/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2018, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
* shut.c: Shut down the server with a warning.
- *
+ *
* Known contributors to this file:
* Ken Stevens, 1995
+ * Markus Armbruster, 2007-2008
*/
-#include <sys/types.h>
-#include "misc.h"
-#include "player.h"
-#include "empthread.h"
-#include "nat.h"
-#include "file.h"
+#include <config.h>
+
#include "commands.h"
-#include "prototypes.h"
+#include "empthread.h"
+#include "game.h"
+#include "server.h"
int
shut(void)
{
- extern int update_pending;
- extern int shutdown_pending;
int shutdown_minutes;
int shutdown_was_pending;
- s_char buf[100];
- s_char newbuf[100];
- struct natstr *us;
- s_char *p;
+ char buf[1024];
+ char *p;
- if (update_pending) {
- pr("Update is pending\n");
- return RET_FAIL;
- }
shutdown_minutes =
onearg(player->argp[1],
- "Time until shutdown in minutes (0 to abort shutdown sequence)? ");
- if (shutdown_minutes < 0)
+ "Time until shutdown in minutes (-1 to abort shutdown sequence)? ");
+ if (player->aborted)
return RET_SYN;
- if (!updates_disabled())
- if (!(p = getstarg(player->argp[3], "Disable update [y]? ", buf))
- || *p != 'n')
+ if (!updates_disabled()) {
+ p = getstarg(player->argp[2], "Disable update [y]? ", buf);
+ if (!p)
+ return RET_SYN;
+ if (*p != 'n')
disa();
+ }
+
+ shutdown_was_pending = shutdown_initiate(shutdown_minutes);
+ if (shutdown_was_pending < 0)
+ return RET_FAIL;
- shutdown_was_pending = shutdown_pending;
- shutdown_pending = shutdown_minutes + !!shutdown_minutes;
- buf[0] = '\0';
- if (shutdown_was_pending) {
- if (shutdown_minutes) {
- sprintf(buf,
- "The shutdown time has been changed to %d minutes",
- shutdown_minutes);
- } else {
- sprintf(buf, "The server shutdown has been cancelled");
+ if (shutdown_minutes >= 0) {
+ if (shutdown_was_pending)
+ pr("The shutdown time has been changed to %d minutes!\n",
+ shutdown_minutes);
+ else
+ pr("Shutdown sequence begun.\n");
+ } else {
+ if (shutdown_was_pending)
+ pr("The server shutdown has been cancelled!\n");
+ else {
+ pr("No shutdown to abort\n");
+ return RET_FAIL;
}
- } else if (shutdown_minutes) {
- pr("Shutdown sequence begun.\n");
- logerror("Shutdown sequence begun");
- empth_create(PP_SHUTDOWN, shutdown_sequence, (50 * 1024),
- 0, "shutdownSeq", "Counts down server shutdown", 0);
- }
- us = getnatp(player->cnum);
- if (buf[0]) {
- sprintf(newbuf, ": %s!", buf);
- sendmessage(us, 0, newbuf, 1);
- pr("%s.\n", buf);
- logerror(buf);
- }
- if (shutdown_minutes) {
- sprintf(buf, "The server will shut down in %d minutes",
- shutdown_minutes);
- sprintf(newbuf, ": %s!", buf);
- sendmessage(us, 0, newbuf, 1);
- pr("%s.\n", buf);
- logerror(buf);
}
return RET_OK;
}