/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
*
* Known contributors to this file:
* Ken Stevens, 1995
+ * Markus Armbruster, 2010
*/
#include <config.h>
#include "optlist.h"
#include "plane.h"
-#define TSIZE 200
+#define TSIZE 200
struct sky {
struct sky *s_next;
struct sky *skyp;
struct sky *todelete = NULL;
struct sky **prev;
- struct plchrstr *pcp;
int nsat = 0;
prev = NULL;
prev = &(*prev)->s_next;
continue;
}
- pcp = &plchr[(int)skyp->s_sat.pln_type];
pr(" %12.12s (#%3d) %s @ %s\n",
cname(skyp->s_sat.pln_own), skyp->s_sat.pln_own,
prplane(&skyp->s_sat), xyas(x, y, player->cnum));