/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* shoo.c: Shoot some conquered populace or pigeons.
- *
+ *
* Known contributors to this file:
* Dave Pare, 1986
*/
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "news.h"
+#include <config.h>
+
+#include "commands.h"
#include "item.h"
-#include "path.h"
-#include "nat.h"
-#include "file.h"
-#include "nsc.h"
#include "land.h"
-#include "commands.h"
+#include "news.h"
int
shoo(void)
struct nstr_sect nstr;
struct nstr_item ni;
int nshot;
- int mob_cost;
double m;
i_type item;
struct ichrstr *ip;
char buf[1024];
ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
- if (ip == 0 || (ip->i_vtype != I_CIVIL && ip->i_vtype != I_UW))
+ if (!ip || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW))
return RET_SYN;
- item = ip->i_vtype;
+ item = ip->i_uid;
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
- sprintf(prompt, "number of %s to shoot (max 999)? ", ip->i_name);
+ sprintf(prompt, "number of %s to shoot? ", ip->i_name);
p = getstarg(player->argp[3], prompt, buf);
- if (p == 0 || (targets = atoi(p)) <= 0)
+ if (!p || (targets = atoi(p)) <= 0)
return RET_SYN;
- if (targets > 999)
- targets = 999;
while (nxtsct(&nstr, §)) {
if (!player->owner)
continue;
nsec = 0;
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, &land)) {
- mil += total_mil(&land);
+ mil += land.lnd_item[I_MILIT];
if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
- mil += total_mil(&land);
+ mil += land.lnd_item[I_MILIT];
nsec++;
}
}
m = 0;
if (m > sect.sct_mobil)
m = sect.sct_mobil;
- mob_cost = roundavg(m);
- sect.sct_mobil -= (u_char)mob_cost;
+ sect.sct_mobil -= roundavg(m);
sect.sct_item[item] -= nshot;
pr("BANG!! (thump) %d %s shot in %s!\n",
nshot, ip->i_name, xyas(sect.sct_x, sect.sct_y, player->cnum));