/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
#include <config.h>
-#include "misc.h"
-#include "xy.h"
-#include "file.h"
-#include "sect.h"
-#include "item.h"
-#include "nsc.h"
-#include "nat.h"
-#include "plane.h"
-#include "ship.h"
-#include <math.h> /* bailey@math-cs.kent.edu */
+#include "commands.h"
#include "commodity.h"
+#include "item.h"
#include "land.h"
-#include "player.h"
-#include "commands.h"
#include "optlist.h"
-/*#define EF_COMM 10*/
+#include "plane.h"
+#include "ship.h"
/*
* format: sell <COMMODITY> <SECTS> <NUMBER> <PRICE>
time_t now;
int ii = 0;
coord x, y;
- s_char buf[1024];
+ char buf[1024];
if (!opt_MARKET) {
pr("The market is disabled.\n");