int
scra(void)
{
- struct nstr_item ni;
- union item_u item;
- int vec[I_MAX+1];
- int itemvec[I_MAX+1];
- int type;
- struct sctstr sect;
- struct mchrstr *mp;
- struct plchrstr *pp;
- struct lchrstr *lp;
- s_char *p;
- int i;
- struct nstr_item ni2;
- struct plnstr plane;
- struct lndstr land;
- struct sctstr sect2;
- s_char prompt[128];
- s_char buf[1024];
+ struct nstr_item ni;
+ union item_u item;
+ int vec[I_MAX + 1];
+ int itemvec[I_MAX + 1];
+ int type;
+ struct sctstr sect;
+ struct mchrstr *mp;
+ struct plchrstr *pp;
+ struct lchrstr *lp;
+ s_char *p;
+ int i;
+ struct nstr_item ni2;
+ struct plnstr plane;
+ struct lndstr land;
+ struct sctstr sect2;
+ s_char prompt[128];
+ s_char buf[1024];
float eff;
-
+
if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
- return RET_SYN;
+ return RET_SYN;
switch (*p) {
case 's':
- type = EF_SHIP; break;
+ type = EF_SHIP;
+ break;
case 'p':
- type = EF_PLANE; break;
+ type = EF_PLANE;
+ break;
case 'l':
- type = EF_LAND; break;
+ type = EF_LAND;
+ break;
default:
- pr("Ships, land units, or planes only! (s, l, p)\n");
- return RET_SYN;
+ pr("Ships, land units, or planes only! (s, l, p)\n");
+ return RET_SYN;
}
sprintf(prompt, "%s(s)? ", ef_nameof(type));
if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
- return RET_SYN;
+ return RET_SYN;
if (!snxtitem(&ni, type, p))
- return RET_SYN;
+ return RET_SYN;
if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
- || islist(p))){
- s_char y_or_n[80], bbuf[80];
-
- bzero(y_or_n, 80);
- if (type == EF_SHIP) {
- if (*p == '*')
- sprintf(bbuf,"all ships");
- else if (*p == '~')
- sprintf(bbuf,"all unassigned ships");
- else if (issector(p))
- sprintf(bbuf,"all ships in %s",p);
- else if (isalpha(*p))
- sprintf(bbuf,"fleet %c",*p);
- else
- sprintf(bbuf,"ships %s",p);
- } else if (type == EF_LAND) {
- if (*p == '*')
- sprintf(bbuf,"all land units");
- else if (*p == '~')
- sprintf(bbuf,"all unassigned land units");
- else if (issector(p))
- sprintf(bbuf,"all units in %s",p);
- else if (isalpha(*p))
- sprintf(bbuf,"army %c",*p);
- else
- sprintf(bbuf,"units %s",p);
- } else {
- if (*p == '*')
- sprintf(bbuf,"all planes");
- else if (*p == '~')
- sprintf(bbuf,"all unassigned planes");
- else if (issector(p))
- sprintf(bbuf,"all planes in %s",p);
- else if (isalpha(*p))
- sprintf(bbuf,"wing %c",*p);
- else
- sprintf(bbuf,"planes %s",p);
- }
-
- sprintf(y_or_n,"Really scrap %s [n]? ", bbuf);
- if (!confirm(y_or_n))
- return RET_FAIL;
+ || islist(p))) {
+ s_char y_or_n[80], bbuf[80];
+
+ bzero(y_or_n, 80);
+ if (type == EF_SHIP) {
+ if (*p == '*')
+ sprintf(bbuf, "all ships");
+ else if (*p == '~')
+ sprintf(bbuf, "all unassigned ships");
+ else if (issector(p))
+ sprintf(bbuf, "all ships in %s", p);
+ else if (isalpha(*p))
+ sprintf(bbuf, "fleet %c", *p);
+ else
+ sprintf(bbuf, "ships %s", p);
+ } else if (type == EF_LAND) {
+ if (*p == '*')
+ sprintf(bbuf, "all land units");
+ else if (*p == '~')
+ sprintf(bbuf, "all unassigned land units");
+ else if (issector(p))
+ sprintf(bbuf, "all units in %s", p);
+ else if (isalpha(*p))
+ sprintf(bbuf, "army %c", *p);
+ else
+ sprintf(bbuf, "units %s", p);
+ } else {
+ if (*p == '*')
+ sprintf(bbuf, "all planes");
+ else if (*p == '~')
+ sprintf(bbuf, "all unassigned planes");
+ else if (issector(p))
+ sprintf(bbuf, "all planes in %s", p);
+ else if (isalpha(*p))
+ sprintf(bbuf, "wing %c", *p);
+ else
+ sprintf(bbuf, "planes %s", p);
+ }
+
+ sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
+ if (!confirm(y_or_n))
+ return RET_FAIL;
}
while (nxtitem(&ni, (s_char *)&item)) {
- if (!player->owner)
+ if (!player->owner)
+ continue;
+
+ if (opt_MARKET) {
+ if (ontradingblock(type, (int *)&item.ship)) {
+ pr("You cannot scrap an item on the trading block!\n");
+ continue;
+ }
+ }
+
+ if (type == EF_SHIP) {
+ getsect(item.ship.shp_x, item.ship.shp_y, §);
+ if (sect.sct_type != SCT_HARBR)
+ continue;
+ if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
+ continue;
+ } else if (type == EF_LAND) {
+ if (item.land.lnd_ship >= 0) {
+ pr("%s is on a ship, and cannot be scrapped!\n",
+ prland(&item.land));
+ continue;
+ }
+ getsect(item.land.lnd_x, item.land.lnd_y, §);
+ } else {
+ getsect(item.plane.pln_x, item.plane.pln_y, §);
+ if (sect.sct_type != SCT_AIRPT)
+ continue;
+ if (sect.sct_effic < 60 ||
+ (sect.sct_own != player->cnum &&
+ getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY))
+ continue;
+ }
+ getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
+ if (type == EF_SHIP) {
+ eff = ((float)item.ship.shp_effic / 100.0);
+ mp = &mchr[(int)item.ship.shp_type];
+ if (opt_TRADESHIPS) {
+ if (mp->m_flags & M_TRADE) {
+ pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
+ sprintf(prompt,
+ "Are you really sure that you want to scrap %s (n)? ",
+ prship(&item.ship));
+ if (!confirm(prompt)) {
+ pr("%s not scrapped\n", prship(&item.ship));
continue;
-
- if (opt_MARKET) {
- if (ontradingblock(type, (int *)&item.ship)) {
- pr("You cannot scrap an item on the trading block!\n");
- continue;
- }
+ }
+ }
+ }
+ pr("%s", prship(&item.ship));
+ getvec(VT_ITEM, itemvec, (s_char *)&item.ship, EF_SHIP);
+ for (i = 1; i <= I_MAX; i++) {
+ vec[i] += itemvec[i];
+ }
+ vec[I_LCM] += mp->m_lcm * 2 / 3 * eff;
+ vec[I_HCM] += mp->m_hcm * 2 / 3 * eff;
+ getsect(item.ship.shp_x, item.ship.shp_y, §2);
+ snxtitem_all(&ni2, EF_PLANE);
+ while (nxtitem(&ni2, (s_char *)&plane)) {
+ if (plane.pln_own == 0)
+ continue;
+ if (plane.pln_ship == item.ship.shp_uid) {
+ wu(0, plane.pln_own,
+ "Plane %d transferred off ship %d to %s\n",
+ ni2.cur, item.ship.shp_uid,
+ xyas(plane.pln_x, plane.pln_y, player->cnum));
+ plane.pln_ship = -1;
+ if (sect2.sct_own != plane.pln_own) {
+ wu(0, plane.pln_own,
+ "%s given to %s\n", prplane(&plane),
+ cname(sect2.sct_own));
+ wu(0, sect2.sct_own,
+ "%s given to you by %s\n", prplane(&plane),
+ cname(player->cnum));
+ }
+ makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
+ plane.pln_x, plane.pln_y);
+ plane.pln_own = sect2.sct_own;
+ makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
+ plane.pln_x, plane.pln_y);
+ putplane(plane.pln_uid, (s_char *)&plane);
}
-
- if (type == EF_SHIP) {
- getsect(item.ship.shp_x, item.ship.shp_y, §);
- if (sect.sct_type != SCT_HARBR)
- continue;
- if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
- continue;
- } else if (type == EF_LAND) {
- if (item.land.lnd_ship >= 0) {
- pr("%s is on a ship, and cannot be scrapped!\n", prland(&item.land));
- continue;
- }
- getsect(item.land.lnd_x, item.land.lnd_y, §);
- } else {
- getsect(item.plane.pln_x, item.plane.pln_y, §);
- if (sect.sct_type != SCT_AIRPT)
- continue;
- if (sect.sct_effic < 60 ||
- (sect.sct_own != player->cnum &&
- getrel(getnatp(sect.sct_own),player->cnum) < FRIENDLY))
- continue;
+ }
+ snxtitem_all(&ni2, EF_LAND);
+ while (nxtitem(&ni2, (s_char *)&land)) {
+ if (land.lnd_own == 0)
+ continue;
+ if (land.lnd_ship == item.ship.shp_uid) {
+ wu(0, land.lnd_own,
+ "Land unit %d transferred off ship %d to %s\n",
+ ni2.cur, item.ship.shp_uid,
+ xyas(land.lnd_x, land.lnd_y, player->cnum));
+ land.lnd_ship = -1;
+ if (sect2.sct_own != land.lnd_own) {
+ wu(0, land.lnd_own,
+ "%s given to %s\n", prland(&land),
+ cname(sect2.sct_own));
+ wu(0, sect2.sct_own,
+ "%s given to you by %s\n", prland(&land),
+ cname(player->cnum));
+ }
+ makelost(EF_LAND, land.lnd_own, land.lnd_uid,
+ land.lnd_x, land.lnd_y);
+ land.lnd_own = sect2.sct_own;
+ makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
+ land.lnd_x, land.lnd_y);
+ putland(land.lnd_uid, (s_char *)&land);
}
- getvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- if (type == EF_SHIP) {
- eff = ((float)item.ship.shp_effic/100.0);
- mp = &mchr[(int)item.ship.shp_type];
- if (opt_TRADESHIPS) {
- if (mp->m_flags & M_TRADE) {
- pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
- sprintf(prompt, "Are you really sure that you want to scrap %s (n)? ", prship(&item.ship));
- if (!confirm(prompt)) {
- pr("%s not scrapped\n", prship(&item.ship));
- continue;
- }
- }
- }
- pr("%s", prship(&item.ship));
- getvec(VT_ITEM, itemvec, (s_char *)&item.ship, EF_SHIP);
- for (i = 1; i <= I_MAX; i++) {
- vec[i] += itemvec[i];
- }
- vec[I_LCM] += mp->m_lcm * 2 / 3 * eff;
- vec[I_HCM] += mp->m_hcm * 2 / 3 * eff;
- getsect(item.ship.shp_x,item.ship.shp_y,§2);
- snxtitem_all(&ni2, EF_PLANE);
- while (nxtitem(&ni2, (s_char *)&plane)){
- if (plane.pln_own == 0)
- continue;
- if (plane.pln_ship == item.ship.shp_uid){
- wu(0 ,plane.pln_own,
- "Plane %d transferred off ship %d to %s\n",
- ni2.cur, item.ship.shp_uid,
- xyas(plane.pln_x, plane.pln_y,player->cnum));
- plane.pln_ship = -1;
- if(sect2.sct_own != plane.pln_own) {
- wu(0, plane.pln_own,
- "%s given to %s\n", prplane(&plane),
- cname(sect2.sct_own));
- wu(0, sect2.sct_own,
- "%s given to you by %s\n", prplane(&plane),
- cname(player->cnum));
- }
- makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
- plane.pln_x, plane.pln_y);
- plane.pln_own = sect2.sct_own;
- makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
- plane.pln_x, plane.pln_y);
- putplane(plane.pln_uid, (s_char *)&plane);
- }
- }
- snxtitem_all(&ni2, EF_LAND);
- while (nxtitem(&ni2, (s_char *)&land)){
- if (land.lnd_own == 0)
- continue;
- if (land.lnd_ship == item.ship.shp_uid){
- wu(0, land.lnd_own,
- "Land unit %d transferred off ship %d to %s\n",
- ni2.cur, item.ship.shp_uid,
- xyas(land.lnd_x, land.lnd_y,player->cnum));
- land.lnd_ship = -1;
- if(sect2.sct_own != land.lnd_own){
- wu(0, land.lnd_own,
- "%s given to %s\n", prland(&land),
- cname(sect2.sct_own));
- wu(0, sect2.sct_own,
- "%s given to you by %s\n", prland(&land),
- cname(player->cnum));
- }
- makelost(EF_LAND, land.lnd_own, land.lnd_uid,
- land.lnd_x, land.lnd_y);
- land.lnd_own = sect2.sct_own;
- makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
- land.lnd_x, land.lnd_y);
- putland(land.lnd_uid, (s_char *)&land);
- }
- }
- makelost(EF_SHIP, item.ship.shp_own, item.ship.shp_uid,
- item.ship.shp_x, item.ship.shp_y);
- item.ship.shp_own = 0;
- putship(item.ship.shp_uid, (s_char *)&item.ship);
- } else if (type == EF_LAND) {
- eff = ((float)item.land.lnd_effic/100.0);
- lp = &lchr[(int)item.land.lnd_type];
- pr("%s", prland(&item.land));
- getvec(VT_ITEM, itemvec, (s_char *)&item.land, EF_LAND);
- for (i = 1; i <= I_MAX; i++) {
- vec[i] += itemvec[i];
- }
+ }
+ makelost(EF_SHIP, item.ship.shp_own, item.ship.shp_uid,
+ item.ship.shp_x, item.ship.shp_y);
+ item.ship.shp_own = 0;
+ putship(item.ship.shp_uid, (s_char *)&item.ship);
+ } else if (type == EF_LAND) {
+ eff = ((float)item.land.lnd_effic / 100.0);
+ lp = &lchr[(int)item.land.lnd_type];
+ pr("%s", prland(&item.land));
+ getvec(VT_ITEM, itemvec, (s_char *)&item.land, EF_LAND);
+ for (i = 1; i <= I_MAX; i++) {
+ vec[i] += itemvec[i];
+ }
/* Military, guns and shells are not required to build land units */
/* vec[I_MILIT] += total_mil(&item.land);*/
/* vec[I_GUN] += lp->l_gun * 2 / 3 * eff;*/
/* vec[I_SHELL] += lp->l_shell * 2 / 3 * eff;*/
- vec[I_LCM] += lp->l_lcm * 2 / 3 * eff;
- vec[I_HCM] += lp->l_hcm * 2 / 3 * eff;
- getsect(item.land.lnd_x,item.land.lnd_y,§2);
-
- snxtitem_all(&ni2, EF_LAND);
- while (nxtitem(&ni2, (s_char *)&land)){
- if (land.lnd_own == 0)
- continue;
- if (land.lnd_land == item.land.lnd_uid){
- wu(0, land.lnd_own,
- "Land unit %d transferred off land unit %d to %s\n",
- land.lnd_uid, item.land.lnd_uid,
- xyas(land.lnd_x, land.lnd_y,player->cnum));
- land.lnd_land = -1;
- if (sect2.sct_own != land.lnd_own) {
- wu(0, land.lnd_own,
- "%s given to %s\n", prland(&land),
- cname(sect2.sct_own));
- wu(0, sect2.sct_own,
- "%s given to you by %s\n", prland(&land),
- cname(player->cnum));
- }
- makelost(EF_LAND, land.lnd_own, land.lnd_uid,
- land.lnd_x, land.lnd_y);
- land.lnd_own = sect2.sct_own;
- makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
- land.lnd_x, land.lnd_y);
- putland(land.lnd_uid, (s_char *)&land);
- }
- }
-
- snxtitem_all(&ni2, EF_PLANE);
- while (nxtitem(&ni2, (s_char *)&plane)) {
- if (plane.pln_own == 0)
- continue;
- if (plane.pln_land == item.land.lnd_uid){
- wu(0, plane.pln_own,
- "Plane %d transferred off land unit %d to %s\n",
- ni2.cur, item.land.lnd_uid,
- xyas(plane.pln_x, plane.pln_y,player->cnum));
- plane.pln_land = -1;
- if(sect2.sct_own != plane.pln_own) {
- wu(0, plane.pln_own,
- "%s given to %s\n", prplane(&plane),
- cname(sect2.sct_own));
- wu(0, sect2.sct_own,
- "%s given to you by %s\n", prplane(&plane),
- cname(player->cnum));
- }
- makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
- plane.pln_x, plane.pln_y);
- plane.pln_own = sect2.sct_own;
- makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
- plane.pln_x, plane.pln_y);
- putplane(plane.pln_uid, (s_char *)&plane);
- }
- }
- makelost(EF_LAND, item.land.lnd_own, item.land.lnd_uid,
- item.land.lnd_x, item.land.lnd_y);
+ vec[I_LCM] += lp->l_lcm * 2 / 3 * eff;
+ vec[I_HCM] += lp->l_hcm * 2 / 3 * eff;
+ getsect(item.land.lnd_x, item.land.lnd_y, §2);
+
+ snxtitem_all(&ni2, EF_LAND);
+ while (nxtitem(&ni2, (s_char *)&land)) {
+ if (land.lnd_own == 0)
+ continue;
+ if (land.lnd_land == item.land.lnd_uid) {
+ wu(0, land.lnd_own,
+ "Land unit %d transferred off land unit %d to %s\n",
+ land.lnd_uid, item.land.lnd_uid,
+ xyas(land.lnd_x, land.lnd_y, player->cnum));
+ land.lnd_land = -1;
+ if (sect2.sct_own != land.lnd_own) {
+ wu(0, land.lnd_own,
+ "%s given to %s\n", prland(&land),
+ cname(sect2.sct_own));
+ wu(0, sect2.sct_own,
+ "%s given to you by %s\n", prland(&land),
+ cname(player->cnum));
+ }
+ makelost(EF_LAND, land.lnd_own, land.lnd_uid,
+ land.lnd_x, land.lnd_y);
+ land.lnd_own = sect2.sct_own;
+ makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
+ land.lnd_x, land.lnd_y);
+ putland(land.lnd_uid, (s_char *)&land);
+ }
+ }
+
+ snxtitem_all(&ni2, EF_PLANE);
+ while (nxtitem(&ni2, (s_char *)&plane)) {
+ if (plane.pln_own == 0)
+ continue;
+ if (plane.pln_land == item.land.lnd_uid) {
+ wu(0, plane.pln_own,
+ "Plane %d transferred off land unit %d to %s\n",
+ ni2.cur, item.land.lnd_uid,
+ xyas(plane.pln_x, plane.pln_y, player->cnum));
+ plane.pln_land = -1;
+ if (sect2.sct_own != plane.pln_own) {
+ wu(0, plane.pln_own,
+ "%s given to %s\n", prplane(&plane),
+ cname(sect2.sct_own));
+ wu(0, sect2.sct_own,
+ "%s given to you by %s\n", prplane(&plane),
+ cname(player->cnum));
+ }
+ makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
+ plane.pln_x, plane.pln_y);
+ plane.pln_own = sect2.sct_own;
+ makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
+ plane.pln_x, plane.pln_y);
+ putplane(plane.pln_uid, (s_char *)&plane);
+ }
+ }
+ makelost(EF_LAND, item.land.lnd_own, item.land.lnd_uid,
+ item.land.lnd_x, item.land.lnd_y);
item.land.lnd_own = 0;
putland(item.land.lnd_uid, (s_char *)&item.land);
- } else {
- eff = ((float)item.land.lnd_effic/100.0);
- pp = &plchr[(int)item.plane.pln_type];
- pr("%s", prplane(&item.plane));
- vec[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
- vec[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
- vec[I_MILIT] += pp->pl_crew;
- makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
- item.plane.pln_x, item.plane.pln_y);
- item.plane.pln_own = 0;
- putplane(item.plane.pln_uid, (s_char *)&item.plane);
- }
- pr(" scrapped in %s\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum));
- putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
- putsect(§);
+ } else {
+ eff = ((float)item.land.lnd_effic / 100.0);
+ pp = &plchr[(int)item.plane.pln_type];
+ pr("%s", prplane(&item.plane));
+ vec[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
+ vec[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
+ vec[I_MILIT] += pp->pl_crew;
+ makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
+ item.plane.pln_x, item.plane.pln_y);
+ item.plane.pln_own = 0;
+ putplane(item.plane.pln_uid, (s_char *)&item.plane);
+ }
+ pr(" scrapped in %s\n",
+ xyas(sect.sct_x, sect.sct_y, player->cnum));
+ putvec(VT_ITEM, vec, (s_char *)§, EF_SECTOR);
+ putsect(§);
}
return RET_OK;
}