/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "news.h"
+#include "commands.h"
#include "item.h"
-#include "path.h"
-#include "nat.h"
-#include "file.h"
-#include "nsc.h"
#include "land.h"
-#include "commands.h"
+#include "news.h"
+#include "path.h"
int
shoo(void)
struct nstr_sect nstr;
struct nstr_item ni;
int nshot;
- int mob_cost;
double m;
i_type item;
struct ichrstr *ip;
char buf[1024];
ip = whatitem(player->argp[1], "Shoot what <civ or uw> ");
- if (ip == 0 || (ip->i_vtype != I_CIVIL && ip->i_vtype != I_UW))
+ if (ip == 0 || (ip->i_uid != I_CIVIL && ip->i_uid != I_UW))
return RET_SYN;
- item = ip->i_vtype;
+ item = ip->i_uid;
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
sprintf(prompt, "number of %s to shoot? ", ip->i_name);
nsec = 0;
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, &land)) {
- mil += total_mil(&land);
+ mil += land.lnd_item[I_MILIT];
if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
- mil += total_mil(&land);
+ mil += land.lnd_item[I_MILIT];
nsec++;
}
}
m = 0;
if (m > sect.sct_mobil)
m = sect.sct_mobil;
- mob_cost = roundavg(m);
- sect.sct_mobil -= (u_char)mob_cost;
+ sect.sct_mobil -= roundavg(m);
sect.sct_item[item] -= nshot;
pr("BANG!! (thump) %d %s shot in %s!\n",
nshot, ip->i_name, xyas(sect.sct_x, sect.sct_y, player->cnum));