/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* shark.c: Transfer a loan by buying it out
- *
+ *
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1996-2000
*/
+#include <config.h>
+
#include <math.h>
-#include "misc.h"
-#include "var.h"
-#include "file.h"
-#include "sect.h"
-#include "item.h"
-#include "loan.h"
-#include "news.h"
-#include "nat.h"
-#include "xy.h"
-#include "player.h"
#include "commands.h"
+#include "loan.h"
#include "optlist.h"
int
-shark(void)
+c_shark(void)
{
- register int arg;
- time_t now;
- char *p;
- struct lonstr loan;
- struct natstr *natp;
- struct natstr *oldie;
- long due;
- long last;
- long rdur;
- long xdur;
- double rate;
- double owed;
- long payment;
- s_char buf[1024];
-
- if (!opt_LOANS) {
- pr("Loans are not enabled.\n");
- return RET_FAIL;
- }
- p = getstarg(player->argp[1], "Transfer which loan #: ", buf);
- if (p == 0)
- return RET_SYN;
- if (*p == 0)
- return RET_SYN;
- arg = atoi(p);
- if (arg < 0)
- return RET_SYN;
- /* Check if it's a valid loan to shark. That means, is it a valid loan,
- not owed to this player, with a valid duration and it's been signed. */
- if (!getloan(arg,&loan) || (loan.l_loner == player->cnum) ||
- (loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
- pr("Invalid loan\n");
- return RET_FAIL;
- }
- /* If we got here, we check to see if it's been defaulted on. */
- (void) time(&now);
- due = loan.l_duedate;
- if (now <= due) {
- pr("There has been no default on loan %d\n", arg);
- return RET_FAIL;
- }
- last = loan.l_lastpay;
- if (last < due && due < now) {
- rdur = due - last;
- xdur = now - due;
- } else if (due < last) {
- rdur = 0;
- xdur = now - last;
- }
- rate = loan.l_irate / (loan.l_ldur * 8.64e6);
+ int arg;
+ time_t now;
+ char *p;
+ struct lonstr loan;
+ struct natstr *natp;
+ struct natstr *oldie;
+ double owed;
+ int payment;
+ char buf[1024];
- owed = ((rdur * rate) + (xdur * rate * 2.0) + 1.0);
- if (((1 << 30) / owed) < loan.l_amtdue)
- owed = (1 << 30);
- else
- owed *= loan.l_amtdue;
- pr("That loan is worth $%.2f.\n", owed);
- natp = getnatp(player->cnum);
- payment = owed * (1.0 + loan.l_irate / 100.0);
- if (payment > natp->nat_money - 100.0){
- pr("You do not have enough to cover that loan\n");
- return RET_FAIL;
- }else{
- wu(0, loan.l_lonee,
- "%s bought loan #%d. You now owe him!\n",
- cname(player->cnum),
- arg);
- wu(0, loan.l_loner,
- "%s bought loan #%d out from under you for %d\n",
- cname(player->cnum), arg, payment);
- pr("You now own loan #%d. Go break some legs.\n", arg);
- }
-/* NAT_DELTA(natp->nat_money, loan.l_loner, payment);*/
- oldie = getnatp(loan.l_loner);
- oldie->nat_money += payment;
- player->dolcost += payment;
- loan.l_loner = player->cnum;
- putloan(arg, &loan);
- return RET_OK;
+ if (!opt_LOANS) {
+ pr("Loans are not enabled.\n");
+ return RET_FAIL;
+ }
+ p = getstarg(player->argp[1], "Transfer which loan #: ", buf);
+ if (!p)
+ return RET_SYN;
+ if (*p == 0)
+ return RET_SYN;
+ arg = atoi(p);
+ if (arg < 0)
+ return RET_SYN;
+ /* Check if it's a valid loan to shark. That means, is it a valid loan,
+ not owed to this player, with a valid duration and it's been signed. */
+ if (!getloan(arg, &loan) || (loan.l_loner == player->cnum) ||
+ (loan.l_ldur == 0) || (loan.l_status != LS_SIGNED)) {
+ pr("Invalid loan\n");
+ return RET_FAIL;
+ }
+ /* If we got here, we check to see if it's been defaulted on. */
+ owed = loan_owed(&loan, time(&now));
+ if (now <= loan.l_duedate) {
+ pr("There has been no default on loan %d\n", arg);
+ return RET_FAIL;
+ }
+ pr("That loan is worth $%.2f.\n", owed);
+ natp = getnatp(player->cnum);
+ payment = (int)ceil(owed * (1.0 + loan.l_irate / 100.0));
+ if (payment > natp->nat_money - 100.0) {
+ pr("You do not have enough to cover that loan\n");
+ return RET_FAIL;
+ } else {
+ wu(0, loan.l_lonee,
+ "%s bought loan #%d. You now owe him!\n",
+ cname(player->cnum), arg);
+ wu(0, loan.l_loner,
+ "%s bought loan #%d out from under you for %d\n",
+ cname(player->cnum), arg, payment);
+ pr("You now own loan #%d. Go break some legs.\n", arg);
+ }
+ oldie = getnatp(loan.l_loner);
+ oldie->nat_money += payment;
+ player->dolcost += payment;
+ loan.l_loner = player->cnum;
+ putloan(arg, &loan);
+ return RET_OK;
}