int
sell(void)
{
- struct sctstr sect;
- struct ichrstr *ip;
- struct comstr comm;
- int number_set;
- int number_sub;
- int totalcom;
- int amt;
- int com;
- char *p;
- float price;
- char cc;
- time_t now;
- int ii = 0;
- coord x, y;
- s_char buf[1024];
+ struct sctstr sect;
+ struct ichrstr *ip;
+ struct comstr comm;
+ int number_set;
+ int number_sub;
+ int totalcom;
+ int amt;
+ int com;
+ char *p;
+ float price;
+ char cc;
+ time_t now;
+ int ii = 0;
+ coord x, y;
+ s_char buf[1024];
- if (!opt_MARKET) {
- pr("The market is disabled.\n");
- return RET_FAIL;
- }
- check_market();
- check_trade();
- if ((ip = whatitem(player->argp[1], "Commodity you want to sell: ")) == 0)
- return RET_SYN;
- if (ip->i_sell == 0) {
- pr("You can't sell %s\n", ip->i_name);
- return RET_FAIL;
- }
- if (!(p = getstarg(player->argp[2], "Sector to sell from: ",buf)))
- return RET_SYN;
- if (!sarg_xy(p, &x, &y))
- return RET_SYN;
- if (!getsect(x, y, §))
- pr("Could not access that sector.\n");
- if ((sect.sct_type != SCT_HARBR && sect.sct_type != SCT_WAREH) ||
- !player->owner) {
- pr("That sector cannot sell goods.\n");
- return RET_FAIL;
- }
- if(sect.sct_effic < 60){
- pr("Sectors need to be >= 60%% efficient to sell goods.\n");
- return RET_FAIL;
- }
- if (sect.sct_mobil <= 0) {
- pr("Sectors need at least 1 mobility to sell goods.\n");
- return RET_FAIL;
- }
- number_set = 0;
- number_sub = 0;
- if ((p = getstarg(player->argp[3], "Amount: ",buf)) == 0 || *p == 0)
- return RET_SYN;
- if (!check_sect_ok(§))
- return RET_FAIL;
- number_set = atoi(p);
- if ((p = getstarg(player->argp[4], "Price per unit: ", buf)) == 0 ||
- *p == 0)
- return RET_SYN;
- if (!check_sect_ok(§))
- return RET_FAIL;
- price = atof(p);
- if (price <= 0.0) {
- pr("No sale.\n");
- return RET_FAIL;
- }
- if (price > 1000.0) /* Inf can cause overflow */
- price = 1000.0; /* bailey@math-cs.kent.edu */
- totalcom = 0;
- /*
- * military control necessary to sell
- * goodies in occupied territory.
- */
- if (sect.sct_oldown != player->cnum) {
- int tot_mil=0;
- struct nstr_item ni;
- struct lndstr land;
+ if (!opt_MARKET) {
+ pr("The market is disabled.\n");
+ return RET_FAIL;
+ }
+ check_market();
+ check_trade();
+ if ((ip =
+ whatitem(player->argp[1], "Commodity you want to sell: ")) == 0)
+ return RET_SYN;
+ if (ip->i_sell == 0) {
+ pr("You can't sell %s\n", ip->i_name);
+ return RET_FAIL;
+ }
+ if (!(p = getstarg(player->argp[2], "Sector to sell from: ", buf)))
+ return RET_SYN;
+ if (!sarg_xy(p, &x, &y))
+ return RET_SYN;
+ if (!getsect(x, y, §))
+ pr("Could not access that sector.\n");
+ if ((sect.sct_type != SCT_HARBR && sect.sct_type != SCT_WAREH) ||
+ !player->owner) {
+ pr("That sector cannot sell goods.\n");
+ return RET_FAIL;
+ }
+ if (sect.sct_effic < 60) {
+ pr("Sectors need to be >= 60%% efficient to sell goods.\n");
+ return RET_FAIL;
+ }
+ if (sect.sct_mobil <= 0) {
+ pr("Sectors need at least 1 mobility to sell goods.\n");
+ return RET_FAIL;
+ }
+ number_set = 0;
+ number_sub = 0;
+ if ((p = getstarg(player->argp[3], "Amount: ", buf)) == 0 || *p == 0)
+ return RET_SYN;
+ if (!check_sect_ok(§))
+ return RET_FAIL;
+ number_set = atoi(p);
+ if ((p = getstarg(player->argp[4], "Price per unit: ", buf)) == 0 ||
+ *p == 0)
+ return RET_SYN;
+ if (!check_sect_ok(§))
+ return RET_FAIL;
+ price = atof(p);
+ if (price <= 0.0) {
+ pr("No sale.\n");
+ return RET_FAIL;
+ }
+ if (price > 1000.0) /* Inf can cause overflow */
+ price = 1000.0; /* bailey@math-cs.kent.edu */
+ totalcom = 0;
+ /*
+ * military control necessary to sell
+ * goodies in occupied territory.
+ */
+ if (sect.sct_oldown != player->cnum) {
+ int tot_mil = 0;
+ struct nstr_item ni;
+ struct lndstr land;
- snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
- while (nxtitem(&ni, (s_char *)&land)){
- if (land.lnd_own == player->cnum)
- tot_mil += total_mil(&land);
- }
- if (((tot_mil+(getvar(V_MILIT, (char *)§, EF_SECTOR))) * 10)
- < getvar(V_CIVIL, (char *)§, EF_SECTOR)) {
- pr("Military control required to sell goods.\n");
- return RET_FAIL;
- }
+ snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
+ while (nxtitem(&ni, (s_char *)&land)) {
+ if (land.lnd_own == player->cnum)
+ tot_mil += total_mil(&land);
}
- if (((amt = getvar(ip->i_vtype, (char *)§,EF_SECTOR))) == 0) {
- pr("You don't have any %s to sell there.\n", ip->i_name);
+ if (((tot_mil + (getvar(V_MILIT, (char *)§, EF_SECTOR))) * 10)
+ < getvar(V_CIVIL, (char *)§, EF_SECTOR)) {
+ pr("Military control required to sell goods.\n");
return RET_FAIL;
}
- if (number_set > 0)
- com = min(number_set, amt);
- else if (number_set < 0)
- com = amt + number_set;
- else
- com = 0;
- if (com <= 0)
- return RET_SYN;
- totalcom += com;
- amt -= com;
- pr("Sold %d %s at %s (%d left)\n", com, ip->i_name,
- xyas(sect.sct_x, sect.sct_y, player->cnum), amt);
- putvar(ip->i_vtype, amt, (char *)§, EF_SECTOR);
- cc = ip->i_mnem;
- putsect(§);
- if (totalcom > 0) {
- for (ii = 0; getcomm(ii, &comm); ii++) {
- if (comm.com_owner == 0)
- break;
- }
- if (getcomm(ii, &comm) == 0)
- ef_extend(EF_COMM, 1);
- (void) time(&now);
- comm.com_type = ip->i_mnem;
- comm.com_owner = player->cnum;
- comm.com_price = price;
- comm.com_maxbidder = player->cnum;
- comm.com_maxprice = price;
- comm.com_markettime = now;
- comm.com_amount = totalcom;
- comm.com_x = 0;
- comm.com_y = 0;
- comm.sell_x = sect.sct_x;
- comm.sell_y = sect.sct_y;
- comm.com_uid = ii;
- if(!putcomm(ii, &comm)) {
- pr("Problems with the commodities file, call the Deity\n");
- return RET_FAIL;
- }
- } else {
- pr("No eligible %s for sale\n", ip->i_name);
+ }
+ if (((amt = getvar(ip->i_vtype, (char *)§, EF_SECTOR))) == 0) {
+ pr("You don't have any %s to sell there.\n", ip->i_name);
+ return RET_FAIL;
+ }
+ if (number_set > 0)
+ com = min(number_set, amt);
+ else if (number_set < 0)
+ com = amt + number_set;
+ else
+ com = 0;
+ if (com <= 0)
+ return RET_SYN;
+ totalcom += com;
+ amt -= com;
+ pr("Sold %d %s at %s (%d left)\n", com, ip->i_name,
+ xyas(sect.sct_x, sect.sct_y, player->cnum), amt);
+ putvar(ip->i_vtype, amt, (char *)§, EF_SECTOR);
+ cc = ip->i_mnem;
+ putsect(§);
+ if (totalcom > 0) {
+ for (ii = 0; getcomm(ii, &comm); ii++) {
+ if (comm.com_owner == 0)
+ break;
+ }
+ if (getcomm(ii, &comm) == 0)
+ ef_extend(EF_COMM, 1);
+ (void)time(&now);
+ comm.com_type = ip->i_mnem;
+ comm.com_owner = player->cnum;
+ comm.com_price = price;
+ comm.com_maxbidder = player->cnum;
+ comm.com_maxprice = price;
+ comm.com_markettime = now;
+ comm.com_amount = totalcom;
+ comm.com_x = 0;
+ comm.com_y = 0;
+ comm.sell_x = sect.sct_x;
+ comm.sell_y = sect.sct_y;
+ comm.com_uid = ii;
+ if (!putcomm(ii, &comm)) {
+ pr("Problems with the commodities file, call the Deity\n");
return RET_FAIL;
}
- return RET_OK;
+ } else {
+ pr("No eligible %s for sale\n", ip->i_name);
+ return RET_FAIL;
+ }
+ return RET_OK;
}
-
-