/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* show.c: Give info on empire objects, planes, boats, nukes, etc.
- *
+ *
* Known contributors to this file:
* Julian Onions, 1988
* Steve McClure, 1997
*/
-#include "misc.h"
-#include "player.h"
-#include "nat.h"
-#include "file.h"
-#include "optlist.h"
-#include "subs.h"
+#include <config.h>
+
#include "commands.h"
+#include "nuke.h"
+#include "optlist.h"
int
show(void)
{
- s_char *p;
- void (*cfunc) (int);
- void (*sfunc) (int);
- void (*bfunc) (int);
+ char *p;
+ void (*cfunc)(int);
+ void (*sfunc)(int);
+ void (*bfunc)(int);
struct natstr *natp;
int tlev;
- s_char buf[1024];
+ char buf[1024];
int rlev;
- if (!(p = getstarg(player->argp[1],
- "Describe what (plane, nuke, bridge, ship, sect, land unit, tower)? ",
- buf))
- || !*p)
+again:
+ p = getstarg(player->argp[1], "Show what ('?' to list options)? ", buf);
+ if (!p || !*p)
return RET_SYN;
+ if (*p == '?') {
+ pr("bridge, item, land, news, nuke, plane, sect, ship, product, tower, updates\n");
+ goto again;
+ }
natp = getnatp(player->cnum);
rlev = (int)(1.25 * natp->nat_level[NAT_RLEV]);
}
if (player->god)
rlev = 1000;
- pr("Printing for tech level '%d'\n", tlev);
switch (*p) {
case 'b':
show_bridge(99999);
case 't':
show_tower(99999);
return RET_OK;
+ case 'i':
+ show_item(99999);
+ return RET_OK;
case 'n':
- if (opt_DRNUKE)
+ if (*(p + 1) == 'e') {
+ show_news(99999);
+ return RET_OK;
+ }
+ if (drnuke_const > MIN_DRNUKE_CONST)
tlev = ((rlev / drnuke_const) > tlev ? tlev :
(rlev / drnuke_const));
bfunc = show_nuke_build;
cfunc = show_land_capab;
break;
case 'p':
+ if (p[1] == 'r') {
+ show_product(99999);
+ return RET_OK;
+ }
bfunc = show_plane_build;
sfunc = show_plane_stats;
cfunc = show_plane_capab;
cfunc = show_ship_capab;
}
break;
+ case 'u':
+ show_updates(player->argp[2] ? atoi(player->argp[2]) : 8);
+ return RET_OK;
default:
return RET_SYN;
}
- if (!(p = getstarg(player->argp[2],
- "Build, stats, or capability data (b,s,c)? ", buf))
- || !*p)
+
+ p = getstarg(player->argp[2],
+ "Build, stats, or capability data (b,s,c)? ", buf);
+ if (!p || !*p)
return RET_SYN;
+ pr("Printing for tech level '%d'\n", tlev);
if (*p == 'B' || *p == 'b')
- (*bfunc) (tlev);
+ bfunc(tlev);
else if (*p == 'C' || *p == 'c')
- (*cfunc) (tlev);
+ cfunc(tlev);
else if (*p == 'S' || *p == 's')
- (*sfunc) (tlev);
+ sfunc(tlev);
+ else
+ return RET_SYN;
return RET_OK;
}