/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "ship.h"
-#include "plane.h"
-#include "land.h"
-#include "nat.h"
-#include "nsc.h"
-#include "file.h"
+#include <ctype.h>
#include "commands.h"
+#include "empobj.h"
#include "optlist.h"
-union item_u {
- struct shpstr ship;
- struct plnstr plane;
- struct lndstr land;
-};
-
int
scra(void)
{
struct nstr_item ni;
- union item_u item;
+ union empobj_storage item;
int type;
struct sctstr sect;
struct mchrstr *mp;