int
shark(void)
{
- register int arg;
- time_t now;
- char *p;
- struct lonstr loan;
- struct natstr *natp;
- struct natstr *oldie;
- long due;
- long last;
- long rdur;
- long xdur;
- double rate;
- double owed;
- long payment;
- s_char buf[1024];
+ register int arg;
+ time_t now;
+ char *p;
+ struct lonstr loan;
+ struct natstr *natp;
+ struct natstr *oldie;
+ long due;
+ long last;
+ long rdur;
+ long xdur;
+ double rate;
+ double owed;
+ long payment;
+ s_char buf[1024];
- if (!opt_LOANS) {
- pr("Loans are not enabled.\n");
- return RET_FAIL;
- }
- p = getstarg(player->argp[1], "Transfer which loan #: ", buf);
- if (p == 0)
- return RET_SYN;
- if (*p == 0)
- return RET_SYN;
- arg = atoi(p);
- if (arg < 0)
- return RET_SYN;
- /* Check if it's a valid loan to shark. That means, is it a valid loan,
- not owed to this player, with a valid duration and it's been signed. */
- if (!getloan(arg,&loan) || (loan.l_loner == player->cnum) ||
- (loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
- pr("Invalid loan\n");
- return RET_FAIL;
- }
- /* If we got here, we check to see if it's been defaulted on. */
- (void) time(&now);
- due = loan.l_duedate;
- if (now <= due) {
- pr("There has been no default on loan %d\n", arg);
- return RET_FAIL;
- }
- last = loan.l_lastpay;
- if (last < due && due < now) {
- rdur = due - last;
- xdur = now - due;
- } else if (due < last) {
- rdur = 0;
- xdur = now - last;
- }
- rate = loan.l_irate / (loan.l_ldur * 8.64e6);
+ if (!opt_LOANS) {
+ pr("Loans are not enabled.\n");
+ return RET_FAIL;
+ }
+ p = getstarg(player->argp[1], "Transfer which loan #: ", buf);
+ if (p == 0)
+ return RET_SYN;
+ if (*p == 0)
+ return RET_SYN;
+ arg = atoi(p);
+ if (arg < 0)
+ return RET_SYN;
+ /* Check if it's a valid loan to shark. That means, is it a valid loan,
+ not owed to this player, with a valid duration and it's been signed. */
+ if (!getloan(arg, &loan) || (loan.l_loner == player->cnum) ||
+ (loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
+ pr("Invalid loan\n");
+ return RET_FAIL;
+ }
+ /* If we got here, we check to see if it's been defaulted on. */
+ (void)time(&now);
+ due = loan.l_duedate;
+ if (now <= due) {
+ pr("There has been no default on loan %d\n", arg);
+ return RET_FAIL;
+ }
+ last = loan.l_lastpay;
+ if (last < due && due < now) {
+ rdur = due - last;
+ xdur = now - due;
+ } else if (due < last) {
+ rdur = 0;
+ xdur = now - last;
+ }
+ rate = loan.l_irate / (loan.l_ldur * 8.64e6);
- owed = ((rdur * rate) + (xdur * rate * 2.0) + 1.0);
- if (((1 << 30) / owed) < loan.l_amtdue)
- owed = (1 << 30);
- else
- owed *= loan.l_amtdue;
- pr("That loan is worth $%.2f.\n", owed);
- natp = getnatp(player->cnum);
- payment = owed * (1.0 + loan.l_irate / 100.0);
- if (payment > natp->nat_money - 100.0){
- pr("You do not have enough to cover that loan\n");
- return RET_FAIL;
- }else{
- wu(0, loan.l_lonee,
- "%s bought loan #%d. You now owe him!\n",
- cname(player->cnum),
- arg);
- wu(0, loan.l_loner,
- "%s bought loan #%d out from under you for %d\n",
- cname(player->cnum), arg, payment);
- pr("You now own loan #%d. Go break some legs.\n", arg);
- }
+ owed = ((rdur * rate) + (xdur * rate * 2.0) + 1.0);
+ if (((1 << 30) / owed) < loan.l_amtdue)
+ owed = (1 << 30);
+ else
+ owed *= loan.l_amtdue;
+ pr("That loan is worth $%.2f.\n", owed);
+ natp = getnatp(player->cnum);
+ payment = owed * (1.0 + loan.l_irate / 100.0);
+ if (payment > natp->nat_money - 100.0) {
+ pr("You do not have enough to cover that loan\n");
+ return RET_FAIL;
+ } else {
+ wu(0, loan.l_lonee,
+ "%s bought loan #%d. You now owe him!\n",
+ cname(player->cnum), arg);
+ wu(0, loan.l_loner,
+ "%s bought loan #%d out from under you for %d\n",
+ cname(player->cnum), arg, payment);
+ pr("You now own loan #%d. Go break some legs.\n", arg);
+ }
/* NAT_DELTA(natp->nat_money, loan.l_loner, payment);*/
- oldie = getnatp(loan.l_loner);
- oldie->nat_money += payment;
- player->dolcost += payment;
- loan.l_loner = player->cnum;
- putloan(arg, &loan);
- return RET_OK;
+ oldie = getnatp(loan.l_loner);
+ oldie->nat_money += payment;
+ player->dolcost += payment;
+ loan.l_loner = player->cnum;
+ putloan(arg, &loan);
+ return RET_OK;
}