]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/shi.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / commands / shi.c
index 63f76c30b276ece07e7f9e45793a7e86b337cd90..cf48ac7d392ad3b887326115e9774361cc81358f 100644 (file)
 int
 shi(void)
 {
-       int     nships;
-       struct  nstr_item ni;
-       struct  shpstr ship;
-       int     vec[I_MAX+1];
+    int nships;
+    struct nstr_item ni;
+    struct shpstr ship;
+    int vec[I_MAX + 1];
 
-       if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
-               return RET_SYN;
+    if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
+       return RET_SYN;
 
-       nships = 0;
-       while (nxtitem(&ni, (s_char *)&ship)) {
-               if (!player->owner || ship.shp_own == 0)
-                       continue;
-               if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
-                       pr("bad ship type %d (#%d)\n",
-                               ship.shp_type, ni.cur);
-                       continue;
-               }
-               count_planes(&ship);
-               count_units(&ship);
-               if (nships++ == 0) {
-                       if (player->god)
-                               pr("own ");
-pr("shp#     ship type       x,y   fl  eff civ mil  uw  fd pn");
-                       pr(" he");
-                       pr(" xl");
-                       pr(" ln");
-                       pr(" mob");
-                       if (opt_FUEL)
-                               pr(" fuel");
-                       pr(" tech\n");
-               }
-               if (player->god)
-                       pr("%3d ", ship.shp_own);
-               pr("%4d ", ni.cur);
-               pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
-               prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
-               pr("%1c", ship.shp_fleet);
-               pr("%4d%%", ship.shp_effic);
+    nships = 0;
+    while (nxtitem(&ni, (s_char *)&ship)) {
+       if (!player->owner || ship.shp_own == 0)
+           continue;
+       if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
+           pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
+           continue;
+       }
+       count_planes(&ship);
+       count_units(&ship);
+       if (nships++ == 0) {
+           if (player->god)
+               pr("own ");
+           pr("shp#     ship type       x,y   fl  eff civ mil  uw  fd pn");
+           pr(" he");
+           pr(" xl");
+           pr(" ln");
+           pr(" mob");
+           if (opt_FUEL)
+               pr(" fuel");
+           pr(" tech\n");
+       }
+       if (player->god)
+           pr("%3d ", ship.shp_own);
+       pr("%4d ", ni.cur);
+       pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
+       prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
+       pr("%1c", ship.shp_fleet);
+       pr("%4d%%", ship.shp_effic);
 
-               getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
-               pr("%4d", vec[I_CIVIL]);
-               pr("%4d", vec[I_MILIT]);
-               pr("%4d", vec[I_UW]);
-               pr("%4d", vec[I_FOOD]);
+       getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
+       pr("%4d", vec[I_CIVIL]);
+       pr("%4d", vec[I_MILIT]);
+       pr("%4d", vec[I_UW]);
+       pr("%4d", vec[I_FOOD]);
 
-               pr("%3d", ship.shp_nplane);
-               pr("%3d",ship.shp_nchoppers);
-               pr("%3d",ship.shp_nxlight);
-               pr("%3d", ship.shp_nland);
-               pr("%4d", ship.shp_mobil);
-               if (opt_FUEL)
-                       pr("%5d",ship.shp_fuel);
-               pr("%5d\n", ship.shp_tech);
-               if (opt_SHIPNAMES) {
-                   if (ship.shp_name[0] != 0) {
-                       if (player->god)
-                           pr("    ");
-                       pr("       %s\n",ship.shp_name);
-                   }
-               }
+       pr("%3d", ship.shp_nplane);
+       pr("%3d", ship.shp_nchoppers);
+       pr("%3d", ship.shp_nxlight);
+       pr("%3d", ship.shp_nland);
+       pr("%4d", ship.shp_mobil);
+       if (opt_FUEL)
+           pr("%5d", ship.shp_fuel);
+       pr("%5d\n", ship.shp_tech);
+       if (opt_SHIPNAMES) {
+           if (ship.shp_name[0] != 0) {
+               if (player->god)
+                   pr("    ");
+               pr("       %s\n", ship.shp_name);
+           }
        }
-       if (nships == 0) {
-               if (player->argp[1])
-                       pr("%s: No ship(s)\n", player->argp[1]);
-               else
-                       pr("%s: No ship(s)\n", "");
-               return RET_FAIL;
-       }else
-               pr("%d ship%s\n", nships, splur(nships));
-       return RET_OK;
+    }
+    if (nships == 0) {
+       if (player->argp[1])
+           pr("%s: No ship(s)\n", player->argp[1]);
+       else
+           pr("%s: No ship(s)\n", "");
+       return RET_FAIL;
+    } else
+       pr("%d ship%s\n", nships, splur(nships));
+    return RET_OK;
 }