int
shi(void)
{
- int nships;
- struct nstr_item ni;
- struct shpstr ship;
- int vec[I_MAX+1];
+ int nships;
+ struct nstr_item ni;
+ struct shpstr ship;
+ int vec[I_MAX + 1];
- if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
- return RET_SYN;
+ if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
+ return RET_SYN;
- nships = 0;
- while (nxtitem(&ni, (s_char *)&ship)) {
- if (!player->owner || ship.shp_own == 0)
- continue;
- if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
- pr("bad ship type %d (#%d)\n",
- ship.shp_type, ni.cur);
- continue;
- }
- count_planes(&ship);
- count_units(&ship);
- if (nships++ == 0) {
- if (player->god)
- pr("own ");
-pr("shp# ship type x,y fl eff civ mil uw fd pn");
- pr(" he");
- pr(" xl");
- pr(" ln");
- pr(" mob");
- if (opt_FUEL)
- pr(" fuel");
- pr(" tech\n");
- }
- if (player->god)
- pr("%3d ", ship.shp_own);
- pr("%4d ", ni.cur);
- pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
- prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
- pr("%1c", ship.shp_fleet);
- pr("%4d%%", ship.shp_effic);
+ nships = 0;
+ while (nxtitem(&ni, (s_char *)&ship)) {
+ if (!player->owner || ship.shp_own == 0)
+ continue;
+ if (ship.shp_type < 0 || ship.shp_type > shp_maxno) {
+ pr("bad ship type %d (#%d)\n", ship.shp_type, ni.cur);
+ continue;
+ }
+ count_planes(&ship);
+ count_units(&ship);
+ if (nships++ == 0) {
+ if (player->god)
+ pr("own ");
+ pr("shp# ship type x,y fl eff civ mil uw fd pn");
+ pr(" he");
+ pr(" xl");
+ pr(" ln");
+ pr(" mob");
+ if (opt_FUEL)
+ pr(" fuel");
+ pr(" tech\n");
+ }
+ if (player->god)
+ pr("%3d ", ship.shp_own);
+ pr("%4d ", ni.cur);
+ pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
+ prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
+ pr("%1c", ship.shp_fleet);
+ pr("%4d%%", ship.shp_effic);
- getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
- pr("%4d", vec[I_CIVIL]);
- pr("%4d", vec[I_MILIT]);
- pr("%4d", vec[I_UW]);
- pr("%4d", vec[I_FOOD]);
+ getvec(VT_ITEM, vec, (s_char *)&ship, EF_SHIP);
+ pr("%4d", vec[I_CIVIL]);
+ pr("%4d", vec[I_MILIT]);
+ pr("%4d", vec[I_UW]);
+ pr("%4d", vec[I_FOOD]);
- pr("%3d", ship.shp_nplane);
- pr("%3d",ship.shp_nchoppers);
- pr("%3d",ship.shp_nxlight);
- pr("%3d", ship.shp_nland);
- pr("%4d", ship.shp_mobil);
- if (opt_FUEL)
- pr("%5d",ship.shp_fuel);
- pr("%5d\n", ship.shp_tech);
- if (opt_SHIPNAMES) {
- if (ship.shp_name[0] != 0) {
- if (player->god)
- pr(" ");
- pr(" %s\n",ship.shp_name);
- }
- }
+ pr("%3d", ship.shp_nplane);
+ pr("%3d", ship.shp_nchoppers);
+ pr("%3d", ship.shp_nxlight);
+ pr("%3d", ship.shp_nland);
+ pr("%4d", ship.shp_mobil);
+ if (opt_FUEL)
+ pr("%5d", ship.shp_fuel);
+ pr("%5d\n", ship.shp_tech);
+ if (opt_SHIPNAMES) {
+ if (ship.shp_name[0] != 0) {
+ if (player->god)
+ pr(" ");
+ pr(" %s\n", ship.shp_name);
+ }
}
- if (nships == 0) {
- if (player->argp[1])
- pr("%s: No ship(s)\n", player->argp[1]);
- else
- pr("%s: No ship(s)\n", "");
- return RET_FAIL;
- }else
- pr("%d ship%s\n", nships, splur(nships));
- return RET_OK;
+ }
+ if (nships == 0) {
+ if (player->argp[1])
+ pr("%s: No ship(s)\n", player->argp[1]);
+ else
+ pr("%s: No ship(s)\n", "");
+ return RET_FAIL;
+ } else
+ pr("%d ship%s\n", nships, splur(nships));
+ return RET_OK;
}