- if (plane.pln_own != player->cnum && !player->god) {
- pr("You don't own plane #%d\n", pln_uid);
- return RET_FAIL;
- }
-
- if (!(plane.pln_flags & PLN_LAUNCHED)) {
- pr("%s isn't in orbit\n",
- prplane(&plane));
- return RET_FAIL;
- }
- if (plane.pln_mobil < plane_mob_max) {
- pr("%s doesn't have enough mobility (needs %d)\n",
- prplane(&plane),
- plane_mob_max);
- return RET_FAIL;
- }
- if (player->argp[2]) {
- switch (*player->argp[2]) {
- case 'l':
- type = EF_LAND;
- break;
- case 's':
- if (*(player->argp[2] + 1) == 'e')
- type = EF_SECTOR;
- else
- type = EF_SHIP;
- break;
- default:
- return RET_SYN;
- }
+ if (plane.pln_own != player->cnum && !player->god) {
+ pr("You don't own plane #%d\n", pln_uid);
+ return RET_FAIL;
+ }
+
+ if (!(plane.pln_flags & PLN_LAUNCHED)) {
+ pr("%s isn't in orbit\n", prplane(&plane));
+ return RET_FAIL;
+ }
+ if (plane.pln_mobil < plane_mob_max) {
+ pr("%s doesn't have enough mobility (needs %d)\n",
+ prplane(&plane), plane_mob_max);
+ return RET_FAIL;
+ }
+ if (player->argp[2]) {
+ switch (*player->argp[2]) {
+ case 'l':
+ type = EF_LAND;
+ break;
+ case 's':
+ if (*(player->argp[2] + 1) == 'e')
+ type = EF_SECTOR;
+ else
+ type = EF_SHIP;
+ break;
+ default:
+ return RET_SYN;