int
spy(void)
{
- int caught;
- natid own;
- int relat;
- coord x, y;
- coord nx, ny;
- int military;
- int savemil;
- int btucost;
- int i;
- coord *table; /* sectors already seen */
- int t_len = 0;
- int vec[I_MAX+1];
- int dvec[I_MAX+1];
- int nrecon;
- int nunits;
- struct nstr_sect nstr;
- struct nstr_item ni;
- struct natstr *natp;
- struct sctstr from;
- struct sctstr dsect;
- struct lndstr land;
- int changed = 0;
- int nsects;
+ int caught;
+ natid own;
+ int relat;
+ coord x, y;
+ coord nx, ny;
+ int military;
+ int savemil;
+ int btucost;
+ int i;
+ coord *table; /* sectors already seen */
+ int t_len = 0;
+ int vec[I_MAX + 1];
+ int dvec[I_MAX + 1];
+ int nrecon;
+ int nunits;
+ struct nstr_sect nstr;
+ struct nstr_item ni;
+ struct natstr *natp;
+ struct sctstr from;
+ struct sctstr dsect;
+ struct lndstr land;
+ int changed = 0;
+ int nsects;
- /*
- * first arg should be the range of sectors
- */
- if (!snxtsct(&nstr, player->argp[1]))
- return RET_SYN;
- nsects = (nstr.range.width+1) * nstr.range.height / 2;
- btucost = (nsects / 40) + 1;
- natp = getnatp(player->cnum);
- if (natp->nat_btu < btucost) {
- pr("You don't have the BTU's for spying on that scale!\n");
- return RET_FAIL;
+ /*
+ * first arg should be the range of sectors
+ */
+ if (!snxtsct(&nstr, player->argp[1]))
+ return RET_SYN;
+ nsects = (nstr.range.width + 1) * nstr.range.height / 2;
+ btucost = (nsects / 40) + 1;
+ natp = getnatp(player->cnum);
+ if (natp->nat_btu < btucost) {
+ pr("You don't have the BTU's for spying on that scale!\n");
+ return RET_FAIL;
+ }
+ /*
+ * set up all the goodies we need later
+ * 6 = neighbors, 2 = x,y
+ */
+ table = (coord *)malloc((nsects + 1) * 6 * 2 * sizeof(coord));
+ bzero((s_char *)table, (nsects + 1) * 6 * 2 * sizeof(coord));
+ pr("SPY report\n");
+ prdate();
+ pr(" old sct rd rl def\n");
+ pr(" sect de own own eff eff eff eff civ mil shl gun pet food bars lnd pln\n");
+ while (nxtsct(&nstr, &from)) {
+ if (!player->owner && !player->god)
+ continue;
+ getvec(VT_ITEM, vec, (s_char *)&from, EF_SECTOR);
+ nrecon = 0;
+ nunits = 0;
+ snxtitem_xy(&ni, EF_LAND, from.sct_x, from.sct_y);
+ while (nxtitem(&ni, (s_char *)&land)) {
+ nunits++;
+ if (lchr[(int)land.lnd_type].l_flags & L_RECON)
+ nrecon++;
}
+ if ((military = vec[I_MILIT]) == 0 && (nunits == 0))
+ continue;
+ x = from.sct_x;
+ y = from.sct_y;
+ /* Print out the units/planes in this sector */
+ prunits(x, y);
+ prplanes(x, y);
+ savemil = military;
/*
- * set up all the goodies we need later
- * 6 = neighbors, 2 = x,y
+ * check the neighboring sectors.
*/
- table = (coord *) malloc((nsects + 1) * 6 * 2 * sizeof(coord));
- bzero((s_char *)table, (nsects + 1) * 6 * 2 * sizeof(coord));
- pr("SPY report\n");
- prdate();
-pr(" old sct rd rl def\n");
-pr(" sect de own own eff eff eff eff civ mil shl gun pet food bars lnd pln\n");
- while (nxtsct(&nstr, &from)) {
- if (!player->owner && !player->god)
- continue;
- getvec(VT_ITEM, vec, (s_char *) &from, EF_SECTOR);
- nrecon=0;
- nunits=0;
- snxtitem_xy(&ni, EF_LAND, from.sct_x, from.sct_y);
- while (nxtitem(&ni, (s_char *)&land)){
- nunits++;
- if (lchr[(int)land.lnd_type].l_flags & L_RECON)
- nrecon++;
- }
- if ((military = vec[I_MILIT]) == 0 && (nunits == 0))
- continue;
- x = from.sct_x;
- y = from.sct_y;
- /* Print out the units/planes in this sector */
- prunits(x, y);
- prplanes(x, y);
- savemil = military;
- /*
- * check the neighboring sectors.
- */
- for (i = 1; i <= 6; i++) {
- if ((military == 0) && (nunits == 0))
- break;
- nx = x + diroff[i][0];
- ny = y + diroff[i][1];
- /*
- * if we've already seen the
- * sector, don't bother checking it
- * out.
- */
- if (check(table, &t_len, nx, ny)) {
- continue;
- }
- getsect(nx, ny, &dsect);
- getvec(VT_ITEM, dvec, (s_char *) &dsect, EF_SECTOR);
- if (player->owner || (dsect.sct_type == SCT_WATER) ||
- (!dvec[I_MILIT] && !dvec[I_CIVIL] &&
- (num_units(nx, ny) == 0))) {
- /* mark sector as seen */
- insert(table, &t_len, nx, ny);
- continue;
- }
- /* catch spy N/200 chance, N = # military */
- caught = chance((double) dvec[I_MILIT] / 200.0);
- own = dsect.sct_own;
- /* determine spyee relations with spyer */
- relat = getrel(getnatp(own), player->cnum);
- if (relat == NEUTRAL && caught) {
- /* neutral spy-ee */
- pr("Spy deported from %s\n",
- xyas(nx, ny, player->cnum));
- if(own != 0)
- wu(0, own, "%s (#%d) spy deported from %s\n",
- cname(player->cnum), player->cnum,
- xyas(nx, ny, own));
- } else if (relat < NEUTRAL && caught) {
- /* at-war with spy-ee */
- pr("BANG!! A spy was shot in %s\n",
- xyas(nx, ny, player->cnum));
- military--;
- if(own != 0)
- wu(0, own, "%s (#%d) spy caught in %s\n",
- cname(player->cnum), player->cnum,
- xyas(nx, ny, own));
- nreport(player->cnum, N_SPY_SHOT, own, 1);
- } else {
- insert(table, &t_len, nx, ny);
- spyline(&dsect);
- changed += map_set(player->cnum, dsect.sct_x,
- dsect.sct_y,
- dchr[dsect.sct_type].d_mnem, 0);
- prunits(dsect.sct_x,dsect.sct_y);
- prplanes(dsect.sct_x,dsect.sct_y);
- if (opt_HIDDEN) {
- setcont(player->cnum, own, FOUND_SPY);
- }
- }
- /*
- * If you have a recon unit, it'll
- * see the sector anyway...
- */
- if (nrecon && caught){
- insert(table, &t_len, nx, ny);
- spyline(&dsect);
- changed += map_set(player->cnum, dsect.sct_x,
- dsect.sct_y,
- dchr[dsect.sct_type].d_mnem, 0);
- prunits(dsect.sct_x, dsect.sct_y);
- prplanes(dsect.sct_x,dsect.sct_y);
- }
- }
- /* subtract any military if necessary */
- if ((savemil != military) && (savemil > 0)){
- if ((military < 0) || (military > savemil))
- military = 0;
- vec[I_MILIT] = military;
- putvec (VT_ITEM, vec, (s_char *) &from, EF_SECTOR);
- putsect(&from);
+ for (i = 1; i <= 6; i++) {
+ if ((military == 0) && (nunits == 0))
+ break;
+ nx = x + diroff[i][0];
+ ny = y + diroff[i][1];
+ /*
+ * if we've already seen the
+ * sector, don't bother checking it
+ * out.
+ */
+ if (check(table, &t_len, nx, ny)) {
+ continue;
+ }
+ getsect(nx, ny, &dsect);
+ getvec(VT_ITEM, dvec, (s_char *)&dsect, EF_SECTOR);
+ if (player->owner || (dsect.sct_type == SCT_WATER) ||
+ (!dvec[I_MILIT] && !dvec[I_CIVIL] &&
+ (num_units(nx, ny) == 0))) {
+ /* mark sector as seen */
+ insert(table, &t_len, nx, ny);
+ continue;
+ }
+ /* catch spy N/200 chance, N = # military */
+ caught = chance((double)dvec[I_MILIT] / 200.0);
+ own = dsect.sct_own;
+ /* determine spyee relations with spyer */
+ relat = getrel(getnatp(own), player->cnum);
+ if (relat == NEUTRAL && caught) {
+ /* neutral spy-ee */
+ pr("Spy deported from %s\n", xyas(nx, ny, player->cnum));
+ if (own != 0)
+ wu(0, own, "%s (#%d) spy deported from %s\n",
+ cname(player->cnum), player->cnum,
+ xyas(nx, ny, own));
+ } else if (relat < NEUTRAL && caught) {
+ /* at-war with spy-ee */
+ pr("BANG!! A spy was shot in %s\n",
+ xyas(nx, ny, player->cnum));
+ military--;
+ if (own != 0)
+ wu(0, own, "%s (#%d) spy caught in %s\n",
+ cname(player->cnum), player->cnum,
+ xyas(nx, ny, own));
+ nreport(player->cnum, N_SPY_SHOT, own, 1);
+ } else {
+ insert(table, &t_len, nx, ny);
+ spyline(&dsect);
+ changed += map_set(player->cnum, dsect.sct_x,
+ dsect.sct_y,
+ dchr[dsect.sct_type].d_mnem, 0);
+ prunits(dsect.sct_x, dsect.sct_y);
+ prplanes(dsect.sct_x, dsect.sct_y);
+ if (opt_HIDDEN) {
+ setcont(player->cnum, own, FOUND_SPY);
}
+ }
+ /*
+ * If you have a recon unit, it'll
+ * see the sector anyway...
+ */
+ if (nrecon && caught) {
+ insert(table, &t_len, nx, ny);
+ spyline(&dsect);
+ changed += map_set(player->cnum, dsect.sct_x,
+ dsect.sct_y,
+ dchr[dsect.sct_type].d_mnem, 0);
+ prunits(dsect.sct_x, dsect.sct_y);
+ prplanes(dsect.sct_x, dsect.sct_y);
+ }
}
- if (changed)
- writemap(player->cnum);
- player->btused += btucost;
- free((s_char *)table);
- return RET_OK;
+ /* subtract any military if necessary */
+ if ((savemil != military) && (savemil > 0)) {
+ if ((military < 0) || (military > savemil))
+ military = 0;
+ vec[I_MILIT] = military;
+ putvec(VT_ITEM, vec, (s_char *)&from, EF_SECTOR);
+ putsect(&from);
+ }
+ }
+ if (changed)
+ writemap(player->cnum);
+ player->btused += btucost;
+ free((s_char *)table);
+ return RET_OK;
}
static void
spyline(struct sctstr *sp)
{
- int vec[I_MAX+1];
+ int vec[I_MAX + 1];
- getvec(VT_ITEM, vec, (s_char *) sp, EF_SECTOR);
- prxy("%4d,%-4d",sp->sct_x, sp->sct_y, player->cnum);
- pr(" %c%c %3d %3d %3d %3d %3d %3d %4d %4d %4d %3d %4d %4d %4d %3d %3d\n",
- dchr[sp->sct_type].d_mnem,
- (sp->sct_newtype == sp->sct_type)?' ':dchr[sp->sct_newtype].d_mnem,
- sp->sct_own,
- sp->sct_oldown,
- roundintby((int)sp->sct_effic, 10),
- roundintby((int)sp->sct_road, 10),
- roundintby((int)sp->sct_rail, 10),
- roundintby((int)sp->sct_defense, 10),
- roundintby(vec[I_CIVIL], 10), roundintby(vec[I_MILIT], 10),
- roundintby(vec[I_SHELL], 10), roundintby(vec[I_GUN], 10),
- roundintby(vec[I_PETROL], 10), roundintby(vec[I_FOOD], 10),
- roundintby(vec[I_BAR], 10), count_sect_units(sp), count_sect_planes(sp));
+ getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR);
+ prxy("%4d,%-4d", sp->sct_x, sp->sct_y, player->cnum);
+ pr(" %c%c %3d %3d %3d %3d %3d %3d %4d %4d %4d %3d %4d %4d %4d %3d %3d\n", dchr[sp->sct_type].d_mnem, (sp->sct_newtype == sp->sct_type) ? ' ' : dchr[sp->sct_newtype].d_mnem, sp->sct_own, sp->sct_oldown, roundintby((int)sp->sct_effic, 10), roundintby((int)sp->sct_road, 10), roundintby((int)sp->sct_rail, 10), roundintby((int)sp->sct_defense, 10), roundintby(vec[I_CIVIL], 10), roundintby(vec[I_MILIT], 10), roundintby(vec[I_SHELL], 10), roundintby(vec[I_GUN], 10), roundintby(vec[I_PETROL], 10), roundintby(vec[I_FOOD], 10), roundintby(vec[I_BAR], 10), count_sect_units(sp), count_sect_planes(sp));
}
static void
insert(coord *table, int *len, coord x, coord y)
{
- if (!check(table, len, x, y)) {
- table[(*len)++] = x;
- table[(*len)++] = y;
- }
+ if (!check(table, len, x, y)) {
+ table[(*len)++] = x;
+ table[(*len)++] = y;
+ }
}
+
/*
* see if a key is in the bitmask table
*/
static int
check(coord *table, int *len, coord x, coord y)
{
- int i;
+ int i;
- for (i = 0; i < *len; i += 2)
- if (table[i] == x && table[i + 1] == y)
- return 1;
- return 0;
+ for (i = 0; i < *len; i += 2)
+ if (table[i] == x && table[i + 1] == y)
+ return 1;
+ return 0;
}
int
num_units(int x, int y)
{
- struct lndstr land;
- struct nstr_item ni;
- int n=0;
-
+ struct lndstr land;
+ struct nstr_item ni;
+ int n = 0;
+
snxtitem_xy(&ni, EF_LAND, x, y);
while (nxtitem(&ni, (s_char *)&land)) {
if ((land.lnd_own == player->cnum) || (land.lnd_own == 0))
continue;
n++;
}
-
+
return n;
}
{
struct lndstr land;
struct nstr_item ni;
- s_char report[128];
+ s_char report[128];
double odds;
snxtitem_xy(&ni, EF_LAND, x, y);
while (nxtitem(&ni, (s_char *)&land)) {
- if (land.lnd_own == player->cnum || land.lnd_own == 0)
- continue;
- if (land.lnd_ship >= 0 || land.lnd_land >= 0)
- continue;
- /* Don't always see spies */
- if (lchr[(int)land.lnd_type].l_flags & L_SPY) {
- odds = (double)(100 - land.lnd_effic) + 0.10;
- if (!(chance(odds)))
- continue;
- }
- if ((land.lnd_own != player->cnum) && land.lnd_own) {
- int rel;
- s_char *format;
+ if (land.lnd_own == player->cnum || land.lnd_own == 0)
+ continue;
+ if (land.lnd_ship >= 0 || land.lnd_land >= 0)
+ continue;
+ /* Don't always see spies */
+ if (lchr[(int)land.lnd_type].l_flags & L_SPY) {
+ odds = (double)(100 - land.lnd_effic) + 0.10;
+ if (!(chance(odds)))
+ continue;
+ }
+ if ((land.lnd_own != player->cnum) && land.lnd_own) {
+ int rel;
+ s_char *format;
- rel = getrel(getnatp(player->cnum),land.lnd_own);
- if (rel == ALLIED)
- format = "Allied (%s) unit in %s: ";
- else if (rel == FRIENDLY || rel == NEUTRAL)
- format = "Neutral (%s) unit in %s: ";
- else
- format = "Enemy (%s) unit in %s: ";
- sprintf(report, format, cname(land.lnd_own),
- xyas(land.lnd_x, land.lnd_y,player->cnum));
- intelligence_report(player->cnum, &land, 3, report);
- }
+ rel = getrel(getnatp(player->cnum), land.lnd_own);
+ if (rel == ALLIED)
+ format = "Allied (%s) unit in %s: ";
+ else if (rel == FRIENDLY || rel == NEUTRAL)
+ format = "Neutral (%s) unit in %s: ";
+ else
+ format = "Enemy (%s) unit in %s: ";
+ sprintf(report, format, cname(land.lnd_own),
+ xyas(land.lnd_x, land.lnd_y, player->cnum));
+ intelligence_report(player->cnum, &land, 3, report);
+ }
}
}
{
struct plnstr plane;
struct nstr_item ni;
- s_char report[128];
+ s_char report[128];
snxtitem_xy(&ni, EF_PLANE, x, y);
while (nxtitem(&ni, (s_char *)&plane)) {
- if (plane.pln_own == player->cnum || plane.pln_own == 0)
- continue;
- if (plane.pln_ship >= 0 || plane.pln_land >= 0)
- continue;
+ if (plane.pln_own == player->cnum || plane.pln_own == 0)
+ continue;
+ if (plane.pln_ship >= 0 || plane.pln_land >= 0)
+ continue;
if (plane.pln_flags & PLN_LAUNCHED)
continue;
- if ((plane.pln_own != player->cnum) && plane.pln_own) {
- int rel;
- s_char *format;
+ if ((plane.pln_own != player->cnum) && plane.pln_own) {
+ int rel;
+ s_char *format;
- rel = getrel(getnatp(player->cnum),plane.pln_own);
- if (rel == ALLIED)
- format = "Allied (%s) plane in %s: %s\n";
- else if (rel == FRIENDLY || rel == NEUTRAL)
- format = "Neutral (%s) plane in %s: %s\n";
- else
- format = "Enemy (%s) plane in %s: %s\n";
- sprintf(report, format, cname(plane.pln_own),
- xyas(plane.pln_x, plane.pln_y,player->cnum),
+ rel = getrel(getnatp(player->cnum), plane.pln_own);
+ if (rel == ALLIED)
+ format = "Allied (%s) plane in %s: %s\n";
+ else if (rel == FRIENDLY || rel == NEUTRAL)
+ format = "Neutral (%s) plane in %s: %s\n";
+ else
+ format = "Enemy (%s) plane in %s: %s\n";
+ sprintf(report, format, cname(plane.pln_own),
+ xyas(plane.pln_x, plane.pln_y, player->cnum),
prplane(&plane));
pr(report);
- }
+ }
}
}
-