/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
*
* ---
*
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
*
* ---
*
#include <config.h>
-#include "misc.h"
-#include "player.h"
-#include "xy.h"
-#include "sect.h"
-#include "nsc.h"
-#include "retreat.h"
-#include "ship.h"
-#include "nat.h"
-#include "path.h"
-#include "file.h"
-#include "queue.h"
-#include "plane.h"
-#include <fcntl.h>
-#include <ctype.h>
#include "commands.h"
+#include "map.h"
#include "optlist.h"
+#include "path.h"
+#include "plane.h"
+#include "retreat.h"
+#include "ship.h"
static int blankrow(char *);
/* Where these are used are non-re-entrant, so we keep 'em around */
static char **rad = NULL;
static char *radbuf = NULL;
- static char **vis = NULL;
- static char *visbuf = NULL;
+ static signed char **vis = NULL;
+ static signed char *visbuf = NULL;
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
}
}
if (!vis && visbuf) {
- vis = malloc(WORLD_Y * sizeof(char *));
+ vis = malloc(WORLD_Y * sizeof(signed char *));
if (vis) {
for (x = 0; x < WORLD_Y; x++) {
vis[x] = &visbuf[(WORLD_X + 1) * x];
getsect(ship.shp_x, ship.shp_y, §);
if (sect.sct_type != SCT_WATER)
continue;
- range = (int)techfact(ship.shp_tech, (double)mcp->m_vrnge);
+ range = (int)techfact(ship.shp_tech, mcp->m_vrnge);
srange = MIN(7, 7 * range * ship.shp_effic / 200);
pr("%s at %s efficiency %d%%, max range %d\n",
prship(&ship),
prship(&targ),
xyas(targ.shp_x, targ.shp_y, player->cnum));
else
- pr("Sonar detects %s %s @ %s\n", cname(targ.shp_own),
- prship(&targ),
+ pr("Sonar detects %s %s @ %s\n",
+ cname(targ.shp_own), prship(&targ),
xyas(targ.shp_x, targ.shp_y, player->cnum));
} else
- pr("Sonar detects %s %s @ %s\n", cname(targ.shp_own),
- prship(&targ),
+ pr("Sonar detects %s %s @ %s\n",
+ cname(targ.shp_own), prship(&targ),
xyas(targ.shp_x, targ.shp_y, player->cnum));
if (targ.shp_visib > vis[y][x]) {
pcp = ip->pcp;
if (!(pcp->pl_flags & P_A)) /* if it isn't an ASW plane */
continue;
- range =
- (int)techfact(pp->pln_tech,
- (double)((100 - pp->pln_acc) / 10));
-/*
- for (i=0; targ = getshipp(i); i++) {
-*/
+ range = (int)techfact(pp->pln_tech, (100.0 - pp->pln_acc) / 10.0);
for (i = 0; getship(i, &s); i++) {
targ = &s;
if (targ->shp_own == pp->pln_own || targ->shp_own == 0)
tmcp = &mchr[(int)targ->shp_type];
if (!(tmcp->m_flags & M_SUB))
continue;
- if (roll(100) >
- pln_identchance(pp, shp_hardtarget(targ), EF_SHIP))
+ if (roll(100) > pln_identchance(pp, shp_hardtarget(targ),
+ EF_SHIP))
continue;
pingrange = MAX(targ->shp_visib, 10) * range / 10;
- vrange = ((float)pingrange) * ((float)pp->pln_effic / 200.0);
+ vrange = pingrange * (pp->pln_effic / 200.0);
dist = mapdist(targ->shp_x, targ->shp_y, x, y);
pingrange = (MAX(pingrange, 2) * targ->shp_effic);
pingrange = roundavg(pingrange / 100.0);
if (getrel(getnatp(targ->shp_own), pp->pln_own) < FRIENDLY &&
roll(100) > pln_identchance(pp, shp_hardtarget(targ),
EF_SHIP))
- if (roll(100) >
- pln_identchance(pp, shp_hardtarget(targ), EF_SHIP))
+ if (roll(100) > pln_identchance(pp, shp_hardtarget(targ),
+ EF_SHIP))
mpr(pp->pln_own, "sub #%d %s\n", targ->shp_uid,
xyas(targ->shp_x, targ->shp_y, pp->pln_own));
else
- mpr(pp->pln_own,
- "%s %s\n",
+ mpr(pp->pln_own, "%s %s\n",
prship(targ),
xyas(targ->shp_x, targ->shp_y, pp->pln_own));
else
- mpr(pp->pln_own,
- "%s %s @ %s\n", cname(targ->shp_own),
- prship(targ),
+ mpr(pp->pln_own, "%s %s @ %s\n",
+ cname(targ->shp_own), prship(targ),
xyas(targ->shp_x, targ->shp_y, pp->pln_own));
}
}