]> git.pond.sub.org Git - empserver/blobdiff - src/lib/commands/spy.c
Indented with src/scripts/indent-emp.
[empserver] / src / lib / commands / spy.c
index 1a59cdb874257706ffac49e074c11653b8501ead..94d9e6df23e3ee1848dda886c6349cbe32a118cc 100644 (file)
@@ -60,160 +60,159 @@ static int check(coord *table, int *len, coord x, coord y);
 int
 spy(void)
 {
-       int     caught;
-       natid   own;
-       int     relat;
-       coord   x, y;
-       coord   nx, ny;
-       int     military;
-       int     savemil;
-       int     btucost;
-       int     i;
-       coord   *table;             /* sectors already seen */
-       int     t_len = 0;
-       int     vec[I_MAX+1];
-       int     dvec[I_MAX+1];
-       int     nrecon;
-       int     nunits;
-       struct nstr_sect nstr;
-       struct nstr_item ni;
-       struct natstr *natp;
-       struct sctstr from;
-       struct sctstr dsect;
-       struct lndstr land;
-       int     changed = 0;
-        int nsects;
+    int caught;
+    natid own;
+    int relat;
+    coord x, y;
+    coord nx, ny;
+    int military;
+    int savemil;
+    int btucost;
+    int i;
+    coord *table;              /* sectors already seen */
+    int t_len = 0;
+    int vec[I_MAX + 1];
+    int dvec[I_MAX + 1];
+    int nrecon;
+    int nunits;
+    struct nstr_sect nstr;
+    struct nstr_item ni;
+    struct natstr *natp;
+    struct sctstr from;
+    struct sctstr dsect;
+    struct lndstr land;
+    int changed = 0;
+    int nsects;
 
-       /*
-        * first arg should be the range of sectors
-        */
-       if (!snxtsct(&nstr, player->argp[1]))
-               return RET_SYN;
-       nsects = (nstr.range.width+1) * nstr.range.height / 2;
-       btucost = (nsects / 40) + 1;
-       natp = getnatp(player->cnum);
-       if (natp->nat_btu < btucost) {
-               pr("You don't have the BTU's for spying on that scale!\n");
-               return RET_FAIL;
+    /*
+     * first arg should be the range of sectors
+     */
+    if (!snxtsct(&nstr, player->argp[1]))
+       return RET_SYN;
+    nsects = (nstr.range.width + 1) * nstr.range.height / 2;
+    btucost = (nsects / 40) + 1;
+    natp = getnatp(player->cnum);
+    if (natp->nat_btu < btucost) {
+       pr("You don't have the BTU's for spying on that scale!\n");
+       return RET_FAIL;
+    }
+    /*
+     * set up all the goodies we need later
+     * 6 = neighbors, 2 = x,y
+     */
+    table = (coord *)malloc((nsects + 1) * 6 * 2 * sizeof(coord));
+    bzero((s_char *)table, (nsects + 1) * 6 * 2 * sizeof(coord));
+    pr("SPY report\n");
+    prdate();
+    pr("                 old sct rd  rl  def\n");
+    pr("   sect   de own own eff eff eff eff  civ  mil  shl gun  pet food bars lnd pln\n");
+    while (nxtsct(&nstr, &from)) {
+       if (!player->owner && !player->god)
+           continue;
+       getvec(VT_ITEM, vec, (s_char *)&from, EF_SECTOR);
+       nrecon = 0;
+       nunits = 0;
+       snxtitem_xy(&ni, EF_LAND, from.sct_x, from.sct_y);
+       while (nxtitem(&ni, (s_char *)&land)) {
+           nunits++;
+           if (lchr[(int)land.lnd_type].l_flags & L_RECON)
+               nrecon++;
        }
+       if ((military = vec[I_MILIT]) == 0 && (nunits == 0))
+           continue;
+       x = from.sct_x;
+       y = from.sct_y;
+       /* Print out the units/planes in this sector */
+       prunits(x, y);
+       prplanes(x, y);
+       savemil = military;
        /*
-        * set up all the goodies we need later
-        * 6 = neighbors, 2 = x,y
+        * check the neighboring sectors.
         */
-       table = (coord *) malloc((nsects + 1) * 6 * 2 * sizeof(coord));
-       bzero((s_char *)table, (nsects + 1) * 6 * 2 * sizeof(coord));
-       pr("SPY report\n");
-       prdate();
-pr("                 old sct rd  rl  def\n");
-pr("   sect   de own own eff eff eff eff  civ  mil  shl gun  pet food bars lnd pln\n");
-       while (nxtsct(&nstr, &from)) {
-               if (!player->owner && !player->god)
-                       continue;
-               getvec(VT_ITEM, vec, (s_char *) &from, EF_SECTOR);
-               nrecon=0;
-               nunits=0;
-               snxtitem_xy(&ni, EF_LAND, from.sct_x, from.sct_y);
-                while (nxtitem(&ni, (s_char *)&land)){
-                       nunits++;
-                       if (lchr[(int)land.lnd_type].l_flags & L_RECON)
-                               nrecon++;
-               }
-               if ((military = vec[I_MILIT]) == 0 && (nunits == 0))
-                       continue;
-               x = from.sct_x;
-               y = from.sct_y;
-               /* Print out the units/planes in this sector */
-               prunits(x, y);
-               prplanes(x, y);
-               savemil = military;
-               /*
-                * check the neighboring sectors.
-                */
-               for (i = 1; i <= 6; i++) {
-                       if ((military == 0) && (nunits == 0))
-                               break;
-                       nx = x + diroff[i][0];
-                       ny = y + diroff[i][1];
-                       /*
-                        * if we've already seen the
-                        * sector, don't bother checking it
-                        * out.
-                        */
-                       if (check(table, &t_len, nx, ny)) {
-                               continue;
-                       }
-                       getsect(nx, ny, &dsect);
-                       getvec(VT_ITEM, dvec, (s_char *) &dsect, EF_SECTOR);
-                       if (player->owner || (dsect.sct_type == SCT_WATER) ||
-                               (!dvec[I_MILIT] && !dvec[I_CIVIL] &&
-                                (num_units(nx, ny) == 0))) {
-                               /* mark sector as seen */
-                               insert(table, &t_len, nx, ny);
-                               continue;
-                       }
-                       /* catch spy N/200 chance, N = # military */
-                       caught = chance((double) dvec[I_MILIT] / 200.0);
-                       own = dsect.sct_own;
-                       /* determine spyee relations with spyer */
-                       relat = getrel(getnatp(own), player->cnum);
-                       if (relat == NEUTRAL && caught) {
-                               /* neutral spy-ee */
-                               pr("Spy deported from %s\n", 
-                                       xyas(nx, ny, player->cnum));
-                               if(own != 0)
-                               wu(0, own, "%s (#%d) spy deported from %s\n",
-                                       cname(player->cnum), player->cnum,
-                                       xyas(nx, ny, own));
-                       } else if (relat < NEUTRAL && caught) {
-                               /* at-war with spy-ee */
-                               pr("BANG!! A spy was shot in %s\n",
-                                      xyas(nx, ny, player->cnum));
-                               military--;
-                               if(own != 0)
-                               wu(0, own, "%s (#%d) spy caught in %s\n",
-                                       cname(player->cnum), player->cnum,
-                                       xyas(nx, ny, own));
-                               nreport(player->cnum, N_SPY_SHOT, own, 1);
-                       } else {
-                               insert(table, &t_len, nx, ny);
-                               spyline(&dsect);
-                               changed += map_set(player->cnum, dsect.sct_x,
-                                       dsect.sct_y,
-                                       dchr[dsect.sct_type].d_mnem, 0);
-                               prunits(dsect.sct_x,dsect.sct_y);
-                               prplanes(dsect.sct_x,dsect.sct_y);
-                               if (opt_HIDDEN) {
-                                   setcont(player->cnum, own, FOUND_SPY);
-                               }
-                       }
-                       /*
-                        * If you have a recon unit, it'll
-                        * see the sector anyway...
-                        */
-                       if (nrecon && caught){
-                               insert(table, &t_len, nx, ny);
-                               spyline(&dsect);
-                               changed += map_set(player->cnum, dsect.sct_x,
-                                       dsect.sct_y,
-                                       dchr[dsect.sct_type].d_mnem, 0);
-                               prunits(dsect.sct_x, dsect.sct_y);
-                               prplanes(dsect.sct_x,dsect.sct_y);
-                       }
-               }
-               /* subtract any military if necessary */
-               if ((savemil != military) && (savemil > 0)){
-                       if ((military < 0) || (military > savemil))
-                               military = 0;
-                       vec[I_MILIT] = military;
-                       putvec (VT_ITEM, vec, (s_char *) &from, EF_SECTOR);
-                       putsect(&from);
+       for (i = 1; i <= 6; i++) {
+           if ((military == 0) && (nunits == 0))
+               break;
+           nx = x + diroff[i][0];
+           ny = y + diroff[i][1];
+           /*
+            * if we've already seen the
+            * sector, don't bother checking it
+            * out.
+            */
+           if (check(table, &t_len, nx, ny)) {
+               continue;
+           }
+           getsect(nx, ny, &dsect);
+           getvec(VT_ITEM, dvec, (s_char *)&dsect, EF_SECTOR);
+           if (player->owner || (dsect.sct_type == SCT_WATER) ||
+               (!dvec[I_MILIT] && !dvec[I_CIVIL] &&
+                (num_units(nx, ny) == 0))) {
+               /* mark sector as seen */
+               insert(table, &t_len, nx, ny);
+               continue;
+           }
+           /* catch spy N/200 chance, N = # military */
+           caught = chance((double)dvec[I_MILIT] / 200.0);
+           own = dsect.sct_own;
+           /* determine spyee relations with spyer */
+           relat = getrel(getnatp(own), player->cnum);
+           if (relat == NEUTRAL && caught) {
+               /* neutral spy-ee */
+               pr("Spy deported from %s\n", xyas(nx, ny, player->cnum));
+               if (own != 0)
+                   wu(0, own, "%s (#%d) spy deported from %s\n",
+                      cname(player->cnum), player->cnum,
+                      xyas(nx, ny, own));
+           } else if (relat < NEUTRAL && caught) {
+               /* at-war with spy-ee */
+               pr("BANG!! A spy was shot in %s\n",
+                  xyas(nx, ny, player->cnum));
+               military--;
+               if (own != 0)
+                   wu(0, own, "%s (#%d) spy caught in %s\n",
+                      cname(player->cnum), player->cnum,
+                      xyas(nx, ny, own));
+               nreport(player->cnum, N_SPY_SHOT, own, 1);
+           } else {
+               insert(table, &t_len, nx, ny);
+               spyline(&dsect);
+               changed += map_set(player->cnum, dsect.sct_x,
+                                  dsect.sct_y,
+                                  dchr[dsect.sct_type].d_mnem, 0);
+               prunits(dsect.sct_x, dsect.sct_y);
+               prplanes(dsect.sct_x, dsect.sct_y);
+               if (opt_HIDDEN) {
+                   setcont(player->cnum, own, FOUND_SPY);
                }
+           }
+           /*
+            * If you have a recon unit, it'll
+            * see the sector anyway...
+            */
+           if (nrecon && caught) {
+               insert(table, &t_len, nx, ny);
+               spyline(&dsect);
+               changed += map_set(player->cnum, dsect.sct_x,
+                                  dsect.sct_y,
+                                  dchr[dsect.sct_type].d_mnem, 0);
+               prunits(dsect.sct_x, dsect.sct_y);
+               prplanes(dsect.sct_x, dsect.sct_y);
+           }
        }
-       if (changed)
-               writemap(player->cnum);
-       player->btused += btucost;
-       free((s_char *)table);
-       return RET_OK;
+       /* subtract any military if necessary */
+       if ((savemil != military) && (savemil > 0)) {
+           if ((military < 0) || (military > savemil))
+               military = 0;
+           vec[I_MILIT] = military;
+           putvec(VT_ITEM, vec, (s_char *)&from, EF_SECTOR);
+           putsect(&from);
+       }
+    }
+    if (changed)
+       writemap(player->cnum);
+    player->btused += btucost;
+    free((s_char *)table);
+    return RET_OK;
 }
 
 
@@ -223,23 +222,11 @@ pr("   sect   de own own eff eff eff eff  civ  mil  shl gun  pet food bars lnd p
 static void
 spyline(struct sctstr *sp)
 {
-       int vec[I_MAX+1];
+    int vec[I_MAX + 1];
 
-       getvec(VT_ITEM, vec, (s_char *) sp, EF_SECTOR);
-       prxy("%4d,%-4d",sp->sct_x, sp->sct_y, player->cnum);
-       pr(" %c%c %3d %3d %3d %3d %3d %3d %4d %4d %4d %3d %4d %4d %4d %3d %3d\n",
-          dchr[sp->sct_type].d_mnem,
-          (sp->sct_newtype == sp->sct_type)?' ':dchr[sp->sct_newtype].d_mnem,
-          sp->sct_own,
-          sp->sct_oldown,
-          roundintby((int)sp->sct_effic, 10),
-          roundintby((int)sp->sct_road, 10),
-          roundintby((int)sp->sct_rail, 10),
-          roundintby((int)sp->sct_defense, 10),
-          roundintby(vec[I_CIVIL], 10), roundintby(vec[I_MILIT], 10),
-          roundintby(vec[I_SHELL], 10), roundintby(vec[I_GUN], 10),
-          roundintby(vec[I_PETROL], 10), roundintby(vec[I_FOOD], 10),
-          roundintby(vec[I_BAR], 10), count_sect_units(sp), count_sect_planes(sp));
+    getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
+    prxy("%4d,%-4d", sp->sct_x, sp->sct_y, player->cnum);
+    pr(" %c%c %3d %3d %3d %3d %3d %3d %4d %4d %4d %3d %4d %4d %4d %3d %3d\n", dchr[sp->sct_type].d_mnem, (sp->sct_newtype == sp->sct_type) ? ' ' : dchr[sp->sct_newtype].d_mnem, sp->sct_own, sp->sct_oldown, roundintby((int)sp->sct_effic, 10), roundintby((int)sp->sct_road, 10), roundintby((int)sp->sct_rail, 10), roundintby((int)sp->sct_defense, 10), roundintby(vec[I_CIVIL], 10), roundintby(vec[I_MILIT], 10), roundintby(vec[I_SHELL], 10), roundintby(vec[I_GUN], 10), roundintby(vec[I_PETROL], 10), roundintby(vec[I_FOOD], 10), roundintby(vec[I_BAR], 10), count_sect_units(sp), count_sect_planes(sp));
 }
 
 
@@ -249,32 +236,33 @@ spyline(struct sctstr *sp)
 static void
 insert(coord *table, int *len, coord x, coord y)
 {
-       if (!check(table, len, x, y)) {
-          table[(*len)++] = x;
-          table[(*len)++] = y;
-       }
+    if (!check(table, len, x, y)) {
+       table[(*len)++] = x;
+       table[(*len)++] = y;
+    }
 }
+
 /*
  * see if a key is in the bitmask table
  */
 static int
 check(coord *table, int *len, coord x, coord y)
 {
-       int     i;
+    int i;
 
-       for (i = 0; i < *len; i += 2)
-          if (table[i] == x && table[i + 1] == y)
-             return 1;
-       return 0;
+    for (i = 0; i < *len; i += 2)
+       if (table[i] == x && table[i + 1] == y)
+           return 1;
+    return 0;
 }
 
 int
 num_units(int x, int y)
 {
-    struct     lndstr land;
-    struct     nstr_item ni;
-    int        n=0;
-    
+    struct lndstr land;
+    struct nstr_item ni;
+    int n = 0;
+
     snxtitem_xy(&ni, EF_LAND, x, y);
     while (nxtitem(&ni, (s_char *)&land)) {
        if ((land.lnd_own == player->cnum) || (land.lnd_own == 0))
@@ -283,7 +271,7 @@ num_units(int x, int y)
            continue;
        n++;
     }
-    
+
     return n;
 }
 
@@ -292,36 +280,36 @@ prunits(int x, int y)
 {
     struct lndstr land;
     struct nstr_item ni;
-    s_char      report[128];
+    s_char report[128];
     double odds;
 
     snxtitem_xy(&ni, EF_LAND, x, y);
     while (nxtitem(&ni, (s_char *)&land)) {
-        if (land.lnd_own == player->cnum || land.lnd_own == 0)
-            continue;
-        if (land.lnd_ship >= 0 || land.lnd_land >= 0)
-            continue;
-        /* Don't always see spies */
-        if (lchr[(int)land.lnd_type].l_flags & L_SPY) {
-            odds = (double)(100 - land.lnd_effic) + 0.10;
-            if (!(chance(odds)))
-                continue;
-        }
-        if ((land.lnd_own != player->cnum) && land.lnd_own) {
-            int rel;
-            s_char      *format;
+       if (land.lnd_own == player->cnum || land.lnd_own == 0)
+           continue;
+       if (land.lnd_ship >= 0 || land.lnd_land >= 0)
+           continue;
+       /* Don't always see spies */
+       if (lchr[(int)land.lnd_type].l_flags & L_SPY) {
+           odds = (double)(100 - land.lnd_effic) + 0.10;
+           if (!(chance(odds)))
+               continue;
+       }
+       if ((land.lnd_own != player->cnum) && land.lnd_own) {
+           int rel;
+           s_char *format;
 
-            rel = getrel(getnatp(player->cnum),land.lnd_own);
-            if (rel == ALLIED)
-                format = "Allied (%s) unit in %s: ";
-            else if (rel == FRIENDLY || rel == NEUTRAL)
-                format = "Neutral (%s) unit in %s: ";
-            else
-                format = "Enemy (%s) unit in %s: ";
-            sprintf(report, format, cname(land.lnd_own),
-                    xyas(land.lnd_x, land.lnd_y,player->cnum));
-            intelligence_report(player->cnum, &land, 3, report);
-        }
+           rel = getrel(getnatp(player->cnum), land.lnd_own);
+           if (rel == ALLIED)
+               format = "Allied (%s) unit in %s: ";
+           else if (rel == FRIENDLY || rel == NEUTRAL)
+               format = "Neutral (%s) unit in %s: ";
+           else
+               format = "Enemy (%s) unit in %s: ";
+           sprintf(report, format, cname(land.lnd_own),
+                   xyas(land.lnd_x, land.lnd_y, player->cnum));
+           intelligence_report(player->cnum, &land, 3, report);
+       }
     }
 }
 
@@ -330,32 +318,31 @@ prplanes(int x, int y)
 {
     struct plnstr plane;
     struct nstr_item ni;
-    s_char      report[128];
+    s_char report[128];
 
     snxtitem_xy(&ni, EF_PLANE, x, y);
     while (nxtitem(&ni, (s_char *)&plane)) {
-        if (plane.pln_own == player->cnum || plane.pln_own == 0)
-            continue;
-        if (plane.pln_ship >= 0 || plane.pln_land >= 0)
-            continue;
+       if (plane.pln_own == player->cnum || plane.pln_own == 0)
+           continue;
+       if (plane.pln_ship >= 0 || plane.pln_land >= 0)
+           continue;
        if (plane.pln_flags & PLN_LAUNCHED)
            continue;
-        if ((plane.pln_own != player->cnum) && plane.pln_own) {
-            int rel;
-            s_char      *format;
+       if ((plane.pln_own != player->cnum) && plane.pln_own) {
+           int rel;
+           s_char *format;
 
-            rel = getrel(getnatp(player->cnum),plane.pln_own);
-            if (rel == ALLIED)
-                format = "Allied (%s) plane in %s: %s\n";
-            else if (rel == FRIENDLY || rel == NEUTRAL)
-                format = "Neutral (%s) plane in %s: %s\n";
-            else
-                format = "Enemy (%s) plane in %s: %s\n";
-            sprintf(report, format, cname(plane.pln_own),
-                    xyas(plane.pln_x, plane.pln_y,player->cnum),
+           rel = getrel(getnatp(player->cnum), plane.pln_own);
+           if (rel == ALLIED)
+               format = "Allied (%s) plane in %s: %s\n";
+           else if (rel == FRIENDLY || rel == NEUTRAL)
+               format = "Neutral (%s) plane in %s: %s\n";
+           else
+               format = "Enemy (%s) plane in %s: %s\n";
+           sprintf(report, format, cname(plane.pln_own),
+                   xyas(plane.pln_x, plane.pln_y, player->cnum),
                    prplane(&plane));
            pr(report);
-        }
+       }
     }
 }
-