/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* sdump.c: Dump ship information
- *
+ *
* Known contributors to this file:
* John Yockey, 1997
* Steve McClure, 1998
*/
-#include "misc.h"
-#include "player.h"
-#include "var.h"
-#include "xy.h"
-#include "sect.h"
-#include "ship.h"
-#include "nat.h"
-#include "nsc.h"
-#include "deity.h"
-#include "file.h"
-#include "optlist.h"
+#include <config.h>
+
#include "commands.h"
+#include "land.h"
+#include "optlist.h"
+#include "ship.h"
int
sdump(void)
{
- int nships;
- struct nstr_item ni;
- struct shpstr ship;
- int vec[I_MAX+1];
- int field[128];
- struct natstr *np;
- int n,i;
- time_t now;
+ int nships;
+ struct nstr_item ni;
+ struct shpstr ship;
+ int field[128];
+ struct natstr *np;
+ int n, i, npln, nch, nxl;
+ time_t now;
- if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
- return RET_SYN;
- prdate();
+ if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
+ return RET_SYN;
+ prdate();
- if (!player->argp[2]) {
- for (n = 1; n <= 34; n++) field[n-1] = n;
- field[n-1] = 0;
- } else {
- n = 2;
- i = 0;
- while (player->argp[n]) {
- if (!strcmp("type",player->argp[n])) {
- field[i++] = 1;
- } else if (!strcmp("x",player->argp[n])) {
- field[i++] = 2;
- } else if (!strcmp("y",player->argp[n])) {
- field[i++] = 3;
- } else if (!strcmp("flt",player->argp[n])) {
- field[i++] = 4;
- } else if (!strcmp("eff",player->argp[n])) {
- field[i++] = 5;
- } else if (!strcmp("civ",player->argp[n])) {
- field[i++] = 6;
- } else if (!strcmp("mil",player->argp[n])) {
- field[i++] = 7;
- } else if (!strcmp("uw",player->argp[n])) {
- field[i++] = 8;
- } else if (!strcmp("food",player->argp[n])) {
- field[i++] = 9;
- } else if (!strcmp("pln",player->argp[n])) {
- field[i++] = 10;
- } else if (!strcmp("he",player->argp[n])) {
- field[i++] = 11;
- } else if (!strcmp("xl",player->argp[n])) {
- field[i++] = 12;
- } else if (!strcmp("land",player->argp[n])) {
- field[i++] = 13;
- } else if (!strcmp("mob",player->argp[n])) {
- field[i++] = 14;
- } else if (!strcmp("fuel",player->argp[n])) {
- field[i++] = 15;
- } else if (!strcmp("tech",player->argp[n])) {
- field[i++] = 16;
- } else if (!strcmp("shell",player->argp[n])) {
- field[i++] = 17;
- } else if (!strcmp("gun",player->argp[n])) {
- field[i++] = 18;
- } else if (!strcmp("petrol",player->argp[n])) {
- field[i++] = 19;
- } else if (!strcmp("iron",player->argp[n])) {
- field[i++] = 20;
- } else if (!strcmp("dust",player->argp[n])) {
- field[i++] = 21;
- } else if (!strcmp("bar",player->argp[n])) {
- field[i++] = 22;
- } else if (!strcmp("oil",player->argp[n])) {
- field[i++] = 23;
- } else if (!strcmp("lcm",player->argp[n])) {
- field[i++] = 24;
- } else if (!strcmp("hcm",player->argp[n])) {
- field[i++] = 25;
- } else if (!strcmp("rad",player->argp[n])) {
- field[i++] = 26;
- } else if (!strcmp("def",player->argp[n])) {
- field[i++] = 27;
- } else if (!strcmp("spd",player->argp[n])) {
- field[i++] = 28;
- } else if (!strcmp("vis",player->argp[n])) {
- field[i++] = 29;
- } else if (!strcmp("rng",player->argp[n])) {
- field[i++] = 30;
- } else if (!strcmp("fir",player->argp[n])) {
- field[i++] = 31;
- } else if (!strcmp("origx", player->argp[n])) {
- field[i++] = 32;
- } else if (!strcmp("origy", player->argp[n])) {
- field[i++] = 33;
- } else if (!strcmp("name",player->argp[n])) {
- field[i++] = 34;
- } else {
- pr("Unrecognized field %s\n",player->argp[n]);
- }
- if (n++ > 100) {
- pr("Too many fields\n");
- return RET_FAIL;
- }
- }
- field[i] = 0;
+ if (!player->argp[2]) {
+ for (n = 1; n <= 34; n++)
+ field[n - 1] = n;
+ field[n - 1] = 0;
+ } else {
+ n = 2;
+ i = 0;
+ while (player->argp[n]) {
+ if (!strcmp("type", player->argp[n])) {
+ field[i++] = 1;
+ } else if (!strcmp("x", player->argp[n])) {
+ field[i++] = 2;
+ } else if (!strcmp("y", player->argp[n])) {
+ field[i++] = 3;
+ } else if (!strcmp("flt", player->argp[n])) {
+ field[i++] = 4;
+ } else if (!strcmp("eff", player->argp[n])) {
+ field[i++] = 5;
+ } else if (!strcmp("civ", player->argp[n])) {
+ field[i++] = 6;
+ } else if (!strcmp("mil", player->argp[n])) {
+ field[i++] = 7;
+ } else if (!strcmp("uw", player->argp[n])) {
+ field[i++] = 8;
+ } else if (!strcmp("food", player->argp[n])) {
+ field[i++] = 9;
+ } else if (!strcmp("pln", player->argp[n])) {
+ field[i++] = 10;
+ } else if (!strcmp("he", player->argp[n])) {
+ field[i++] = 11;
+ } else if (!strcmp("xl", player->argp[n])) {
+ field[i++] = 12;
+ } else if (!strcmp("land", player->argp[n])) {
+ field[i++] = 13;
+ } else if (!strcmp("mob", player->argp[n])) {
+ field[i++] = 14;
+ } else if (!strcmp("fuel", player->argp[n])) {
+ field[i++] = 15;
+ } else if (!strcmp("tech", player->argp[n])) {
+ field[i++] = 16;
+ } else if (!strcmp("shell", player->argp[n])) {
+ field[i++] = 17;
+ } else if (!strcmp("gun", player->argp[n])) {
+ field[i++] = 18;
+ } else if (!strcmp("petrol", player->argp[n])) {
+ field[i++] = 19;
+ } else if (!strcmp("iron", player->argp[n])) {
+ field[i++] = 20;
+ } else if (!strcmp("dust", player->argp[n])) {
+ field[i++] = 21;
+ } else if (!strcmp("bar", player->argp[n])) {
+ field[i++] = 22;
+ } else if (!strcmp("oil", player->argp[n])) {
+ field[i++] = 23;
+ } else if (!strcmp("lcm", player->argp[n])) {
+ field[i++] = 24;
+ } else if (!strcmp("hcm", player->argp[n])) {
+ field[i++] = 25;
+ } else if (!strcmp("rad", player->argp[n])) {
+ field[i++] = 26;
+ } else if (!strcmp("def", player->argp[n])) {
+ field[i++] = 27;
+ } else if (!strcmp("spd", player->argp[n])) {
+ field[i++] = 28;
+ } else if (!strcmp("vis", player->argp[n])) {
+ field[i++] = 29;
+ } else if (!strcmp("rng", player->argp[n])) {
+ field[i++] = 30;
+ } else if (!strcmp("fir", player->argp[n])) {
+ field[i++] = 31;
+ } else if (!strcmp("origx", player->argp[n])) {
+ field[i++] = 32;
+ } else if (!strcmp("origy", player->argp[n])) {
+ field[i++] = 33;
+ } else if (!strcmp("name", player->argp[n])) {
+ field[i++] = 34;
+ } else {
+ pr("Unrecognized field %s\n", player->argp[n]);
+ }
+ if (n++ > 100) {
+ pr("Too many fields\n");
+ return RET_FAIL;
+ }
}
+ field[i] = 0;
+ }
+ if (player->god)
+ pr(" ");
+ time(&now);
+ pr("DUMP SHIPS %ld\n", (long)now);
+ if (player->god)
+ pr("own ");
+ pr("id");
+ n = 0;
+ while (field[n]) {
+ switch (field[n]) {
+ case 1:
+ pr(" type");
+ break;
+ case 2:
+ pr(" x");
+ break;
+ case 3:
+ pr(" y");
+ break;
+ case 4:
+ pr(" flt");
+ break;
+ case 5:
+ pr(" eff");
+ break;
+ case 6:
+ pr(" civ");
+ break;
+ case 7:
+ pr(" mil");
+ break;
+ case 8:
+ pr(" uw");
+ break;
+ case 9:
+ pr(" food");
+ break;
+ case 10:
+ pr(" pln");
+ break;
+ case 11:
+ pr(" he");
+ break;
+ case 12:
+ pr(" xl");
+ break;
+ case 13:
+ pr(" land");
+ break;
+ case 14:
+ pr(" mob");
+ break;
+ case 15:
+ pr(" fuel");
+ break;
+ case 16:
+ pr(" tech");
+ break;
+ case 17:
+ pr(" shell");
+ break;
+ case 18:
+ pr(" gun");
+ break;
+ case 19:
+ pr(" petrol");
+ break;
+ case 20:
+ pr(" iron");
+ break;
+ case 21:
+ pr(" dust");
+ break;
+ case 22:
+ pr(" bar");
+ break;
+ case 23:
+ pr(" oil");
+ break;
+ case 24:
+ pr(" lcm");
+ break;
+ case 25:
+ pr(" hcm");
+ break;
+ case 26:
+ pr(" rad");
+ break;
+ case 27:
+ pr(" def");
+ break;
+ case 28:
+ pr(" spd");
+ break;
+ case 29:
+ pr(" vis");
+ break;
+ case 30:
+ pr(" rng");
+ break;
+ case 31:
+ pr(" fir");
+ break;
+ case 32:
+ pr(" origx");
+ break;
+ case 33:
+ pr(" origy");
+ break;
+ case 34:
+ pr(" name");
+ break;
+ }
+ n++;
+ }
+ pr("\n");
+
+ nships = 0;
+ np = getnatp(player->cnum);
+ while (nxtitem(&ni, &ship)) {
+ if (!player->owner || ship.shp_own == 0)
+ continue;
+ nships++;
+ npln = shp_nplane(&ship, &nch, &nxl, NULL);
if (player->god)
- pr(" ");
- time(&now);
- pr("DUMP SHIPS %d\n", now);
- if (player->god)
- pr("own ");
- pr("id");
+ pr("%d ", ship.shp_own);
+ pr("%d", ni.cur);
n = 0;
while (field[n]) {
- switch (field[n]) {
- case 1: pr(" type"); break;
- case 2: pr(" x"); break;
- case 3: pr(" y"); break;
- case 4: pr(" flt"); break;
- case 5: pr(" eff"); break;
- case 6: pr(" civ"); break;
- case 7: pr(" mil"); break;
- case 8: pr(" uw"); break;
- case 9: pr(" food"); break;
- case 10: pr(" pln"); break;
- case 11: pr(" he"); break;
- case 12: pr(" xl"); break;
- case 13: pr(" land"); break;
- case 14: pr(" mob"); break;
- case 15: pr(" fuel"); break;
- case 16: pr(" tech"); break;
- case 17: pr(" shell"); break;
- case 18: pr(" gun"); break;
- case 19: pr(" petrol"); break;
- case 20: pr(" iron"); break;
- case 21: pr(" dust"); break;
- case 22: pr(" bar"); break;
- case 23: pr(" oil"); break;
- case 24: pr(" lcm"); break;
- case 25: pr(" hcm"); break;
- case 26: pr(" rad"); break;
- case 27: pr(" def"); break;
- case 28: pr(" spd"); break;
- case 29: pr(" vis"); break;
- case 30: pr(" rng"); break;
- case 31: pr(" fir"); break;
- case 32: pr(" origx"); break;
- case 33: pr(" origy"); break;
- case 34: pr(" name"); break;
- }
- n++;
+ switch (field[n++]) {
+ case 1:
+ pr(" %.4s", mchr[(int)ship.shp_type].m_name);
+ break;
+ case 2:
+ pr(" %d", xrel(np, ship.shp_x));
+ break;
+ case 3:
+ pr(" %d", yrel(np, ship.shp_y));
+ break;
+ case 4:
+ pr(" %c", ship.shp_fleet ? ship.shp_fleet : '~');
+ break;
+ case 5:
+ pr(" %d", ship.shp_effic);
+ break;
+ case 6:
+ pr(" %d", ship.shp_item[I_CIVIL]);
+ break;
+ case 7:
+ pr(" %d", ship.shp_item[I_MILIT]);
+ break;
+ case 8:
+ pr(" %d", ship.shp_item[I_UW]);
+ break;
+ case 9:
+ pr(" %d", ship.shp_item[I_FOOD]);
+ break;
+ case 10:
+ pr(" %d", npln - nch - nxl);
+ break;
+ case 11:
+ pr(" %d", nch);
+ break;
+ case 12:
+ pr(" %d", nxl);
+ break;
+ case 13:
+ pr(" %d", shp_nland(&ship));
+ break;
+ case 14:
+ pr(" %d", ship.shp_mobil);
+ break;
+ case 15:
+ pr(" 0");
+ break;
+ case 16:
+ pr(" %d", ship.shp_tech);
+ break;
+ case 17:
+ pr(" %d", ship.shp_item[I_SHELL]);
+ break;
+ case 18:
+ pr(" %d", ship.shp_item[I_GUN]);
+ break;
+ case 19:
+ pr(" %d", ship.shp_item[I_PETROL]);
+ break;
+ case 20:
+ pr(" %d", ship.shp_item[I_IRON]);
+ break;
+ case 21:
+ pr(" %d", ship.shp_item[I_DUST]);
+ break;
+ case 22:
+ pr(" %d", ship.shp_item[I_BAR]);
+ break;
+ case 23:
+ pr(" %d", ship.shp_item[I_OIL]);
+ break;
+ case 24:
+ pr(" %d", ship.shp_item[I_LCM]);
+ break;
+ case 25:
+ pr(" %d", ship.shp_item[I_HCM]);
+ break;
+ case 26:
+ pr(" %d", ship.shp_item[I_RAD]);
+ break;
+ case 27:
+ pr(" %d", shp_armor(&ship));
+ break;
+ case 28:
+ pr(" %d", shp_speed(&ship));
+ break;
+ case 29:
+ pr(" %d", shp_visib(&ship));
+ break;
+ case 30:
+ pr(" %d", shp_frnge(&ship));
+ break;
+ case 31:
+ pr(" %d", shp_glim(&ship));
+ break;
+ case 32:
+ /*
+ * Disclosing construction site allows pirates to find
+ * harbors. Disclose it only to the original owner
+ * and to deities. Else dump illegal coordinates
+ * 1,0
+ */
+ if (ship.shp_own == ship.shp_orig_own || player->god)
+ pr(" %d", xrel(np, ship.shp_orig_x));
+ else
+ pr(" 1");
+ break;
+ case 33:
+ /* see case 32 */
+ if (ship.shp_own == ship.shp_orig_own || player->god)
+ pr(" %d", yrel(np, ship.shp_orig_y));
+ else
+ pr(" 0");
+ break;
+ case 34:
+ pr(" %c%s%c", '"', ship.shp_name, '"');
+ break;
+ }
}
pr("\n");
-
- nships = 0;
- np = getnatp(player->cnum);
- while (nxtitem(&ni, (s_char *)&ship)) {
- if (!player->owner || ship.shp_own == 0)
- continue;
- if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
- pr("bad ship type %d (#%d)\n",
- ship.shp_type, ni.cur);
- continue;
- }
- count_planes(&ship);
- count_units(&ship);
- nships++;
- if (player->god)
- pr("%3d ", ship.shp_own);
- pr("%d", ni.cur);
- n = 0;
- getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
- while (field[n]) {
- switch (field[n++]) {
- case 1: pr(" %0.4s", mchr[(int)ship.shp_type].m_name); break;
- case 2: pr(" %d", xrel(np, ship.shp_x)); break;
- case 3: pr(" %d", yrel(np, ship.shp_y)); break;
- case 4: if (ship.shp_fleet == ' ')
- pr(" ~");
- else
- pr(" %c", ship.shp_fleet);
- break;
- case 5: pr(" %d", ship.shp_effic); break;
- case 6: pr(" %d", vec[I_CIVIL]); break;
- case 7: pr(" %d", vec[I_MILIT]); break;
- case 8: pr(" %d", vec[I_UW]); break;
- case 9: pr(" %d", vec[I_FOOD]); break;
- case 10: pr(" %d", ship.shp_nplane); break;
- case 11: pr(" %d",ship.shp_nchoppers); break;
- case 12: pr(" %d",ship.shp_nxlight); break;
- case 13: pr(" %d", ship.shp_nland); break;
- case 14: pr(" %d", ship.shp_mobil); break;
- case 15: if (opt_FUEL)
- pr(" %d",ship.shp_fuel);
- else
- pr(" 0");
- break;
- case 16: pr(" %d", ship.shp_tech); break;
- case 17: pr(" %d", vec[I_SHELL]); break;
- case 18: pr(" %d", vec[I_GUN]); break;
- case 19: pr(" %d", vec[I_PETROL]); break;
- case 20: pr(" %d", vec[I_IRON]); break;
- case 21: pr(" %d", vec[I_DUST]); break;
- case 22: pr(" %d", vec[I_BAR]); break;
- case 23: pr(" %d", vec[I_OIL]); break;
- case 24: pr(" %d", vec[I_LCM]); break;
- case 25: pr(" %d", vec[I_HCM]); break;
- case 26: pr(" %d", vec[I_RAD]); break;
- case 27: pr(" %d", ship.shp_armor); break;
- case 28: pr(" %d", ship.shp_speed); break;
- case 29: pr(" %d", ship.shp_visib); break;
- case 30: pr(" %d", ship.shp_frnge); break;
- case 31: pr(" %d", ship.shp_glim); break;
- case 32: pr(" %d", xrel(np, ship.shp_orig_x)); break;
- case 33: pr(" %d", yrel(np, ship.shp_orig_y)); break;
- case 34: pr(" %c%s%c", '"', ship.shp_name, '"'); break;
- }
- }
- pr("\n");
- }
- if (nships == 0) {
- if (player->argp[1])
- pr("%s: No ship(s)\n", player->argp[1]);
- else
- pr("%s: No ship(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d ship%s\n", nships, splur(nships));
- return RET_OK;
+ }
+ if (nships == 0) {
+ if (player->argp[1])
+ pr("%s: No ship(s)\n", player->argp[1]);
+ else
+ pr("%s: No ship(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d ship%s\n", nships, splur(nships));
+ return RET_OK;
}