/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
#include "item.h"
#include "land.h"
#include "news.h"
-#include "path.h"
int
shoo(void)
char buf[1024];
ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
- if (ip == 0 || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW))
+ if (!ip || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW))
return RET_SYN;
item = ip->i_uid;
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
sprintf(prompt, "number of %s to shoot? ", ip->i_name);
p = getstarg(player->argp[3], prompt, buf);
- if (p == 0 || (targets = atoi(p)) <= 0)
+ if (!p || (targets = atoi(p)) <= 0)
return RET_SYN;
while (nxtsct(&nstr, §)) {
if (!player->owner)