/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* sell.c: Sell commodities to other nations.
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
* Jeff Bailey
* Steve McClure, 1996
*/
-#include "misc.h"
-#include "xy.h"
-#include "file.h"
-#include "var.h"
-#include "sect.h"
-#include "item.h"
-#include "nsc.h"
-#include "nat.h"
-#include "nuke.h"
-#include "plane.h"
-#include "ship.h"
-#include <math.h> /* bailey@math-cs.kent.edu */
-#include "commodity.h"
-#include "land.h"
-#include "trade.h"
-#include "player.h"
+#include <config.h>
+
#include "commands.h"
+#include "commodity.h"
+#include "item.h"
#include "optlist.h"
-/*#define EF_COMM 10*/
/*
* format: sell <COMMODITY> <SECTS> <NUMBER> <PRICE>
struct ichrstr *ip;
struct comstr comm;
int number_set;
- int number_sub;
int totalcom;
int amt;
int com;
char *p;
float price;
- char cc;
time_t now;
int ii = 0;
coord x, y;
- s_char buf[1024];
+ char buf[1024];
if (!opt_MARKET) {
pr("The market is disabled.\n");
}
check_market();
check_trade();
- if ((ip =
- whatitem(player->argp[1], "Commodity you want to sell: ")) == 0)
+ if (!(ip = whatitem(player->argp[1], "Commodity you want to sell: ")))
return RET_SYN;
if (ip->i_sell == 0) {
pr("You can't sell %s\n", ip->i_name);
pr("Sectors need at least 1 mobility to sell goods.\n");
return RET_FAIL;
}
- number_sub = 0;
- if ((p = getstarg(player->argp[3], "Amount: ", buf)) == 0 || *p == 0)
+ p = getstarg(player->argp[3], "Quantity: ", buf);
+ if (!p || !*p)
return RET_SYN;
if (!check_sect_ok(§))
return RET_FAIL;
number_set = atoi(p);
- if ((p = getstarg(player->argp[4], "Price per unit: ", buf)) == 0 ||
- *p == 0)
+ p = getstarg(player->argp[4], "Price per unit: ", buf);
+ if (!p || !*p)
return RET_SYN;
if (!check_sect_ok(§))
return RET_FAIL;
if (price > 1000.0) /* Inf can cause overflow */
price = 1000.0; /* bailey@math-cs.kent.edu */
totalcom = 0;
- /*
- * military control necessary to sell
- * goodies in occupied territory.
- */
- if (sect.sct_oldown != player->cnum) {
- int tot_mil = 0;
- struct nstr_item ni;
- struct lndstr land;
-
- snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
- while (nxtitem(&ni, (s_char *)&land)) {
- if (land.lnd_own == player->cnum)
- tot_mil += total_mil(&land);
- }
- if (((tot_mil + sect.sct_item[I_MILIT]) * 10)
- < sect.sct_item[I_CIVIL]) {
- pr("Military control required to sell goods.\n");
- return RET_FAIL;
- }
+ if (!military_control(§)) {
+ pr("Military control required to sell goods.\n");
+ return RET_FAIL;
}
- if ((amt = sect.sct_item[ip->i_vtype]) == 0) {
+ if ((amt = sect.sct_item[ip->i_uid]) == 0) {
pr("You don't have any %s to sell there.\n", ip->i_name);
return RET_FAIL;
}
if (number_set >= 0)
- com = min(number_set, amt);
+ com = MIN(number_set, amt);
else
com = amt + number_set;
if (com <= 0)
amt -= com;
pr("Sold %d %s at %s (%d left)\n", com, ip->i_name,
xyas(sect.sct_x, sect.sct_y, player->cnum), amt);
- sect.sct_item[ip->i_vtype] = amt;
- cc = ip->i_mnem;
+ sect.sct_item[ip->i_uid] = amt;
putsect(§);
- if (totalcom > 0) {
- for (ii = 0; getcomm(ii, &comm); ii++) {
- if (comm.com_owner == 0)
- break;
- }
- if (getcomm(ii, &comm) == 0)
- ef_extend(EF_COMM, 1);
- (void)time(&now);
- comm.com_type = ip->i_mnem;
- comm.com_owner = player->cnum;
- comm.com_price = price;
- comm.com_maxbidder = player->cnum;
- comm.com_markettime = now;
- comm.com_amount = totalcom;
- comm.com_x = 0;
- comm.com_y = 0;
- comm.sell_x = sect.sct_x;
- comm.sell_y = sect.sct_y;
- comm.com_uid = ii;
- if (!putcomm(ii, &comm)) {
- pr("Problems with the commodities file, call the Deity\n");
- return RET_FAIL;
- }
- } else {
- pr("No eligible %s for sale\n", ip->i_name);
+
+ for (ii = 0; getcomm(ii, &comm); ii++) {
+ if (comm.com_owner == 0)
+ break;
+ }
+ (void)time(&now);
+ ef_blank(EF_COMM, ii, &comm);
+ comm.com_type = ip->i_uid;
+ comm.com_owner = player->cnum;
+ comm.com_price = price;
+ comm.com_maxbidder = player->cnum;
+ comm.com_markettime = now;
+ comm.com_amount = totalcom;
+ comm.com_x = 0;
+ comm.com_y = 0;
+ comm.sell_x = sect.sct_x;
+ comm.sell_y = sect.sct_y;
+ if (!putcomm(ii, &comm)) {
+ pr("Problems with the commodities file, call the Deity\n");
return RET_FAIL;
}
return RET_OK;