struct ichrstr *ip;
struct lndstr land;
int targets;
- s_char *p;
+ char *p;
int mil, nsec;
- s_char prompt[128];
- s_char buf[128];
+ char prompt[128];
+ char buf[1024];
ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
if (ip == 0 || (ip->i_vtype != I_CIVIL && ip->i_vtype != I_UW))