/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
#include <config.h>
#include "commands.h"
-#include "land.h"
-#include "optlist.h"
#include "ship.h"
int
-shi(void)
+c_ship(void)
{
int nships, noff, npln, nch, nxl;
struct nstr_item ni;
if (player->god)
pr("own ");
pr("shp# ship type x,y fl eff civ mil uw fd pn"
- " he xl ln mob");
- pr(" tech\n");
+ " he xl ln mob tech\n");
}
if (ship.shp_off)
noff++;
pr("%3d ", ship.shp_own);
pr("%4d ", ni.cur);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
- prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
+ prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
pr("%1.1s", &ship.shp_fleet);
pr(" %c%3d%%", ship.shp_off ? '!' : ' ', ship.shp_effic);