/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
*
* Known contributors to this file:
* Steve McClure, 2000
- * Markus Armbruster, 2004-2008
+ * Markus Armbruster, 2004-2016
*/
#include <config.h>
#include <ctype.h>
#include "commands.h"
-#include "empobj.h"
#include "optlist.h"
+#include "plague.h"
#include "unit.h"
int
-scra(void)
+c_scrap(void)
{
struct nstr_item ni;
union empobj_storage item;
- int type;
+ int type, n;
struct sctstr sect;
struct mchrstr *mp;
struct plchrstr *pp;
char prompt[128];
char buf[1024];
float eff;
+ short *mvec;
+ int amt;
if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
return RET_SYN;
pr("Ships, land units, or planes only! (s, l, p)\n");
return RET_SYN;
}
- sprintf(prompt, "%s(s)? ", ef_nameof(type));
- if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
- return RET_SYN;
- if (!snxtitem(&ni, type, p, NULL))
- return RET_SYN;
- if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
- || islist(p))) {
- char y_or_n[80], bbuf[80];
-
- memset(y_or_n, 0, sizeof(y_or_n));
- if (type == EF_SHIP) {
- if (*p == '*')
- sprintf(bbuf, "all ships");
- else if (*p == '~')
- sprintf(bbuf, "all unassigned ships");
- else if (issector(p))
- sprintf(bbuf, "all ships in %s", p);
- else if (isalpha(*p))
- sprintf(bbuf, "fleet %c", *p);
- else
- sprintf(bbuf, "ships %s", p);
- } else if (type == EF_LAND) {
- if (*p == '*')
- sprintf(bbuf, "all land units");
- else if (*p == '~')
- sprintf(bbuf, "all unassigned land units");
- else if (issector(p))
- sprintf(bbuf, "all units in %s", p);
- else if (isalpha(*p))
- sprintf(bbuf, "army %c", *p);
- else
- sprintf(bbuf, "units %s", p);
- } else {
- if (*p == '*')
- sprintf(bbuf, "all planes");
- else if (*p == '~')
- sprintf(bbuf, "all unassigned planes");
- else if (issector(p))
- sprintf(bbuf, "all planes in %s", p);
- else if (isalpha(*p))
- sprintf(bbuf, "wing %c", *p);
- else
- sprintf(bbuf, "planes %s", p);
- }
- sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
- if (!confirm(y_or_n))
- return RET_FAIL;
+ if (!snxtitem(&ni, type, player->argp[2], NULL))
+ return RET_SYN;
+ n = 0;
+ while (nxtitem(&ni, &item)) {
+ if (!player->owner)
+ continue;
+ n++;
}
+ snprintf(prompt, sizeof(prompt), "Really scrap %d %s%s [n]? ",
+ n, ef_nameof(type), splur(n));
+ if (!confirm(prompt))
+ return RET_FAIL;
+
+ snxtitem_rewind(&ni);
while (nxtitem(&ni, &item)) {
if (!player->owner)
continue;
getsect(item.gen.x, item.gen.y, §);
if (type == EF_SHIP) {
if (!player->owner
- && getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY) {
+ && relations_with(sect.sct_own, player->cnum) < FRIENDLY) {
pr("%s is not in a friendly harbor!\n",
prship(&item.ship));
continue;
prship(&item.ship));
continue;
}
- if (opt_TRADESHIPS
- && (mchr[item.ship.shp_type].m_flags & M_TRADE)) {
+ if (mchr[item.ship.shp_type].m_flags & M_TRADE) {
pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
sprintf(prompt,
"Are you really sure that you want to scrap %s (n)? ",
}
} else {
if (!player->owner
- && getrel(getnatp(sect.sct_own), player->cnum) != ALLIED) {
+ && relations_with(sect.sct_own, player->cnum) != ALLIED) {
pr("%s is not in an allied sector!\n",
- obj_nameof(&item.gen));
+ unit_nameof(&item.gen));
continue;
}
if (type == EF_PLANE
}
pr("%s scrapped in %s\n",
- obj_nameof(&item.gen),
+ unit_nameof(&item.gen),
xyas(item.gen.x, item.gen.y, player->cnum));
unit_drop_cargo(&item.gen, sect.sct_own);
if (type == EF_SHIP) {
eff = item.ship.shp_effic / 100.0;
mp = &mchr[(int)item.ship.shp_type];
for (i = I_NONE + 1; i <= I_MAX; i++) {
- sect.sct_item[i] += item.ship.shp_item[i];
+ if (load_comm_ok(§, item.ship.shp_own, i,
+ -item.ship.shp_item[i]))
+ sect.sct_item[i] += item.ship.shp_item[i];
}
- sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
- sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff;
+ mvec = mp->m_mat;
+ if (item.ship.shp_pstage == PLG_INFECT
+ && sect.sct_pstage == PLG_HEALTHY)
+ sect.sct_pstage = PLG_EXPOSED;
} else if (type == EF_LAND) {
eff = item.land.lnd_effic / 100.0;
lp = &lchr[(int)item.land.lnd_type];
for (i = I_NONE + 1; i <= I_MAX; i++) {
- sect.sct_item[i] += item.land.lnd_item[i];
+ if (load_comm_ok(§, item.land.lnd_own, i,
+ -item.land.lnd_item[i]))
+ sect.sct_item[i] += item.land.lnd_item[i];
}
- sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
- sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff;
+ mvec = lp->l_mat;
+ if (item.land.lnd_pstage == PLG_INFECT
+ && sect.sct_pstage == PLG_HEALTHY)
+ sect.sct_pstage = PLG_EXPOSED;
} else {
eff = item.land.lnd_effic / 100.0;
pp = &plchr[(int)item.plane.pln_type];
- sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
- sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
- sect.sct_item[I_MILIT] += pp->pl_crew;
+ mvec = pp->pl_mat;
}
item.gen.effic = 0;
put_empobj(type, item.gen.uid, &item.gen);
for (i = I_NONE + 1; i <= I_MAX; i++) {
- if (sect.sct_item[i] > ITEM_MAX)
- sect.sct_item[i] = ITEM_MAX;
+ if (i == I_CIVIL || i == I_MILIT || i == I_UW)
+ amt = sect.sct_item[i] + mvec[i] * eff;
+ else
+ amt = sect.sct_item[i] + mvec[i] * 2 / 3 * eff;
+ if (amt > ITEM_MAX)
+ amt = ITEM_MAX;
+ sect.sct_item[i] = amt;
}
putsect(§);
}