
+          xyas(ship.shp_x, ship.shp_y, player->cnum));
+       cp = getpath(navpath, player->argp[2],
+                    ship.shp_x, ship.shp_y, 0, 0, P_SAILING);
+       if (!cp)
+           return RET_FAIL;
+       if (!check_ship_ok(&ship))
+           continue;
+       strncpy(ship.shp_path, cp, sizeof(ship.shp_path) - 1);
+       ship.shp_mission = 0;
+       putship(ship.shp_uid, &ship);
+    }
+    return RET_OK;
 }
 
 int
 sail(void)
 {
-       s_char  *cp;
-       struct  nstr_item nstr;
+    char *cp;
+    struct nstr_item nstr;
 
-       if (!opt_SAIL) {
-           pr("The SAIL option is not enabled, so this command is not valid.\n");
-           return RET_FAIL;
-       }
-       if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
-               return RET_SYN;
-       cp = player->argp[2];
-       if ( (*player->argp[0]=='q')/*qsail command*/ || (cp && *cp=='q') ) {
-               return(show_sail(&nstr));
-       } else if ( *player->argp[0]=='u' /*unsail command*/ || (cp && *cp=='-')) {
-               return(cmd_unsail_ship(&nstr));
-       } else
-               return(cmd_sail_ship(&nstr));
+    if (!opt_SAIL) {
+       pr("The SAIL option is not enabled, so this command is not valid.\n");
+       return RET_FAIL;
+    }
+    if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
+       return RET_SYN;
+    cp = player->argp[2];
+    if (*player->argp[0] == 'u' || (cp && !strcmp(cp, "-")))
+       return cmd_unsail_ship(&nstr);
+    if (cp && *cp == 'q')
+       return show_sail(&nstr);
+    return cmd_sail_ship(&nstr);
 }
-