/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* show.c: Give info on empire objects, planes, boats, nukes, etc.
- *
+ *
* Known contributors to this file:
* Julian Onions, 1988
* Steve McClure, 1997
*/
-#include "misc.h"
-#include "player.h"
-#include "nat.h"
-#include "file.h"
-#include "deity.h"
-#include "optlist.h"
-#include "subs.h"
+#include <config.h>
+
#include "commands.h"
+#include "nuke.h"
+#include "optlist.h"
int
-show(void)
+c_show(void)
{
- s_char *p;
- void (*cfunc)(int);
- void (*sfunc)(int);
- void (*bfunc)(int);
- struct natstr *natp;
- int tlev;
- s_char buf[1024];
- extern float drnuke_const;
- int rlev;
+ char *p;
+ void (*cfunc)(int);
+ void (*sfunc)(int);
+ void (*bfunc)(int);
+ struct natstr *natp;
+ int tlev;
+ char buf[1024];
+ int rlev;
- if (!(p = getstarg(player->argp[1], "Describe what (plane, nuke, bridge, ship, sect, land unit, tower)? ", buf)) || !*p)
- return RET_SYN;
+again:
+ p = getstarg(player->argp[1], "Show what ('?' to list options)? ", buf);
+ if (!p || !*p)
+ return RET_SYN;
+ if (*p == '?') {
+ pr("bridge, item, land, news, nuke, plane, sect, ship, product, tower, updates\n");
+ goto again;
+ }
- natp = getnatp (player->cnum);
- rlev = (int) (1.25 * natp->nat_level[NAT_RLEV]);
+ natp = getnatp(player->cnum);
+ rlev = (int)(1.25 * natp->nat_level[NAT_RLEV]);
- if (!player->argp[3]) {
- tlev = (int) (1.25 * natp->nat_level[NAT_TLEV]);
- if (player->god)
- tlev = 1000;
- } else {
- tlev = (int)atoi(player->argp[3]);
- if (tlev > (int)(1.25 * natp->nat_level[NAT_TLEV]) && !player->god)
- tlev = (int) (1.25 * natp->nat_level[NAT_TLEV]);
- }
+ if (!player->argp[3]) {
+ tlev = (int)(1.25 * natp->nat_level[NAT_TLEV]);
if (player->god)
- rlev = 1000;
- pr("Printing for tech level '%d'\n", tlev);
- switch (*p) {
- case 'b':
- show_bridge(99999);
- return RET_OK;
- case 't':
- show_tower(99999);
- return RET_OK;
- case 'n':
- if (opt_DRNUKE)
- tlev = ((rlev/drnuke_const) > tlev ? tlev :
- (rlev/drnuke_const));
- bfunc = show_nuke_build;
- cfunc = show_nuke_capab;
- sfunc = show_nuke_stats;
- break;
- case 'l':
- bfunc = show_land_build;
- sfunc = show_land_stats;
- cfunc = show_land_capab;
- break;
- case 'p':
- bfunc = show_plane_build;
- sfunc = show_plane_stats;
- cfunc = show_plane_capab;
- break;
- case 's':
- if (*(p+1) == 'e'){
- bfunc = show_sect_build;
- sfunc = show_sect_stats;
- cfunc = show_sect_capab;
- }else{
- bfunc = show_ship_build;
- sfunc = show_ship_stats;
- cfunc = show_ship_capab;
- }
- break;
- default:
- return RET_SYN;
+ tlev = 1000;
+ } else {
+ tlev = (int)atoi(player->argp[3]);
+ if (tlev > (int)(1.25 * natp->nat_level[NAT_TLEV]) && !player->god)
+ tlev = (int)(1.25 * natp->nat_level[NAT_TLEV]);
+ }
+ if (player->god)
+ rlev = 1000;
+ switch (*p) {
+ case 'b':
+ show_bridge(99999);
+ return RET_OK;
+ case 't':
+ show_tower(99999);
+ return RET_OK;
+ case 'i':
+ show_item(99999);
+ return RET_OK;
+ case 'n':
+ if (*(p + 1) == 'e') {
+ show_news(99999);
+ return RET_OK;
+ }
+ if (drnuke_const > MIN_DRNUKE_CONST)
+ tlev = ((rlev / drnuke_const) > tlev ? tlev :
+ (rlev / drnuke_const));
+ bfunc = show_nuke_build;
+ cfunc = show_nuke_capab;
+ sfunc = show_nuke_stats;
+ break;
+ case 'l':
+ bfunc = show_land_build;
+ sfunc = show_land_stats;
+ cfunc = show_land_capab;
+ break;
+ case 'p':
+ if (p[1] == 'r') {
+ show_product(99999);
+ return RET_OK;
}
- if (!(p = getstarg(player->argp[2], "Build, stats, or capability data (b,s,c)? ", buf)) || !*p)
- return RET_SYN;
- if (*p == 'B' || *p == 'b')
- (*bfunc) (tlev);
- else if (*p == 'C' || *p == 'c')
- (*cfunc) (tlev);
- else if (*p == 'S' || *p == 's')
- (*sfunc) (tlev);
+ bfunc = show_plane_build;
+ sfunc = show_plane_stats;
+ cfunc = show_plane_capab;
+ break;
+ case 's':
+ if (*(p + 1) == 'e') {
+ bfunc = show_sect_build;
+ sfunc = show_sect_stats;
+ cfunc = show_sect_capab;
+ } else {
+ bfunc = show_ship_build;
+ sfunc = show_ship_stats;
+ cfunc = show_ship_capab;
+ }
+ break;
+ case 'u':
+ show_updates(player->argp[2] ? atoi(player->argp[2]) : 8);
return RET_OK;
+ default:
+ return RET_SYN;
+ }
+
+ p = getstarg(player->argp[2],
+ "Build, stats, or capability data (b,s,c)? ", buf);
+ if (!p || !*p)
+ return RET_SYN;
+ pr("Printing for tech level '%d'\n", tlev);
+ if (*p == 'B' || *p == 'b')
+ bfunc(tlev);
+ else if (*p == 'C' || *p == 'c')
+ cfunc(tlev);
+ else if (*p == 'S' || *p == 's')
+ sfunc(tlev);
+ else
+ return RET_SYN;
+ return RET_OK;
}