/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* ---
*
* shi.c: Show a list of your ships
- *
+ *
* Known contributors to this file:
* Steve McClure, 2000
*/
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "sect.h"
-#include "ship.h"
-#include "nsc.h"
-#include "file.h"
-#include "optlist.h"
#include "commands.h"
+#include "ship.h"
int
shi(void)
{
- int nships;
+ int nships, noff, npln, nch, nxl;
struct nstr_item ni;
struct shpstr ship;
- if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
+ if (!snxtitem(&ni, EF_SHIP, player->argp[1], NULL))
return RET_SYN;
- nships = 0;
+ nships = noff = 0;
while (nxtitem(&ni, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
- count_planes(&ship);
- count_units(&ship);
if (nships++ == 0) {
if (player->god)
pr("own ");
- pr("shp# ship type x,y fl eff civ mil uw fd pn");
- pr(" he");
- pr(" xl");
- pr(" ln");
- pr(" mob");
- if (opt_FUEL)
- pr(" fuel");
- pr(" tech\n");
+ pr("shp# ship type x,y fl eff civ mil uw fd pn"
+ " he xl ln mob tech\n");
}
+ if (ship.shp_off)
+ noff++;
if (player->god)
pr("%3d ", ship.shp_own);
pr("%4d ", ni.cur);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
- prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
- pr("%c", ship.shp_fleet);
- pr("%4d%%", ship.shp_effic);
+ prxy("%4d,%-4d ", ship.shp_x, ship.shp_y);
+ pr("%1.1s", &ship.shp_fleet);
+ pr(" %c%3d%%", ship.shp_off ? '!' : ' ', ship.shp_effic);
pr("%4d", ship.shp_item[I_CIVIL]);
pr("%4d", ship.shp_item[I_MILIT]);
pr("%4d", ship.shp_item[I_UW]);
pr("%4d", ship.shp_item[I_FOOD]);
- pr("%3d", ship.shp_nplane);
- pr("%3d", ship.shp_nchoppers);
- pr("%3d", ship.shp_nxlight);
- pr("%3d", ship.shp_nland);
+ npln = shp_nplane(&ship, &nch, &nxl, NULL);
+ pr("%3d%3d%3d", npln - nch - nxl, nch, nxl);
+ pr("%3d", shp_nland(&ship));
pr("%4d", ship.shp_mobil);
- if (opt_FUEL)
- pr("%5d", ship.shp_fuel);
pr("%5d\n", ship.shp_tech);
if (ship.shp_name[0] != 0) {
if (player->god)
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
- } else
- pr("%d ship%s\n", nships, splur(nships));
+ } else {
+ pr("%d ship%s", nships, splur(nships));
+ if (noff)
+ pr(", %d stopped (eff marked with !)", noff);
+ pr("\n");
+ }
return RET_OK;
}