/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* scut.c: Scuttle ships, planes or land units
*
* Known contributors to this file:
- * Markus Armbruster, 2004-2011
+ * Markus Armbruster, 2004-2014
*/
#include <config.h>
#include "optlist.h"
#include "unit.h"
+static int scuttle_tradeship(struct shpstr *);
+
int
scut(void)
{
struct nstr_item ni;
union empobj_storage item;
- int type;
+ int type, n;
struct mchrstr *mp;
char *p;
char prompt[128];
pr("Ships, land units, or planes only! (s, l, p)\n");
return RET_SYN;
}
- sprintf(prompt, "%s(s)? ", ef_nameof(type));
- if (!(p = getstarg(player->argp[2], prompt, buf)))
- return RET_SYN;
- if (!snxtitem(&ni, type, p, NULL))
- return RET_SYN;
- if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
- || islist(p))) {
- char y_or_n[80], bbuf[80];
- if (type == EF_SHIP) {
- if (*p == '*')
- sprintf(bbuf, "all ships");
- else if (*p == '~')
- sprintf(bbuf, "all unassigned ships");
- else if (issector(p))
- sprintf(bbuf, "all ships in %s", p);
- else if (isalpha(*p))
- sprintf(bbuf, "fleet %c", *p);
- else
- sprintf(bbuf, "ships %s", p);
- } else if (type == EF_LAND) {
- if (*p == '*')
- sprintf(bbuf, "all land units");
- else if (*p == '~')
- sprintf(bbuf, "all unassigned land units");
- else if (issector(p))
- sprintf(bbuf, "all units in %s", p);
- else if (isalpha(*p))
- sprintf(bbuf, "army %c", *p);
- else
- sprintf(bbuf, "units %s", p);
- } else {
- if (*p == '*')
- sprintf(bbuf, "all planes");
- else if (*p == '~')
- sprintf(bbuf, "all unassigned planes");
- else if (issector(p))
- sprintf(bbuf, "all planes in %s", p);
- else if (isalpha(*p))
- sprintf(bbuf, "wing %c", *p);
- else
- sprintf(bbuf, "planes %s", p);
- }
- sprintf(y_or_n, "Really scuttle %s? ", bbuf);
- if (!confirm(y_or_n))
- return RET_FAIL;
+ if (!snxtitem(&ni, type, player->argp[2], NULL))
+ return RET_SYN;
+ n = 0;
+ while (nxtitem(&ni, &item)) {
+ if (!player->owner)
+ continue;
+ n++;
}
+ snprintf(prompt, sizeof(prompt), "Really scuttle %d %s%s [n]? ",
+ n, ef_nameof(type), splur(n));
+ if (!confirm(prompt))
+ return RET_FAIL;
+
+ snxtitem_rewind(&ni);
while (nxtitem(&ni, &item)) {
if (!player->owner)
continue;
if (type == EF_SHIP) {
mp = &mchr[(int)item.ship.shp_type];
if (mp->m_flags & M_TRADE) {
- if (!scuttle_tradeship(&item.ship, 1))
+ if (!scuttle_tradeship(&item.ship))
continue;
}
} else if (type == EF_LAND) {
return RET_OK;
}
-int
-scuttle_tradeship(struct shpstr *sp, int interactive)
+static int
+scuttle_tradeship(struct shpstr *sp)
{
float cash = 0;
float ally_cash = 0;
struct mchrstr *mp;
struct natstr *np;
char buf[512];
- struct natstr *natp;
mp = &mchr[(int)sp->shp_type];
getsect(sp->shp_x, sp->shp_y, §);
dist = mapdist(sp->shp_x, sp->shp_y,
sp->shp_orig_x, sp->shp_orig_y);
/* Don't disclose distance to to pirates */
- if (sp->shp_own == sp->shp_orig_own)
- mpr(sp->shp_own, "%s has gone %d sects\n", prship(sp), dist);
+ if (player->cnum == sp->shp_orig_own)
+ pr("%s has gone %d sects\n", prship(sp), dist);
if (dist < trade_1_dist)
cash = 0;
else if (dist < trade_2_dist)
}
if (!cash && (dist < 0 || sp->shp_own == sp->shp_orig_own)) {
- if (interactive) {
- pr("You won't get any money if you scuttle in %s!",
- xyas(sp->shp_x, sp->shp_y, player->cnum));
- sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
- return confirm(buf);
- } else
- return 0;
+ pr("You won't get any money if you scuttle in %s!",
+ xyas(sp->shp_x, sp->shp_y, player->cnum));
+ sprintf(buf, "Are you sure you want to scuttle %s? ", prship(sp));
+ return confirm(buf);
}
- if (interactive) {
- player->dolcost -= cash;
- } else {
- natp = getnatp(sp->shp_own);
- natp->nat_money += cash;
- putnat(natp);
- wu(0, sp->shp_own, "You just made $%d.\n", (int)cash);
- }
+ player->dolcost -= cash;
if (ally_cash) {
np = getnatp(sect.sct_own);