/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* scut.c: Scuttle ships, planes or land units
- *
+ *
* Known contributors to this file:
- *
+ * Markus Armbruster, 2004-2014
*/
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "news.h"
-#include "var.h"
-#include "xy.h"
-#include "ship.h"
-#include "land.h"
-#include "plane.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
+#include <config.h>
+
+#include <ctype.h>
#include "commands.h"
+#include "news.h"
#include "optlist.h"
+#include "unit.h"
-static void scuttle_land(struct lndstr *);
-
-union item_u {
- struct shpstr ship;
- struct plnstr plane;
- struct lndstr land;
-};
-
-int
-scuttle_tradeship(struct shpstr *sp, int interactive)
-{
- extern int trade_1_dist; /* less than this gets no money */
- extern int trade_2_dist; /* less than this gets trade_1 money */
- extern int trade_3_dist; /* less than this gets trade_2 money */
- extern float trade_1; /* return on trade_1 distance */
- extern float trade_2; /* return on trade_2 distance */
- extern float trade_3; /* return on trade_3 distance */
- extern float trade_ally_bonus; /* 20% bonus for trading with allies */
- extern float trade_ally_cut; /* 10% bonus for ally you trade with */
- float cash = 0;
- float ally_cash = 0;
- int dist;
- struct sctstr sect;
- struct mchrstr *mp;
- struct natstr *np;
- s_char buf[512];
- struct natstr *natp;
-
- mp = &mchr[(int)sp->shp_type];
- getsect(sp->shp_x, sp->shp_y, §);
- if (sect.sct_own && sect.sct_type == SCT_HARBR) {
- dist = mapdist(sp->shp_x, sp->shp_y,
- sp->shp_orig_x, sp->shp_orig_y);
- /* Don't disclose distance to to pirates */
- if (sp->shp_own == sp->shp_orig_own) {
- if (interactive)
- pr("%s has gone %d sects\n", prship(sp), dist);
- else
- wu(0, sp->shp_own, "%s has gone %d sects\n",
- prship(sp), dist);
- }
- if (dist < trade_1_dist)
- cash = 0;
- else if (dist < trade_2_dist)
- cash = (1.0 + trade_1 * ((float)dist));
- else if (dist < trade_3_dist)
- cash = (1.0 + trade_2 * ((float)dist));
- else
- cash = (1.0 + trade_3 * ((float)dist));
- cash *= mp->m_cost;
- cash *= (((float)sp->shp_effic) / 100.0);
-
- if (sect.sct_own != sp->shp_own) {
- cash *= (1.0 + trade_ally_bonus);
- ally_cash = cash * trade_ally_cut;
- }
- }
-
- if (!interactive && cash) {
- natp = getnatp(sp->shp_own);
- natp->nat_money += cash;
- putnat(natp);
- wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
- } else if (!cash && !interactive) {
- wu(0, sp->shp_own, "Unfortunately, you make $0 on this trade.\n");
- } else if (cash && interactive) {
- player->dolcost -= cash;
- } else if (interactive && sp->shp_own == sp->shp_orig_own) {
- pr("You won't get any money if you scuttle in %s!",
- xyas(sp->shp_x, sp->shp_y, player->cnum));
- sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
- return confirm(buf);
- }
-
- if (ally_cash) {
- np = getnatp(sect.sct_own);
- np->nat_money += ally_cash;
- putnat(np);
- wu(0, sect.sct_own,
- "Trade with %s nets you $%d at %s\n",
- cname(sp->shp_own),
- (int)ally_cash, xyas(sect.sct_x, sect.sct_y, sect.sct_own));
- if (sp->shp_own != sp->shp_orig_own)
- nreport(sp->shp_own, N_PIRATE_TRADE, sp->shp_orig_own, 1);
- else
- nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
- } else if (sp->shp_own != sp->shp_orig_own)
- nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);
-
- return 1;
-}
+static int scuttle_tradeship(struct shpstr *);
int
scut(void)
{
struct nstr_item ni;
- union item_u item;
- int type;
+ union empobj_storage item;
+ int type, n;
struct mchrstr *mp;
- struct plchrstr *pp;
- struct lchrstr *lp;
- s_char *p;
- s_char prompt[128];
- s_char buf[1024];
+ char *p;
+ char prompt[128];
+ char buf[1024];
+ struct sctstr sect;
if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
return RET_SYN;
pr("Ships, land units, or planes only! (s, l, p)\n");
return RET_SYN;
}
- sprintf(prompt, "%s(s)? ", ef_nameof(type));
- if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
- return RET_SYN;
- if (!snxtitem(&ni, type, p))
- return RET_SYN;
- if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
- || islist(p))) {
- s_char y_or_n[80], bbuf[80];
- if (type == EF_SHIP) {
- if (*p == '*')
- sprintf(bbuf, "all ships");
- else if (*p == '~')
- sprintf(bbuf, "all unassigned ships");
- else if (issector(p))
- sprintf(bbuf, "all ships in %s", p);
- else if (isalpha(*p))
- sprintf(bbuf, "fleet %c", *p);
- else
- sprintf(bbuf, "ships %s", p);
- } else if (type == EF_LAND) {
- if (*p == '*')
- sprintf(bbuf, "all land units");
- else if (*p == '~')
- sprintf(bbuf, "all unassigned land units");
- else if (issector(p))
- sprintf(bbuf, "all units in %s", p);
- else if (isalpha(*p))
- sprintf(bbuf, "army %c", *p);
- else
- sprintf(bbuf, "units %s", p);
- } else {
- if (*p == '*')
- sprintf(bbuf, "all planes");
- else if (*p == '~')
- sprintf(bbuf, "all unassigned planes");
- else if (issector(p))
- sprintf(bbuf, "all planes in %s", p);
- else if (isalpha(*p))
- sprintf(bbuf, "wing %c", *p);
- else
- sprintf(bbuf, "planes %s", p);
- }
- sprintf(y_or_n, "Really scuttle %s? ", bbuf);
- if (!confirm(y_or_n))
- return RET_FAIL;
+ if (!snxtitem(&ni, type, player->argp[2], NULL))
+ return RET_SYN;
+ n = 0;
+ while (nxtitem(&ni, &item)) {
+ if (!player->owner)
+ continue;
+ n++;
}
- while (nxtitem(&ni, (s_char *)&item)) {
+ snprintf(prompt, sizeof(prompt), "Really scuttle %d %s%s [n]? ",
+ n, ef_nameof(type), splur(n));
+ if (!confirm(prompt))
+ return RET_FAIL;
+
+ snxtitem_rewind(&ni);
+ while (nxtitem(&ni, &item)) {
if (!player->owner)
continue;
if (opt_MARKET) {
- if (ontradingblock(type, (int *)&item.ship)) {
+ if (ontradingblock(type, &item.ship)) {
pr("You cannot scuttle an item on the trading block!\n");
continue;
}
if (type == EF_SHIP) {
mp = &mchr[(int)item.ship.shp_type];
- if (opt_TRADESHIPS) {
- if (mp->m_flags & M_TRADE)
- if (!scuttle_tradeship(&item.ship, 1))
- continue;
+ if (mp->m_flags & M_TRADE) {
+ if (!scuttle_tradeship(&item.ship))
+ continue;
}
- pr("%s", prship(&item.ship));
- scuttle_ship(&item.ship);
} else if (type == EF_LAND) {
if (item.land.lnd_ship >= 0) {
pr("%s is on a ship, and cannot be scuttled!\n",
prland(&item.land));
continue;
}
- lp = &lchr[(int)item.land.lnd_type];
- pr("%s", prland(&item.land));
- scuttle_land(&item.land);
- } else {
- pp = &plchr[(int)item.plane.pln_type];
- pr("%s", prplane(&item.plane));
- if (item.plane.pln_ship >= 0) {
- struct shpstr ship;
-
- getship(item.plane.pln_ship, &ship);
- take_plane_off_ship(&item.plane, &ship);
- }
- makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
- item.plane.pln_x, item.plane.pln_y);
- item.plane.pln_own = 0;
- putplane(item.plane.pln_uid, (s_char *)&item.plane);
}
- pr(" scuttled in %s\n",
- xyas(item.ship.shp_x, item.ship.shp_y, player->cnum));
+ pr("%s scuttled in %s\n",
+ unit_nameof(&item.gen),
+ xyas(item.gen.x, item.gen.y, player->cnum));
+ getsect(item.gen.x, item.gen.y, §);
+ if (sect.sct_own == item.gen.own)
+ unit_drop_cargo(&item.gen, sect.sct_own);
+ item.gen.effic = 0;
+ put_empobj(type, item.gen.uid, &item.gen);
}
return RET_OK;
}
-void
-scuttle_ship(struct shpstr *sp)
+static int
+scuttle_tradeship(struct shpstr *sp)
{
- struct nstr_item ni;
+ float cash = 0;
+ float ally_cash = 0;
+ int dist = -1;
struct sctstr sect;
- struct plnstr plane;
- struct lndstr land;
+ struct mchrstr *mp;
+ struct natstr *np;
+ char buf[512];
+ mp = &mchr[(int)sp->shp_type];
getsect(sp->shp_x, sp->shp_y, §);
- snxtitem_all(&ni, EF_PLANE);
- while (nxtitem(&ni, (s_char *)&plane)) {
- if (plane.pln_own == 0)
- continue;
- if (plane.pln_ship == sp->shp_uid) {
- plane.pln_ship = -1;
- if (sect.sct_own != sp->shp_own) {
- wu(0, plane.pln_own, "Plane %d scuttled in %s\n",
- plane.pln_uid,
- xyas(plane.pln_x, plane.pln_y, plane.pln_own));
- makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
- plane.pln_x, plane.pln_y);
- plane.pln_own = 0;
- } else {
- wu(0, plane.pln_own,
- "Plane %d transferred off ship %d to %s\n",
- plane.pln_uid, sp->shp_uid,
- xyas(plane.pln_x, plane.pln_y, plane.pln_own));
- }
- putplane(plane.pln_uid, (s_char *)&plane);
+ if (sect.sct_own && sect.sct_type == SCT_HARBR && sect.sct_effic >= 2
+ && relations_with(sect.sct_own, sp->shp_own) >= FRIENDLY) {
+ dist = mapdist(sp->shp_x, sp->shp_y,
+ sp->shp_orig_x, sp->shp_orig_y);
+ /* Don't disclose distance to to pirates */
+ if (player->cnum == sp->shp_orig_own)
+ pr("%s has gone %d sects\n", prship(sp), dist);
+ if (dist < trade_1_dist)
+ cash = 0;
+ else if (dist < trade_2_dist)
+ cash = 1.0 + trade_1 * dist;
+ else if (dist < trade_3_dist)
+ cash = 1.0 + trade_2 * dist;
+ else
+ cash = 1.0 + trade_3 * dist;
+ cash *= mp->m_cost;
+ cash *= sp->shp_effic / 100.0;
+
+ if (sect.sct_own != sp->shp_own) {
+ ally_cash = cash * trade_ally_cut;
+ cash *= (1.0 + trade_ally_bonus);
}
}
- snxtitem_all(&ni, EF_LAND);
- while (nxtitem(&ni, (s_char *)&land)) {
- if (land.lnd_own == 0)
- continue;
- if (land.lnd_ship == sp->shp_uid) {
- land.lnd_ship = -1;
- if (sect.sct_own == sp->shp_own) {
- wu(0, land.lnd_own,
- "Land unit %d transferred off ship %d to %s\n",
- land.lnd_uid, sp->shp_uid,
- xyas(land.lnd_x, land.lnd_y, land.lnd_own));
- putland(land.lnd_uid, (s_char *)&land);
- } else
- scuttle_land(&land);
- }
+
+ if (!cash && (dist < 0 || sp->shp_own == sp->shp_orig_own)) {
+ pr("You won't get any money if you scuttle in %s!",
+ xyas(sp->shp_x, sp->shp_y, player->cnum));
+ sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
+ return confirm(buf);
}
- makelost(EF_SHIP, sp->shp_own, sp->shp_uid, sp->shp_x, sp->shp_y);
- sp->shp_own = 0;
- putship(sp->shp_uid, sp);
-}
-static void
-scuttle_land(struct lndstr *lp)
-{
- struct nstr_item ni;
- struct sctstr sect;
- struct plnstr plane;
- struct lndstr land;
+ player->dolcost -= cash;
- getsect(lp->lnd_x, lp->lnd_y, §);
- snxtitem_all(&ni, EF_PLANE);
- while (nxtitem(&ni, (s_char *)&plane)) {
- if (plane.pln_own == 0)
- continue;
- if (plane.pln_land == lp->lnd_uid) {
- plane.pln_land = -1;
- if (sect.sct_own != lp->lnd_own) {
- wu(0, plane.pln_own, "Plane %d scuttled in %s\n",
- plane.pln_uid,
- xyas(plane.pln_x, plane.pln_y, plane.pln_own));
- makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
- plane.pln_x, plane.pln_y);
- plane.pln_own = 0;
- } else {
- wu(0, plane.pln_own,
- "Plane %d transferred off unit %d to %s\n",
- plane.pln_uid, lp->lnd_uid,
- xyas(plane.pln_x, plane.pln_y, plane.pln_own));
- }
- putplane(plane.pln_uid, (s_char *)&plane);
- }
- }
- snxtitem_all(&ni, EF_LAND);
- while (nxtitem(&ni, (s_char *)&land)) {
- if (land.lnd_own == 0)
- continue;
- if (land.lnd_land == lp->lnd_uid) {
- land.lnd_land = -1;
- if (sect.sct_own == lp->lnd_own) {
- wu(0, land.lnd_own,
- "Land unit %d transferred off unit %d to %s\n",
- land.lnd_uid, lp->lnd_uid,
- xyas(land.lnd_x, land.lnd_y, land.lnd_own));
- putland(land.lnd_uid, (s_char *)&land);
- } else
- scuttle_land(&land);
- }
- }
- makelost(EF_LAND, lp->lnd_own, lp->lnd_uid, lp->lnd_x, lp->lnd_y);
- lp->lnd_own = 0;
- putland(lp->lnd_uid, lp);
+ if (ally_cash) {
+ np = getnatp(sect.sct_own);
+ np->nat_money += ally_cash;
+ putnat(np);
+ wu(0, sect.sct_own,
+ "Trade with %s nets you $%d at %s\n",
+ cname(sp->shp_own),
+ (int)ally_cash, xyas(sect.sct_x, sect.sct_y, sect.sct_own));
+ if (sp->shp_own != sp->shp_orig_own)
+ nreport(sp->shp_own, N_PIRATE_TRADE, sp->shp_orig_own, 1);
+ else
+ nreport(sp->shp_own, N_TRADE, sect.sct_own, 1);
+ } else if (sp->shp_own != sp->shp_orig_own)
+ nreport(sp->shp_own, N_PIRATE_KEEP, sp->shp_orig_own, 1);
+
+ return 1;
}