/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* shark.c: Transfer a loan by buying it out
- *
+ *
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1996-2000
*/
+#include <config.h>
+
#include <math.h>
-#include "misc.h"
-#include "var.h"
-#include "file.h"
-#include "sect.h"
-#include "item.h"
-#include "loan.h"
-#include "news.h"
-#include "nat.h"
-#include "xy.h"
-#include "player.h"
#include "commands.h"
+#include "loan.h"
#include "optlist.h"
int
shark(void)
{
- register int arg;
+ int arg;
time_t now;
char *p;
struct lonstr loan;
struct natstr *natp;
struct natstr *oldie;
- long rdur;
- long xdur;
- double rate;
double owed;
long payment;
- s_char buf[1024];
+ char buf[1024];
if (!opt_LOANS) {
pr("Loans are not enabled.\n");
return RET_FAIL;
}
p = getstarg(player->argp[1], "Transfer which loan #: ", buf);
- if (p == 0)
+ if (!p)
return RET_SYN;
if (*p == 0)
return RET_SYN;
return RET_FAIL;
}
/* If we got here, we check to see if it's been defaulted on. */
- (void)time(&now);
- /*
- * split duration now - l_lastpay into regular (up to l_duedate)
- * and extended (beyond l_duedate)
- */
- rdur = loan.l_duedate - loan.l_lastpay;
- xdur = now - loan.l_duedate;
- if (rdur < 0) {
- xdur += rdur;
- rdur = 0;
- }
- if (xdur <= 0) {
+ owed = loan_owed(&loan, time(&now));
+ if (now <= loan.l_duedate) {
pr("There has been no default on loan %d\n", arg);
return RET_FAIL;
}
-
- rate = loan.l_irate / (loan.l_ldur * 8.64e6);
-
- owed = ((rdur * rate) + (xdur * rate * 2.0) + 1.0);
- if (((1 << 30) / owed) < loan.l_amtdue)
- owed = (1 << 30);
- else
- owed *= loan.l_amtdue;
pr("That loan is worth $%.2f.\n", owed);
natp = getnatp(player->cnum);
- payment = owed * (1.0 + loan.l_irate / 100.0);
+ payment = (long)ceil(owed * (1.0 + loan.l_irate / 100.0));
if (payment > natp->nat_money - 100.0) {
pr("You do not have enough to cover that loan\n");
return RET_FAIL;
cname(player->cnum), arg, payment);
pr("You now own loan #%d. Go break some legs.\n", arg);
}
-/* NAT_DELTA(natp->nat_money, loan.l_loner, payment);*/
oldie = getnatp(loan.l_loner);
oldie->nat_money += payment;
player->dolcost += payment;