/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* sail.c: Set sail path for leaders
- *
+ *
* Known contributors to this file:
* Robert Forsman
*/
#include <config.h>
-#include <ctype.h>
#include "commands.h"
#include "optlist.h"
#include "path.h"
pr("%3d ", ship.shp_own);
pr("%4d ", ship.shp_uid);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
- prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
+ prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
pr("%3d ", ship.shp_mobil);
pr(" %3d ", ship.shp_mobquota);
pr(" %3d ", ship.shp_follow);
struct shpstr ship;
char navpath[MAX_PATH_LEN];
- while (!player->aborted && nxtitem(nstr, &ship)) {
+ while (nxtitem(nstr, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
if ((ship.shp_autonav & AN_AUTONAV) &&
}
pr("Ship #%d at %s\n", ship.shp_uid,
- xyas(ship.shp_x, ship.shp_y, ship.shp_own));
+ xyas(ship.shp_x, ship.shp_y, player->cnum));
cp = getpath(navpath, player->argp[2],
ship.shp_x, ship.shp_y, 0, 0, P_SAILING);
+ if (!cp)
+ return RET_FAIL;
if (!check_ship_ok(&ship))
continue;
- if (!player->aborted) {
- strncpy(ship.shp_path, cp, sizeof(ship.shp_path) - 2);
- ship.shp_mission = 0;
- putship(ship.shp_uid, &ship);
- }
+ strncpy(ship.shp_path, cp, sizeof(ship.shp_path) - 1);
+ ship.shp_mission = 0;
+ putship(ship.shp_uid, &ship);
}
return RET_OK;
}
pr("The SAIL option is not enabled, so this command is not valid.\n");
return RET_FAIL;
}
- if (!snxtitem(&nstr, EF_SHIP, player->argp[1]))
+ if (!snxtitem(&nstr, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
cp = player->argp[2];
if (*player->argp[0] == 'u' || (cp && !strcmp(cp, "-")))