]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/scra.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / commands / scra.c
index 0349726627380b375d33c1f683cf9537459aea24..3f7ebdddf807e16a4efb3f471b0f3056a3b506d1 100644 (file)
@@ -56,286 +56,292 @@ union item_u {
 int
 scra(void)
 {
-    struct     nstr_item ni;
-    union      item_u item;
-    int        vec[I_MAX+1];
-    int        itemvec[I_MAX+1];
-    int        type;
-    struct     sctstr sect;
-    struct     mchrstr *mp;
-    struct     plchrstr *pp;
-    struct     lchrstr *lp;
-    s_char     *p;
-    int        i;
-    struct     nstr_item ni2;
-    struct     plnstr plane;
-    struct     lndstr land;
-    struct     sctstr sect2;
-    s_char     prompt[128];
-    s_char     buf[1024];
+    struct nstr_item ni;
+    union item_u item;
+    int vec[I_MAX + 1];
+    int itemvec[I_MAX + 1];
+    int type;
+    struct sctstr sect;
+    struct mchrstr *mp;
+    struct plchrstr *pp;
+    struct lchrstr *lp;
+    s_char *p;
+    int i;
+    struct nstr_item ni2;
+    struct plnstr plane;
+    struct lndstr land;
+    struct sctstr sect2;
+    s_char prompt[128];
+    s_char buf[1024];
     float eff;
-    
+
     if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
-               return RET_SYN;
+       return RET_SYN;
     switch (*p) {
     case 's':
-               type = EF_SHIP; break;
+       type = EF_SHIP;
+       break;
     case 'p':
-               type = EF_PLANE; break;
+       type = EF_PLANE;
+       break;
     case 'l':
-               type = EF_LAND; break;
+       type = EF_LAND;
+       break;
     default:
-               pr("Ships, land units, or planes only! (s, l, p)\n");
-               return RET_SYN;
+       pr("Ships, land units, or planes only! (s, l, p)\n");
+       return RET_SYN;
     }
     sprintf(prompt, "%s(s)? ", ef_nameof(type));
     if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
-               return RET_SYN;
+       return RET_SYN;
     if (!snxtitem(&ni, type, p))
-               return RET_SYN;
+       return RET_SYN;
     if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
-                         || islist(p))){
-               s_char y_or_n[80], bbuf[80];
-               
-               bzero(y_or_n, 80);
-               if (type == EF_SHIP) {
-                       if (*p == '*')
-                               sprintf(bbuf,"all ships");
-                       else if (*p == '~')
-                               sprintf(bbuf,"all unassigned ships");
-                       else if (issector(p))
-                               sprintf(bbuf,"all ships in %s",p);
-                       else if (isalpha(*p))
-                               sprintf(bbuf,"fleet %c",*p);
-                       else
-                               sprintf(bbuf,"ships %s",p);
-               } else if (type == EF_LAND) {
-                       if (*p == '*')
-                               sprintf(bbuf,"all land units");
-                       else if (*p == '~')
-                               sprintf(bbuf,"all unassigned land units");
-                       else if (issector(p))
-                               sprintf(bbuf,"all units in %s",p);
-                       else if (isalpha(*p))
-                               sprintf(bbuf,"army %c",*p);
-                       else
-                               sprintf(bbuf,"units %s",p);
-               } else {
-                       if (*p == '*')
-                               sprintf(bbuf,"all planes");
-                       else if (*p == '~')
-                               sprintf(bbuf,"all unassigned planes");
-                       else if (issector(p))
-                               sprintf(bbuf,"all planes in %s",p);
-                       else if (isalpha(*p))
-                               sprintf(bbuf,"wing %c",*p);
-                       else
-                               sprintf(bbuf,"planes %s",p);
-               }
-               
-               sprintf(y_or_n,"Really scrap %s [n]? ", bbuf);
-               if (!confirm(y_or_n))
-                       return RET_FAIL;
+             || islist(p))) {
+       s_char y_or_n[80], bbuf[80];
+
+       bzero(y_or_n, 80);
+       if (type == EF_SHIP) {
+           if (*p == '*')
+               sprintf(bbuf, "all ships");
+           else if (*p == '~')
+               sprintf(bbuf, "all unassigned ships");
+           else if (issector(p))
+               sprintf(bbuf, "all ships in %s", p);
+           else if (isalpha(*p))
+               sprintf(bbuf, "fleet %c", *p);
+           else
+               sprintf(bbuf, "ships %s", p);
+       } else if (type == EF_LAND) {
+           if (*p == '*')
+               sprintf(bbuf, "all land units");
+           else if (*p == '~')
+               sprintf(bbuf, "all unassigned land units");
+           else if (issector(p))
+               sprintf(bbuf, "all units in %s", p);
+           else if (isalpha(*p))
+               sprintf(bbuf, "army %c", *p);
+           else
+               sprintf(bbuf, "units %s", p);
+       } else {
+           if (*p == '*')
+               sprintf(bbuf, "all planes");
+           else if (*p == '~')
+               sprintf(bbuf, "all unassigned planes");
+           else if (issector(p))
+               sprintf(bbuf, "all planes in %s", p);
+           else if (isalpha(*p))
+               sprintf(bbuf, "wing %c", *p);
+           else
+               sprintf(bbuf, "planes %s", p);
+       }
+
+       sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
+       if (!confirm(y_or_n))
+           return RET_FAIL;
     }
     while (nxtitem(&ni, (s_char *)&item)) {
-               if (!player->owner)
+       if (!player->owner)
+           continue;
+
+       if (opt_MARKET) {
+           if (ontradingblock(type, (int *)&item.ship)) {
+               pr("You cannot scrap an item on the trading block!\n");
+               continue;
+           }
+       }
+
+       if (type == EF_SHIP) {
+           getsect(item.ship.shp_x, item.ship.shp_y, &sect);
+           if (sect.sct_type != SCT_HARBR)
+               continue;
+           if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
+               continue;
+       } else if (type == EF_LAND) {
+           if (item.land.lnd_ship >= 0) {
+               pr("%s is on a ship, and cannot be scrapped!\n",
+                  prland(&item.land));
+               continue;
+           }
+           getsect(item.land.lnd_x, item.land.lnd_y, &sect);
+       } else {
+           getsect(item.plane.pln_x, item.plane.pln_y, &sect);
+           if (sect.sct_type != SCT_AIRPT)
+               continue;
+           if (sect.sct_effic < 60 ||
+               (sect.sct_own != player->cnum &&
+                getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY))
+               continue;
+       }
+       getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
+       if (type == EF_SHIP) {
+           eff = ((float)item.ship.shp_effic / 100.0);
+           mp = &mchr[(int)item.ship.shp_type];
+           if (opt_TRADESHIPS) {
+               if (mp->m_flags & M_TRADE) {
+                   pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
+                   sprintf(prompt,
+                           "Are you really sure that you want to scrap %s (n)? ",
+                           prship(&item.ship));
+                   if (!confirm(prompt)) {
+                       pr("%s not scrapped\n", prship(&item.ship));
                        continue;
-               
-               if (opt_MARKET) {
-                       if (ontradingblock(type, (int *)&item.ship)) {
-                               pr("You cannot scrap an item on the trading block!\n");
-                               continue;
-                       }
+                   }
+               }
+           }
+           pr("%s", prship(&item.ship));
+           getvec(VT_ITEM, itemvec, (s_char *)&item.ship, EF_SHIP);
+           for (i = 1; i <= I_MAX; i++) {
+               vec[i] += itemvec[i];
+           }
+           vec[I_LCM] += mp->m_lcm * 2 / 3 * eff;
+           vec[I_HCM] += mp->m_hcm * 2 / 3 * eff;
+           getsect(item.ship.shp_x, item.ship.shp_y, &sect2);
+           snxtitem_all(&ni2, EF_PLANE);
+           while (nxtitem(&ni2, (s_char *)&plane)) {
+               if (plane.pln_own == 0)
+                   continue;
+               if (plane.pln_ship == item.ship.shp_uid) {
+                   wu(0, plane.pln_own,
+                      "Plane %d transferred off ship %d to %s\n",
+                      ni2.cur, item.ship.shp_uid,
+                      xyas(plane.pln_x, plane.pln_y, player->cnum));
+                   plane.pln_ship = -1;
+                   if (sect2.sct_own != plane.pln_own) {
+                       wu(0, plane.pln_own,
+                          "%s given to %s\n", prplane(&plane),
+                          cname(sect2.sct_own));
+                       wu(0, sect2.sct_own,
+                          "%s given to you by %s\n", prplane(&plane),
+                          cname(player->cnum));
+                   }
+                   makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
+                            plane.pln_x, plane.pln_y);
+                   plane.pln_own = sect2.sct_own;
+                   makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
+                               plane.pln_x, plane.pln_y);
+                   putplane(plane.pln_uid, (s_char *)&plane);
                }
-               
-               if (type == EF_SHIP) {
-                       getsect(item.ship.shp_x, item.ship.shp_y, &sect);
-                       if (sect.sct_type != SCT_HARBR)
-                               continue;
-                       if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
-                               continue;
-               } else if (type == EF_LAND) {
-                       if (item.land.lnd_ship >= 0) {
-                               pr("%s is on a ship, and cannot be scrapped!\n", prland(&item.land));
-                               continue;
-                       }
-                       getsect(item.land.lnd_x, item.land.lnd_y, &sect);
-               } else {
-                       getsect(item.plane.pln_x, item.plane.pln_y, &sect);
-                       if (sect.sct_type != SCT_AIRPT)
-                               continue;
-                       if (sect.sct_effic < 60 ||
-                               (sect.sct_own != player->cnum &&
-                                getrel(getnatp(sect.sct_own),player->cnum) < FRIENDLY))
-                               continue;
+           }
+           snxtitem_all(&ni2, EF_LAND);
+           while (nxtitem(&ni2, (s_char *)&land)) {
+               if (land.lnd_own == 0)
+                   continue;
+               if (land.lnd_ship == item.ship.shp_uid) {
+                   wu(0, land.lnd_own,
+                      "Land unit %d transferred off ship %d to %s\n",
+                      ni2.cur, item.ship.shp_uid,
+                      xyas(land.lnd_x, land.lnd_y, player->cnum));
+                   land.lnd_ship = -1;
+                   if (sect2.sct_own != land.lnd_own) {
+                       wu(0, land.lnd_own,
+                          "%s given to %s\n", prland(&land),
+                          cname(sect2.sct_own));
+                       wu(0, sect2.sct_own,
+                          "%s given to you by %s\n", prland(&land),
+                          cname(player->cnum));
+                   }
+                   makelost(EF_LAND, land.lnd_own, land.lnd_uid,
+                            land.lnd_x, land.lnd_y);
+                   land.lnd_own = sect2.sct_own;
+                   makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
+                               land.lnd_x, land.lnd_y);
+                   putland(land.lnd_uid, (s_char *)&land);
                }
-               getvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
-               if (type == EF_SHIP) {
-                       eff = ((float)item.ship.shp_effic/100.0);
-                       mp = &mchr[(int)item.ship.shp_type];
-                       if (opt_TRADESHIPS) {
-                               if (mp->m_flags & M_TRADE) {
-                                       pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
-                                       sprintf(prompt, "Are you really sure that you want to scrap %s (n)? ", prship(&item.ship));
-                                       if (!confirm(prompt)) {
-                                               pr("%s not scrapped\n", prship(&item.ship));
-                                               continue;
-                                       }
-                               }
-                       }
-                       pr("%s", prship(&item.ship));
-                       getvec(VT_ITEM, itemvec, (s_char *)&item.ship, EF_SHIP);
-                       for (i = 1; i <= I_MAX; i++) {
-                               vec[i] += itemvec[i];
-                       }
-                       vec[I_LCM] += mp->m_lcm * 2 / 3 * eff;
-                       vec[I_HCM] += mp->m_hcm * 2 / 3 * eff;
-                       getsect(item.ship.shp_x,item.ship.shp_y,&sect2);
-                       snxtitem_all(&ni2, EF_PLANE);
-                       while (nxtitem(&ni2, (s_char *)&plane)){
-                               if (plane.pln_own == 0)
-                                       continue;
-                               if (plane.pln_ship == item.ship.shp_uid){
-                                       wu(0 ,plane.pln_own,
-                                          "Plane %d transferred off ship %d to %s\n",
-                                          ni2.cur, item.ship.shp_uid,
-                                          xyas(plane.pln_x, plane.pln_y,player->cnum));
-                                       plane.pln_ship = -1;
-                                       if(sect2.sct_own != plane.pln_own) {
-                                               wu(0, plane.pln_own,
-                                                  "%s given to %s\n", prplane(&plane),
-                                                  cname(sect2.sct_own));
-                                               wu(0, sect2.sct_own,
-                                                  "%s given to you by %s\n", prplane(&plane),
-                                                  cname(player->cnum));
-                                       }
-                                       makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
-                                                        plane.pln_x, plane.pln_y);
-                                       plane.pln_own = sect2.sct_own;
-                                       makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
-                                                               plane.pln_x, plane.pln_y);
-                                       putplane(plane.pln_uid, (s_char *)&plane);
-                               }
-                       }
-                       snxtitem_all(&ni2, EF_LAND);
-                       while (nxtitem(&ni2, (s_char *)&land)){
-                               if (land.lnd_own == 0)
-                                       continue;
-                               if (land.lnd_ship == item.ship.shp_uid){
-                                       wu(0, land.lnd_own,
-                                          "Land unit %d transferred off ship %d to %s\n",
-                                          ni2.cur, item.ship.shp_uid,
-                                          xyas(land.lnd_x, land.lnd_y,player->cnum));
-                                       land.lnd_ship = -1;
-                                       if(sect2.sct_own != land.lnd_own){
-                                               wu(0, land.lnd_own,
-                                                  "%s given to %s\n", prland(&land),
-                                                  cname(sect2.sct_own));
-                                               wu(0, sect2.sct_own,
-                                                  "%s given to you by %s\n", prland(&land),
-                                                  cname(player->cnum));
-                                       }
-                                       makelost(EF_LAND, land.lnd_own, land.lnd_uid,
-                                                        land.lnd_x, land.lnd_y);
-                                       land.lnd_own = sect2.sct_own;
-                                       makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
-                                                               land.lnd_x, land.lnd_y);
-                                       putland(land.lnd_uid, (s_char *)&land);
-                               }
-                       }
-                       makelost(EF_SHIP, item.ship.shp_own, item.ship.shp_uid,
-                                        item.ship.shp_x, item.ship.shp_y);
-                       item.ship.shp_own = 0;
-                       putship(item.ship.shp_uid, (s_char *)&item.ship);
-               } else if (type == EF_LAND) {
-                       eff = ((float)item.land.lnd_effic/100.0);
-                       lp = &lchr[(int)item.land.lnd_type];
-                       pr("%s", prland(&item.land));
-                       getvec(VT_ITEM, itemvec, (s_char *)&item.land, EF_LAND);
-                       for (i = 1; i <= I_MAX; i++) {
-                               vec[i] += itemvec[i];
-                       }
+           }
+           makelost(EF_SHIP, item.ship.shp_own, item.ship.shp_uid,
+                    item.ship.shp_x, item.ship.shp_y);
+           item.ship.shp_own = 0;
+           putship(item.ship.shp_uid, (s_char *)&item.ship);
+       } else if (type == EF_LAND) {
+           eff = ((float)item.land.lnd_effic / 100.0);
+           lp = &lchr[(int)item.land.lnd_type];
+           pr("%s", prland(&item.land));
+           getvec(VT_ITEM, itemvec, (s_char *)&item.land, EF_LAND);
+           for (i = 1; i <= I_MAX; i++) {
+               vec[i] += itemvec[i];
+           }
 /* Military, guns and shells are not required to build land units */
 /*                     vec[I_MILIT] += total_mil(&item.land);*/
 /*                     vec[I_GUN] += lp->l_gun * 2 / 3 * eff;*/
 /*                     vec[I_SHELL] += lp->l_shell * 2 / 3 * eff;*/
-                       vec[I_LCM] += lp->l_lcm * 2 / 3 * eff;
-                       vec[I_HCM] += lp->l_hcm * 2 / 3 * eff;
-                       getsect(item.land.lnd_x,item.land.lnd_y,&sect2);
-                       
-                       snxtitem_all(&ni2, EF_LAND);
-                       while (nxtitem(&ni2, (s_char *)&land)){
-                               if (land.lnd_own == 0)
-                                       continue;
-                               if (land.lnd_land == item.land.lnd_uid){
-                                       wu(0, land.lnd_own,
-                                          "Land unit %d transferred off land unit %d to %s\n",
-                                          land.lnd_uid, item.land.lnd_uid,
-                                          xyas(land.lnd_x, land.lnd_y,player->cnum));
-                                       land.lnd_land = -1;
-                                       if (sect2.sct_own != land.lnd_own) {
-                                               wu(0, land.lnd_own,
-                                                  "%s given to %s\n", prland(&land),
-                                                  cname(sect2.sct_own));
-                                               wu(0, sect2.sct_own,
-                                                  "%s given to you by %s\n", prland(&land),
-                                                  cname(player->cnum));
-                                       }
-                                       makelost(EF_LAND, land.lnd_own, land.lnd_uid,
-                                                        land.lnd_x, land.lnd_y);
-                                       land.lnd_own = sect2.sct_own;
-                                       makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
-                                                               land.lnd_x, land.lnd_y);
-                                       putland(land.lnd_uid, (s_char *)&land);
-                               }
-                       }
-                       
-                       snxtitem_all(&ni2, EF_PLANE);
-                       while (nxtitem(&ni2, (s_char *)&plane)) {
-                               if (plane.pln_own == 0)
-                                   continue;
-                               if (plane.pln_land == item.land.lnd_uid){
-                                       wu(0, plane.pln_own,
-                                          "Plane %d transferred off land unit %d to %s\n",
-                                          ni2.cur, item.land.lnd_uid,
-                                          xyas(plane.pln_x, plane.pln_y,player->cnum));
-                                       plane.pln_land = -1;
-                                       if(sect2.sct_own != plane.pln_own) {
-                                               wu(0, plane.pln_own,
-                                                  "%s given to %s\n", prplane(&plane),
-                                                  cname(sect2.sct_own));
-                                               wu(0, sect2.sct_own,
-                                                  "%s given to you by %s\n", prplane(&plane),
-                                                  cname(player->cnum));
-                                       }
-                                       makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
-                                                        plane.pln_x, plane.pln_y);
-                                       plane.pln_own = sect2.sct_own;
-                                       makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
-                                                               plane.pln_x, plane.pln_y);
-                                       putplane(plane.pln_uid, (s_char *)&plane);
-                               }
-                       }
-               makelost(EF_LAND, item.land.lnd_own, item.land.lnd_uid,
-                                item.land.lnd_x, item.land.lnd_y);
+           vec[I_LCM] += lp->l_lcm * 2 / 3 * eff;
+           vec[I_HCM] += lp->l_hcm * 2 / 3 * eff;
+           getsect(item.land.lnd_x, item.land.lnd_y, &sect2);
+
+           snxtitem_all(&ni2, EF_LAND);
+           while (nxtitem(&ni2, (s_char *)&land)) {
+               if (land.lnd_own == 0)
+                   continue;
+               if (land.lnd_land == item.land.lnd_uid) {
+                   wu(0, land.lnd_own,
+                      "Land unit %d transferred off land unit %d to %s\n",
+                      land.lnd_uid, item.land.lnd_uid,
+                      xyas(land.lnd_x, land.lnd_y, player->cnum));
+                   land.lnd_land = -1;
+                   if (sect2.sct_own != land.lnd_own) {
+                       wu(0, land.lnd_own,
+                          "%s given to %s\n", prland(&land),
+                          cname(sect2.sct_own));
+                       wu(0, sect2.sct_own,
+                          "%s given to you by %s\n", prland(&land),
+                          cname(player->cnum));
+                   }
+                   makelost(EF_LAND, land.lnd_own, land.lnd_uid,
+                            land.lnd_x, land.lnd_y);
+                   land.lnd_own = sect2.sct_own;
+                   makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
+                               land.lnd_x, land.lnd_y);
+                   putland(land.lnd_uid, (s_char *)&land);
+               }
+           }
+
+           snxtitem_all(&ni2, EF_PLANE);
+           while (nxtitem(&ni2, (s_char *)&plane)) {
+               if (plane.pln_own == 0)
+                   continue;
+               if (plane.pln_land == item.land.lnd_uid) {
+                   wu(0, plane.pln_own,
+                      "Plane %d transferred off land unit %d to %s\n",
+                      ni2.cur, item.land.lnd_uid,
+                      xyas(plane.pln_x, plane.pln_y, player->cnum));
+                   plane.pln_land = -1;
+                   if (sect2.sct_own != plane.pln_own) {
+                       wu(0, plane.pln_own,
+                          "%s given to %s\n", prplane(&plane),
+                          cname(sect2.sct_own));
+                       wu(0, sect2.sct_own,
+                          "%s given to you by %s\n", prplane(&plane),
+                          cname(player->cnum));
+                   }
+                   makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
+                            plane.pln_x, plane.pln_y);
+                   plane.pln_own = sect2.sct_own;
+                   makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
+                               plane.pln_x, plane.pln_y);
+                   putplane(plane.pln_uid, (s_char *)&plane);
+               }
+           }
+           makelost(EF_LAND, item.land.lnd_own, item.land.lnd_uid,
+                    item.land.lnd_x, item.land.lnd_y);
            item.land.lnd_own = 0;
            putland(item.land.lnd_uid, (s_char *)&item.land);
-               } else {
-                       eff = ((float)item.land.lnd_effic/100.0);
-                       pp = &plchr[(int)item.plane.pln_type];
-                       pr("%s", prplane(&item.plane));
-                       vec[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
-                       vec[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
-                       vec[I_MILIT] += pp->pl_crew;
-                       makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
-                                        item.plane.pln_x, item.plane.pln_y);
-                       item.plane.pln_own = 0;
-                       putplane(item.plane.pln_uid, (s_char *)&item.plane);
-               }
-               pr(" scrapped in %s\n",
-                  xyas(sect.sct_x, sect.sct_y, player->cnum));
-               putvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
-               putsect(&sect);
+       } else {
+           eff = ((float)item.land.lnd_effic / 100.0);
+           pp = &plchr[(int)item.plane.pln_type];
+           pr("%s", prplane(&item.plane));
+           vec[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
+           vec[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
+           vec[I_MILIT] += pp->pl_crew;
+           makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
+                    item.plane.pln_x, item.plane.pln_y);
+           item.plane.pln_own = 0;
+           putplane(item.plane.pln_uid, (s_char *)&item.plane);
+       }
+       pr(" scrapped in %s\n",
+          xyas(sect.sct_x, sect.sct_y, player->cnum));
+       putvec(VT_ITEM, vec, (s_char *)&sect, EF_SECTOR);
+       putsect(&sect);
     }
     return RET_OK;
 }