/*
* Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
+ * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure, Markus Armbruster
*
- * This program is free software; you can redistribute it and/or modify
+ * Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* Known contributors to this file:
* Jim Griffith, 1989
* Ken Stevens, 1995
+ * Markus Armbruster, 2004-2012
*/
#include <config.h>
+#include "chance.h"
#include "commands.h"
#include "map.h"
#include "optlist.h"
if (rad[y][x] != dchr[SCT_WATER].d_mnem && rad[y][x] != 'X')
continue;
if (tmcp->m_flags & M_SUB &&
- getrel(getnatp(targ.shp_own), player->cnum) < FRIENDLY) {
+ relations_with(targ.shp_own, player->cnum) < FRIENDLY) {
if (mcp->m_vrnge + visib < 8)
pr("Sonar detects sub #%d @ %s\n",
targ.shp_uid,
tmcp = &mchr[(int)targ->shp_type];
if (!(tmcp->m_flags & M_SUB))
continue;
- if (roll(100) > pln_identchance(pp, shp_hardtarget(targ),
- EF_SHIP))
+ if (!pct_chance(pln_identchance(pp, shp_hardtarget(targ),
+ EF_SHIP)))
continue;
vis = shp_visib(targ);
pingrange = MAX(vis, 10) * range / 10;
pr("Sonar contact in %s\n", xyas(x, y, player->cnum));
found = 1;
}
- if (getrel(getnatp(targ->shp_own), pp->pln_own) < FRIENDLY &&
- roll(100) > pln_identchance(pp, shp_hardtarget(targ),
- EF_SHIP))
- if (roll(100) > pln_identchance(pp, shp_hardtarget(targ),
- EF_SHIP))
+ if (relations_with(targ->shp_own, pp->pln_own) < FRIENDLY &&
+ !pct_chance(pln_identchance(pp, shp_hardtarget(targ),
+ EF_SHIP)))
+ if (!pct_chance(pln_identchance(pp, shp_hardtarget(targ),
+ EF_SHIP)))
pr("sub #%d %s\n", targ->shp_uid,
xyas(targ->shp_x, targ->shp_y, player->cnum));
else