]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/shi.c
commands: Rename the command functions
[empserver] / src / lib / commands / shi.c
index 7a447cc81ba29fb83c0759c64be78b182d4bff5c..1397398af74b2fa9bdd5e28f0e6b7bd8a1e574fd 100644 (file)
@@ -1,11 +1,11 @@
 /*
  *  Empire - A multi-player, client/server Internet based war game.
- *  Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- *                           Ken Stevens, Steve McClure
+ *  Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ *                Ken Stevens, Steve McClure, Markus Armbruster
  *
- *  This program is free software; you can redistribute it and/or modify
+ *  Empire is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
+ *  the Free Software Foundation, either version 3 of the License, or
  *  (at your option) any later version.
  *
  *  This program is distributed in the hope that it will be useful,
  *  GNU General Public License for more details.
  *
  *  You should have received a copy of the GNU General Public License
- *  along with this program; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  *  ---
  *
- *  See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- *  related information and legal notices. It is expected that any future
- *  projects/authors will amend these files as needed.
+ *  See files README, COPYING and CREDITS in the root of the source
+ *  tree for related information and legal notices.  It is expected
+ *  that future projects/authors will amend these files as needed.
  *
  *  ---
  *
  *  shi.c: Show a list of your ships
- * 
+ *
  *  Known contributors to this file:
  *     Steve McClure, 2000
- *     
  */
 
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "ship.h"
-#include "nsc.h"
-#include "file.h"
-#include "optlist.h"
+#include <config.h>
+
 #include "commands.h"
+#include "ship.h"
 
 int
-shi(void)
+c_ship(void)
 {
-    int nships;
+    int nships, noff, npln, nch, nxl;
     struct nstr_item ni;
     struct shpstr ship;
 
-    if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
+    if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
        return RET_SYN;
 
-    nships = 0;
-    while (nxtitem(&ni, (s_char *)&ship)) {
+    nships = noff = 0;
+    while (nxtitem(&ni, &ship)) {
        if (!player->owner || ship.shp_own == 0)
            continue;
-       if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
-           pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
-           continue;
-       }
-       count_planes(&ship);
-       count_units(&ship);
        if (nships++ == 0) {
            if (player->god)
                pr("own ");
-           pr("shp#     ship type       x,y   fl  eff civ mil  uw  fd pn");
-           pr(" he");
-           pr(" xl");
-           pr(" ln");
-           pr(" mob");
-           if (opt_FUEL)
-               pr(" fuel");
-           pr(" tech\n");
+           pr("shp#     ship type       x,y   fl   eff civ mil  uw  fd pn"
+              " he xl ln mob tech\n");
        }
+       if (ship.shp_off)
+           noff++;
        if (player->god)
            pr("%3d ", ship.shp_own);
        pr("%4d ", ni.cur);
        pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
-       prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
-       pr("%1c", ship.shp_fleet);
-       pr("%4d%%", ship.shp_effic);
+       prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
+       pr("%1.1s", &ship.shp_fleet);
+       pr(" %c%3d%%", ship.shp_off ? '!' : ' ', ship.shp_effic);
 
        pr("%4d", ship.shp_item[I_CIVIL]);
        pr("%4d", ship.shp_item[I_MILIT]);
        pr("%4d", ship.shp_item[I_UW]);
        pr("%4d", ship.shp_item[I_FOOD]);
 
-       pr("%3d", ship.shp_nplane);
-       pr("%3d", ship.shp_nchoppers);
-       pr("%3d", ship.shp_nxlight);
-       pr("%3d", ship.shp_nland);
+       npln = shp_nplane(&ship, &nch, &nxl, NULL);
+       pr("%3d%3d%3d", npln - nch - nxl, nch, nxl);
+       pr("%3d", shp_nland(&ship));
        pr("%4d", ship.shp_mobil);
-       if (opt_FUEL)
-           pr("%5d", ship.shp_fuel);
        pr("%5d\n", ship.shp_tech);
-       if (opt_SHIPNAMES) {
-           if (ship.shp_name[0] != 0) {
-               if (player->god)
-                   pr("    ");
-               pr("       %s\n", ship.shp_name);
-           }
+       if (ship.shp_name[0] != 0) {
+           if (player->god)
+               pr("    ");
+           pr("       %s\n", ship.shp_name);
        }
     }
     if (nships == 0) {
@@ -108,7 +87,11 @@ shi(void)
        else
            pr("%s: No ship(s)\n", "");
        return RET_FAIL;
-    } else
-       pr("%d ship%s\n", nships, splur(nships));
+    } else {
+       pr("%d ship%s", nships, splur(nships));
+       if (noff)
+           pr(", %d stopped (eff marked with !)", noff);
+       pr("\n");
+    }
     return RET_OK;
 }