/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* Steve McClure, 1998
*/
+#include <config.h>
+
#include "misc.h"
#include "player.h"
-#include "var.h"
#include "xy.h"
#include "sect.h"
#include "ship.h"
nships = 0;
np = getnatp(player->cnum);
- while (nxtitem(&ni, (s_char *)&ship)) {
+ while (nxtitem(&ni, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
- if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
- pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
- continue;
- }
count_planes(&ship);
count_units(&ship);
nships++;