/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* shar.c: share a bmap with a friend
- *
+ *
* Known contributors to this file:
* Ken Stevens, 1995
*/
-#include "misc.h"
-#include "nsc.h"
-#include "nat.h"
-#include "player.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
+#include "map.h"
int
shar(void)
{
int to;
struct nstr_sect ns;
- s_char des = 0;
+ char des = 0;
int n;
- if (!player->argp[1] ||
- !*player->argp[1] ||
- (to =
- natarg(player->argp[1], "Share bmap with which country? ")) < 0)
+ to = natarg(player->argp[1], "Share bmap with which country? ");
+ if (to < 0)
return RET_SYN;
- if (getrel(getnatp(to), player->cnum) < FRIENDLY) {
+ if (relations_with(to, player->cnum) < FRIENDLY) {
pr("%s does not have friendly relations towards you\n", cname(to));
return RET_FAIL;
}